blob: 5006dcc99ffb25c7d31342d78ffdf8d0ec9d1f73 [file] [log] [blame] [edit]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device float* prevent_dce;
depth2d_array<float, access::sample> arg_0;
sampler arg_1;
};
struct VertexOutput {
float4 pos;
float prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
float VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
float textureSampleLevel_1bf73e(tint_module_vars_struct tint_module_vars) {
float2 arg_2 = float2(1.0f);
int arg_3 = 1;
int arg_4 = 1;
float2 const v = arg_2;
int const v_1 = arg_3;
float res = tint_module_vars.arg_0.sample(tint_module_vars.arg_1, v, v_1, level(arg_4));
return res;
}
fragment void fragment_main(device float* prevent_dce [[buffer(0)]], depth2d_array<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0, .arg_1=arg_1};
(*tint_module_vars.prevent_dce) = textureSampleLevel_1bf73e(tint_module_vars);
}
kernel void compute_main(device float* prevent_dce [[buffer(0)]], depth2d_array<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0, .arg_1=arg_1};
(*tint_module_vars.prevent_dce) = textureSampleLevel_1bf73e(tint_module_vars);
}
VertexOutput vertex_main_inner(tint_module_vars_struct tint_module_vars) {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = textureSampleLevel_1bf73e(tint_module_vars);
return out;
}
vertex vertex_main_outputs vertex_main(depth2d_array<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .arg_1=arg_1};
VertexOutput const v_2 = vertex_main_inner(tint_module_vars);
return vertex_main_outputs{.VertexOutput_pos=v_2.pos, .VertexOutput_prevent_dce=v_2.prevent_dce};
}