| RWByteAddressBuffer prevent_dce : register(u0); |
| float3x3 arg_0 = float3x3((1.0f).xxx, (1.0f).xxx, (1.0f).xxx); |
| float3x3 res = transpose(arg_0); |
| return ((res[0][0] == 0.0f) ? 1 : 0); |
| prevent_dce.Store(0u, asuint(transpose_854336())); |
| prevent_dce.Store(0u, asuint(transpose_854336())); |
| nointerpolation int prevent_dce : TEXCOORD0; |
| float4 pos : SV_Position; |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = transpose_854336(); |
| tint_symbol_1 vertex_main() { |
| VertexOutput inner_result = vertex_main_inner(); |
| tint_symbol_1 wrapper_result = (tint_symbol_1)0; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |