| // Copyright 2021 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/tests/perf_tests/DawnPerfTest.h" | |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| struct SubresourceTrackingParams : AdapterTestParam { | |
| SubresourceTrackingParams(const AdapterTestParam& param, | |
| uint32_t arrayLayerCountIn, | |
| uint32_t mipLevelCountIn) | |
| : AdapterTestParam(param), | |
| arrayLayerCount(arrayLayerCountIn), | |
| mipLevelCount(mipLevelCountIn) {} | |
| uint32_t arrayLayerCount; | |
| uint32_t mipLevelCount; | |
| }; | |
| std::ostream& operator<<(std::ostream& ostream, const SubresourceTrackingParams& param) { | |
| ostream << static_cast<const AdapterTestParam&>(param); | |
| ostream << "_arrayLayer_" << param.arrayLayerCount; | |
| ostream << "_mipLevel_" << param.mipLevelCount; | |
| return ostream; | |
| } | |
| // Test the performance of Subresource usage and barrier tracking on a case that would generally be | |
| // difficult. It uses a 2D array texture with mipmaps and updates one of the layers with data from | |
| // another texture, then generates mipmaps for that layer. It is difficult because it requires | |
| // tracking the state of individual subresources in the middle of the subresources of that texture. | |
| class SubresourceTrackingPerf : public DawnPerfTestWithParams<SubresourceTrackingParams> { | |
| public: | |
| static constexpr unsigned int kNumIterations = 50; | |
| SubresourceTrackingPerf() : DawnPerfTestWithParams(kNumIterations, 1) {} | |
| ~SubresourceTrackingPerf() override = default; | |
| void SetUp() override { | |
| DawnPerfTestWithParams<SubresourceTrackingParams>::SetUp(); | |
| const SubresourceTrackingParams& params = GetParam(); | |
| wgpu::TextureDescriptor materialDesc; | |
| materialDesc.dimension = wgpu::TextureDimension::e2D; | |
| materialDesc.size = {1u << (params.mipLevelCount - 1), 1u << (params.mipLevelCount - 1), | |
| params.arrayLayerCount}; | |
| materialDesc.mipLevelCount = params.mipLevelCount; | |
| materialDesc.usage = wgpu::TextureUsage::TextureBinding | | |
| wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopyDst; | |
| materialDesc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| mMaterials = device.CreateTexture(&materialDesc); | |
| wgpu::TextureDescriptor uploadTexDesc = materialDesc; | |
| uploadTexDesc.size.depthOrArrayLayers = 1; | |
| uploadTexDesc.mipLevelCount = 1; | |
| uploadTexDesc.usage = wgpu::TextureUsage::CopySrc; | |
| mUploadTexture = device.CreateTexture(&uploadTexDesc); | |
| utils::ComboRenderPipelineDescriptor pipelineDesc; | |
| pipelineDesc.vertex.module = utils::CreateShaderModule(device, R"( | |
| @vertex fn main() -> @builtin(position) vec4f { | |
| return vec4f(1.0, 0.0, 0.0, 1.0); | |
| } | |
| )"); | |
| pipelineDesc.cFragment.module = utils::CreateShaderModule(device, R"( | |
| @group(0) @binding(0) var materials : texture_2d<f32>; | |
| @fragment fn main() -> @location(0) vec4f { | |
| _ = materials; | |
| return vec4f(1.0, 0.0, 0.0, 1.0); | |
| } | |
| )"); | |
| mPipeline = device.CreateRenderPipeline(&pipelineDesc); | |
| } | |
| private: | |
| void Step() override { | |
| const SubresourceTrackingParams& params = GetParam(); | |
| uint32_t layerUploaded = params.arrayLayerCount / 2; | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| // Copy into the layer of the material array. | |
| { | |
| wgpu::ImageCopyTexture sourceView; | |
| sourceView.texture = mUploadTexture; | |
| wgpu::ImageCopyTexture destView; | |
| destView.texture = mMaterials; | |
| destView.origin.z = layerUploaded; | |
| wgpu::Extent3D copySize = {1u << (params.mipLevelCount - 1), | |
| 1u << (params.mipLevelCount - 1), 1}; | |
| encoder.CopyTextureToTexture(&sourceView, &destView, ©Size); | |
| } | |
| // Fake commands that would be used to create the mip levels. | |
| for (uint32_t level = 1; level < params.mipLevelCount; level++) { | |
| wgpu::TextureViewDescriptor rtViewDesc; | |
| rtViewDesc.dimension = wgpu::TextureViewDimension::e2D; | |
| rtViewDesc.baseMipLevel = level; | |
| rtViewDesc.mipLevelCount = 1; | |
| rtViewDesc.baseArrayLayer = layerUploaded; | |
| rtViewDesc.arrayLayerCount = 1; | |
| wgpu::TextureView rtView = mMaterials.CreateView(&rtViewDesc); | |
| wgpu::TextureViewDescriptor sampleViewDesc = rtViewDesc; | |
| sampleViewDesc.baseMipLevel = level - 1; | |
| wgpu::TextureView sampleView = mMaterials.CreateView(&sampleViewDesc); | |
| wgpu::BindGroup bindgroup = | |
| utils::MakeBindGroup(device, mPipeline.GetBindGroupLayout(0), {{0, sampleView}}); | |
| utils::ComboRenderPassDescriptor renderPass({rtView}); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.SetPipeline(mPipeline); | |
| pass.SetBindGroup(0, bindgroup); | |
| pass.Draw(3); | |
| pass.End(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| } | |
| wgpu::Texture mUploadTexture; | |
| wgpu::Texture mMaterials; | |
| wgpu::RenderPipeline mPipeline; | |
| }; | |
| TEST_P(SubresourceTrackingPerf, Run) { | |
| RunTest(); | |
| } | |
| DAWN_INSTANTIATE_TEST_P(SubresourceTrackingPerf, | |
| {D3D12Backend(), MetalBackend(), OpenGLBackend(), VulkanBackend()}, | |
| {1, 4, 16, 256}, | |
| {2, 3, 8}); | |
| } // anonymous namespace | |
| } // namespace dawn |