commit | 0b65d9011e07e01af7e81c90016c2dd1d57785e0 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Thu Jul 25 22:49:27 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jul 25 22:49:27 2024 +0000 |
tree | 07a8b21098d1fdb1e21ad1bc33d00f5b01892ae5 | |
parent | c260ce9688215a66c8fbd557bd27401fa7033f17 [diff] |
tint_wgsl_fuzzer: add '-dump' option to dump input/output shader from fuzzers Outputs input wgsl, and generated hlsl, msl, and glsl. Change-Id: I0493b43a3bdf83363bd317bd2e0a8550a8f8cdf5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/200058 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.