commit | 1cef85e21de4336ae9d0deeee73042451a0bc37f | [log] [tgz] |
---|---|---|
author | Alex Benton <bentonian@google.com> | Fri Jul 19 16:04:44 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jul 19 16:04:44 2024 +0000 |
tree | 689412b11d5f4ee2e08b570b258887ca754f8b29 | |
parent | 01c198cd31526b48ed95fb76a1fe1f53c56bf717 [diff] |
[Kotlin] Small fixes for Kotlin whitespace, improving readability Change-Id: I0f8ba5171ab72756b80a4fb2c7681e1d02b2481d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/199434 Commit-Queue: Jim Blackler <jimblackler@google.com> Reviewed-by: Alex Benton <bentonian@google.com> Auto-Submit: Alex Benton <bentonian@google.com> Reviewed-by: Jim Blackler <jimblackler@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.