| half3x3 arg_0 = half3x3(half3(1.0h), half3(1.0h), half3(1.0h)); |
| half3x3 res = transpose(arg_0); |
| return select(0, 1, (res[0][0] == 0.0h)); |
| fragment void fragment_main(device int* tint_symbol_1 [[buffer(0)]]) { |
| *(tint_symbol_1) = transpose_06794e(); |
| kernel void compute_main(device int* tint_symbol_2 [[buffer(0)]]) { |
| *(tint_symbol_2) = transpose_06794e(); |
| int prevent_dce [[user(locn0)]] [[flat]]; |
| VertexOutput vertex_main_inner() { |
| out.prevent_dce = transpose_06794e(); |
| vertex tint_symbol vertex_main() { |
| VertexOutput const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |