| // Copyright 2018 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <vector> | |
| #include "dawn/common/Constants.h" | |
| #include "dawn/common/Math.h" | |
| #include "dawn/tests/unittests/validation/ValidationTest.h" | |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "dawn/utils/TextureUtils.h" | |
| #include "dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| constexpr wgpu::TextureFormat kNonRenderableColorFormats[] = { | |
| wgpu::TextureFormat::RG11B10Ufloat, wgpu::TextureFormat::RGB9E5Ufloat, | |
| wgpu::TextureFormat::R8Snorm, wgpu::TextureFormat::RG8Snorm, | |
| wgpu::TextureFormat::RGBA8Snorm, | |
| }; | |
| wgpu::TextureDimension kDimensions[] = { | |
| wgpu::TextureDimension::e1D, | |
| wgpu::TextureDimension::e3D, | |
| }; | |
| class TextureValidationTest : public ValidationTest { | |
| protected: | |
| void SetUp() override { | |
| ValidationTest::SetUp(); | |
| queue = device.GetQueue(); | |
| } | |
| wgpu::TextureDescriptor CreateDefaultTextureDescriptor() { | |
| wgpu::TextureDescriptor descriptor; | |
| descriptor.size.width = kWidth; | |
| descriptor.size.height = kHeight; | |
| descriptor.size.depthOrArrayLayers = kDefaultDepth; | |
| descriptor.mipLevelCount = kDefaultMipLevels; | |
| descriptor.sampleCount = kDefaultSampleCount; | |
| descriptor.dimension = wgpu::TextureDimension::e2D; | |
| descriptor.format = kDefaultTextureFormat; | |
| descriptor.usage = | |
| wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding; | |
| return descriptor; | |
| } | |
| wgpu::Queue queue; | |
| private: | |
| // Choose the LCM of all current compressed texture format texel dimensions as the | |
| // dimensions of the default texture. | |
| static constexpr uint32_t kWidth = 120; | |
| static constexpr uint32_t kHeight = 120; | |
| static constexpr uint32_t kDefaultDepth = 1; | |
| static constexpr uint32_t kDefaultMipLevels = 1; | |
| static constexpr uint32_t kDefaultSampleCount = 1; | |
| static constexpr wgpu::TextureFormat kDefaultTextureFormat = wgpu::TextureFormat::RGBA8Unorm; | |
| }; | |
| // Test the validation of non-zero texture usage | |
| TEST_F(TextureValidationTest, UsageNonZero) { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| // Descriptor with proper usage is allowed | |
| { | |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment; | |
| device.CreateTexture(&descriptor); | |
| } | |
| // It is an error to create a texture with zero usage | |
| { | |
| descriptor.usage = wgpu::TextureUsage::None; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| } | |
| // Test the validation of sample count | |
| TEST_F(TextureValidationTest, SampleCount) { | |
| wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor(); | |
| // sampleCount == 1 is allowed. | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.sampleCount = 1; | |
| device.CreateTexture(&descriptor); | |
| } | |
| // sampleCount == 4 is allowed. | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.sampleCount = 4; | |
| device.CreateTexture(&descriptor); | |
| } | |
| // It is an error to create a texture with an invalid sampleCount. | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.sampleCount = 3; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| // It is an error to create a multisampled texture with mipLevelCount > 1. | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.sampleCount = 4; | |
| descriptor.mipLevelCount = 2; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| // It is an error to create a multisampled 1D or 3D texture. | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.sampleCount = 4; | |
| descriptor.size.height = 1; | |
| descriptor.dimension = wgpu::TextureDimension::e1D; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| descriptor.dimension = wgpu::TextureDimension::e3D; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| // It is an error to create a multisample texture when the format cannot support | |
| // multisample. | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.sampleCount = 4; | |
| for (wgpu::TextureFormat format : utils::kFormatsInCoreSpec) { | |
| descriptor.format = format; | |
| if (utils::TextureFormatSupportsMultisampling(device, format)) { | |
| device.CreateTexture(&descriptor); | |
| } else { | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| } | |
| } | |
| // Currently we do not support multisampled 2D textures with depth > 1. | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.sampleCount = 4; | |
| descriptor.size.depthOrArrayLayers = 2; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| // It is an error to set TextureUsage::StorageBinding when sampleCount > 1. | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.sampleCount = 4; | |
| descriptor.usage |= wgpu::TextureUsage::StorageBinding; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| // It is an error to create a texture without TextureUsage::RenderAttachment usage when | |
| // sampleCount > 1. | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.sampleCount = 4; | |
| descriptor.usage = wgpu::TextureUsage::TextureBinding; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| } | |
