blob: add0a82c04ca9d0b8a940e6d4b06eb8520bb7d0c [file] [log] [blame] [edit]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
uniform highp samplerCubeArray arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void textureSampleBias_c6953d() {
vec3 arg_2 = vec3(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
vec4 res = texture(arg_0_arg_1, vec4(arg_2, float(arg_3)), arg_4);
prevent_dce.inner = res;
}
void fragment_main() {
textureSampleBias_c6953d();
}
void main() {
fragment_main();
return;
}
error: Error parsing GLSL shader:
ERROR: 0:5: 'samplerCubeArray' : Reserved word.
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.