commit | 16be0748ef57eb45f9faed5f00ebd0f1200ca297 | [log] [tgz] |
---|---|---|
author | David Neto <dneto@google.com> | Tue Jul 16 00:48:09 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jul 16 00:48:09 2024 +0000 |
tree | 78a41ac88a9598fb8f2571d72ca204ac4f6d2c91 | |
parent | 583a3971a4d381bbf200c76eff10a745569459db [diff] |
run-cts: --dump-shaders runs symbol-renaming Change the behaviour of --dump-shaders so it's more like the actual flow. The symbol renaming pass is executed, just like the production flow. Adds --dump-shaders-pretty which is the old behaviour of --dump-shaders However, it can (incorrectly) fail tests when the test shadows predeclared builtins. Fixed: crbug.com/353357872 Change-Id: Iec85add44ce3ecd74ea4d9bbd99c91677dc61595 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/198562 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org> Auto-Submit: David Neto <dneto@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.