| // Test the validation of the mip level count | |
| TEST_F(TextureValidationTest, MipLevelCount) { | |
| wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor(); | |
| defaultDescriptor.usage = wgpu::TextureUsage::TextureBinding; | |
| // mipLevelCount == 1 is allowed | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size.width = 32; | |
| descriptor.size.height = 32; | |
| descriptor.mipLevelCount = 1; | |
| device.CreateTexture(&descriptor); | |
| } | |
| // mipLevelCount == 0 is an error | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size.width = 32; | |
| descriptor.size.height = 32; | |
| descriptor.mipLevelCount = 0; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| // Full mip chains are allowed | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size.width = 32; | |
| descriptor.size.height = 32; | |
| // Mip level sizes: 32, 16, 8, 4, 2, 1 | |
| descriptor.mipLevelCount = 6; | |
| device.CreateTexture(&descriptor); | |
| } | |
| // Test non-power-of-two width | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| // Mip level width: 31, 15, 7, 3, 1 | |
| descriptor.size.width = 31; | |
| descriptor.size.height = 4; | |
| // Full mip chains on non-power-of-two width are allowed | |
| descriptor.mipLevelCount = 5; | |
| device.CreateTexture(&descriptor); | |
| // Too big mip chains on non-power-of-two width are disallowed | |
| descriptor.mipLevelCount = 6; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| // Test non-power-of-two height | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size.width = 4; | |
| // Mip level height: 31, 15, 7, 3, 1 | |
| descriptor.size.height = 31; | |
| // Full mip chains on non-power-of-two height are allowed | |
| descriptor.mipLevelCount = 5; | |
| device.CreateTexture(&descriptor); | |
| // Too big mip chains on non-power-of-two height are disallowed | |
| descriptor.mipLevelCount = 6; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| // Undefined shift check if miplevel is bigger than the integer bit width. | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size.width = 32; | |
| descriptor.size.height = 32; | |
| descriptor.mipLevelCount = 100; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| // Non square mip map halves the resolution until a 1x1 dimension | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size.width = 32; | |
| descriptor.size.height = 8; | |
| // Mip maps: 32 * 8, 16 * 4, 8 * 2, 4 * 1, 2 * 1, 1 * 1 | |
| descriptor.mipLevelCount = 6; | |
| device.CreateTexture(&descriptor); | |
| } | |
| // Non square mip map for a 3D textures | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size.width = 32; | |
| descriptor.size.height = 8; | |
| descriptor.size.depthOrArrayLayers = 64; | |
| descriptor.dimension = wgpu::TextureDimension::e3D; | |
| // Non square mip map halves width, height and depth until a 1x1x1 dimension for a 3D | |
| // texture. So there are 7 mipmaps at most: 32 * 8 * 64, 16 * 4 * 32, 8 * 2 * 16, | |
| // 4 * 1 * 8, 2 * 1 * 4, 1 * 1 * 2, 1 * 1 * 1. | |
| descriptor.mipLevelCount = 7; | |
| device.CreateTexture(&descriptor); | |
| } | |
| // Non square mip map for 2D textures with depth > 1 | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size.width = 32; | |
| descriptor.size.height = 8; | |
| descriptor.size.depthOrArrayLayers = 64; | |
| // Non square mip map halves width and height until a 1x1 dimension for a 2D texture, | |
| // even its depth > 1. So there are 6 mipmaps at most: 32 * 8, 16 * 4, 8 * 2, 4 * 1, 2 * | |
| // 1, 1 * 1. | |
| descriptor.dimension = wgpu::TextureDimension::e2D; | |
| descriptor.mipLevelCount = 7; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| descriptor.mipLevelCount = 6; | |
| device.CreateTexture(&descriptor); | |
| } | |
| // Mip level equal to the maximum for a 2D texture is allowed | |
| { | |
| uint32_t maxTextureDimension2D = GetSupportedLimits().limits.maxTextureDimension2D; | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size.width = maxTextureDimension2D; | |
| descriptor.size.height = maxTextureDimension2D; | |
| descriptor.mipLevelCount = Log2(maxTextureDimension2D) + 1u; | |
| device.CreateTexture(&descriptor); | |
| } | |
| // Mip level exceeding the maximum for a 2D texture not allowed | |
| { | |
| uint32_t maxTextureDimension2D = GetSupportedLimits().limits.maxTextureDimension2D; | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size.width = maxTextureDimension2D; | |
| descriptor.size.height = maxTextureDimension2D; | |
| descriptor.mipLevelCount = Log2(maxTextureDimension2D) + 2u; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| // 1D textures can only have a single mip level. | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.dimension = wgpu::TextureDimension::e1D; | |
| descriptor.size.width = 32; | |
| descriptor.size.height = 1; | |
| // Having a single mip level is allowed. | |
| descriptor.mipLevelCount = 1; | |
| device.CreateTexture(&descriptor); | |
| // Having more than 1 is an error. | |
| descriptor.mipLevelCount = 2; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| } | |
| // Test the validation of array layer count | |
| TEST_F(TextureValidationTest, ArrayLayerCount) { | |
| wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor(); | |
| wgpu::Limits supportedLimits = GetSupportedLimits().limits; | |
| // Array layer count exceeding maxTextureArrayLayers is not allowed for 2D texture | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size.depthOrArrayLayers = supportedLimits.maxTextureArrayLayers + 1u; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| // Array layer count less than maxTextureArrayLayers is allowed | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size.depthOrArrayLayers = supportedLimits.maxTextureArrayLayers >> 1; | |
| device.CreateTexture(&descriptor); | |
| } | |
| // Array layer count equal to maxTextureArrayLayers is allowed | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size.depthOrArrayLayers = supportedLimits.maxTextureArrayLayers; | |
| device.CreateTexture(&descriptor); | |
| } | |
| } | |
| // Test the validation of 1D texture size | |
| TEST_F(TextureValidationTest, 1DTextureSize) { | |
| wgpu::Limits supportedLimits = GetSupportedLimits().limits; | |
| wgpu::TextureDescriptor defaultDescriptor; | |
| defaultDescriptor.size = {4, 1, 1}; | |
| defaultDescriptor.dimension = wgpu::TextureDimension::e1D; | |
| defaultDescriptor.usage = wgpu::TextureUsage::CopySrc; | |
| defaultDescriptor.format = wgpu::TextureFormat::RGBA8Unorm; | |
| // Width must be in [1, kMaxTextureDimension1D] | |
| { | |
| wgpu::TextureDescriptor desc = defaultDescriptor; | |
| desc.size.width = 0; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&desc)); | |
| desc.size.width = 1; | |
| device.CreateTexture(&desc); | |
| desc.size.width = supportedLimits.maxTextureDimension1D; | |
| device.CreateTexture(&desc); | |
| desc.size.width = supportedLimits.maxTextureDimension1D + 1u; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&desc)); | |
| } | |
| // Height must be 1 | |
| { | |
| wgpu::TextureDescriptor desc = defaultDescriptor; | |
| desc.size.height = 2; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&desc)); | |
| desc.size.height = 0; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&desc)); | |
| } | |
| // DepthOrArrayLayers must be 1 | |
| { | |
| wgpu::TextureDescriptor desc = defaultDescriptor; | |
| desc.size.depthOrArrayLayers = 2; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&desc)); | |
| desc.size.depthOrArrayLayers = 0; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&desc)); | |
| } | |
| } | |
| // Test the validation of 2D texture size | |
| TEST_F(TextureValidationTest, 2DTextureSize) { | |
| wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor(); | |
| wgpu::Limits supportedLimits = GetSupportedLimits().limits; | |
| // Out-of-bound texture dimension is not allowed | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size.width = supportedLimits.maxTextureDimension2D + 1u; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| descriptor.size.width = 1; | |
| descriptor.size.height = supportedLimits.maxTextureDimension2D + 1u; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| // Zero-sized texture is not allowed | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size = {0, 1, 1}; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| descriptor.size = {1, 0, 1}; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| descriptor.size = {1, 1, 0}; | |
| // 2D texture with depth=0 is not allowed | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| // Texture size less than max dimension is allowed | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size.width = supportedLimits.maxTextureDimension2D >> 1; | |
| descriptor.size.height = supportedLimits.maxTextureDimension2D >> 1; | |
| device.CreateTexture(&descriptor); | |
| } | |
| // Texture size equal to max dimension is allowed | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size.width = supportedLimits.maxTextureDimension2D; | |
| descriptor.size.height = supportedLimits.maxTextureDimension2D; | |
| descriptor.dimension = wgpu::TextureDimension::e2D; | |
| device.CreateTexture(&descriptor); | |
| } | |
| } | |
| // Test the validation of 3D texture size | |
| TEST_F(TextureValidationTest, 3DTextureSize) { | |
| wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor(); | |
| defaultDescriptor.dimension = wgpu::TextureDimension::e3D; | |
| defaultDescriptor.usage = wgpu::TextureUsage::TextureBinding; | |
| wgpu::Limits supportedLimits = GetSupportedLimits().limits; | |
| // Out-of-bound texture dimension is not allowed | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size = {supportedLimits.maxTextureDimension3D + 1u, 1, 1}; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| descriptor.size = {1, supportedLimits.maxTextureDimension3D + 1u, 1}; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| descriptor.size = {1, 1, supportedLimits.maxTextureDimension3D + 1u}; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| // Zero-sized texture is not allowed | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size = {0, 1, 1}; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| descriptor.size = {1, 0, 1}; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| descriptor.size = {1, 1, 0}; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| // Texture size less than max dimension is allowed | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size = {supportedLimits.maxTextureDimension3D >> 1, | |
| supportedLimits.maxTextureDimension3D >> 1, | |
| supportedLimits.maxTextureDimension3D >> 1}; | |
| device.CreateTexture(&descriptor); | |
| } | |
| // Texture size equal to max dimension is allowed | |
| { | |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; | |
| descriptor.size = {supportedLimits.maxTextureDimension3D, | |
| supportedLimits.maxTextureDimension3D, | |
| supportedLimits.maxTextureDimension3D}; | |
| device.CreateTexture(&descriptor); | |
| } | |
| } | |
| // Test that depth/stencil formats are invalid for 1D and 3D texture | |
| TEST_F(TextureValidationTest, DepthStencilFormatsFor1DAnd3D) { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| wgpu::TextureFormat depthStencilFormats[] = { | |
| wgpu::TextureFormat::Stencil8, wgpu::TextureFormat::Depth16Unorm, | |
| wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Depth24PlusStencil8, | |
| wgpu::TextureFormat::Depth32Float, | |
| }; | |
| for (wgpu::TextureDimension dimension : kDimensions) { | |
| for (wgpu::TextureFormat format : depthStencilFormats) { | |
| descriptor.format = format; | |
| descriptor.dimension = dimension; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| } | |
| } | |
| // Test that it is valid to destroy a texture | |
| TEST_F(TextureValidationTest, DestroyTexture) { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| wgpu::Texture texture = device.CreateTexture(&descriptor); | |
| texture.Destroy(); | |
| } | |
| // Test that it's valid to destroy a destroyed texture | |
| TEST_F(TextureValidationTest, DestroyDestroyedTexture) { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| wgpu::Texture texture = device.CreateTexture(&descriptor); | |
| texture.Destroy(); | |
| texture.Destroy(); | |
| } | |
| // Test that it's invalid to submit a destroyed texture in a queue | |
| // in the case of destroy, encode, submit | |
| TEST_F(TextureValidationTest, DestroyEncodeSubmit) { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| wgpu::Texture texture = device.CreateTexture(&descriptor); | |
| wgpu::TextureView textureView = texture.CreateView(); | |
| utils::ComboRenderPassDescriptor renderPass({textureView}); | |
| // Destroy the texture | |
| texture.Destroy(); | |
| wgpu::CommandEncoder encoder_post_destroy = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder_post_destroy.BeginRenderPass(&renderPass); | |
| pass.End(); | |
| } | |
| wgpu::CommandBuffer commands = encoder_post_destroy.Finish(); | |
| // Submit should fail due to destroyed texture | |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); | |
| } | |
| // Test that it's invalid to submit a destroyed texture in a queue | |
| // in the case of encode, destroy, submit | |
| TEST_F(TextureValidationTest, EncodeDestroySubmit) { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| wgpu::Texture texture = device.CreateTexture(&descriptor); | |
| wgpu::TextureView textureView = texture.CreateView(); | |
| utils::ComboRenderPassDescriptor renderPass({textureView}); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.End(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| // Destroy the texture | |
| texture.Destroy(); | |
| // Submit should fail due to destroyed texture | |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); | |
| } | |
| // Test it is an error to create an RenderAttachment texture with a non-renderable format. | |
| TEST_F(TextureValidationTest, NonRenderableAndRenderAttachment) { | |
| wgpu::TextureDescriptor descriptor; | |
| descriptor.size = {1, 1, 1}; | |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment; | |
| // Succeeds because RGBA8Unorm is renderable | |
| descriptor.format = wgpu::TextureFormat::RGBA8Unorm; | |
| device.CreateTexture(&descriptor); | |
| for (wgpu::TextureFormat format : kNonRenderableColorFormats) { | |
| // Fails because `format` is non-renderable | |
| descriptor.format = format; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| } | |
| // Test it is an error to create a Storage texture with any format that doesn't support | |
| // TextureUsage::StorageBinding texture usages. | |
| TEST_F(TextureValidationTest, TextureFormatNotSupportTextureUsageStorage) { | |
| wgpu::TextureDescriptor descriptor; | |
| descriptor.size = {1, 1, 1}; | |
| descriptor.usage = wgpu::TextureUsage::StorageBinding; | |
| for (wgpu::TextureFormat format : utils::kAllTextureFormats) { | |
| descriptor.format = format; | |
| if (utils::TextureFormatSupportsStorageTexture(format, device, UseCompatibilityMode())) { | |
| device.CreateTexture(&descriptor); | |
| } else { | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| } | |
| } | |
| // Test it is an error to create a RenderAttachment texture with the texture dimensions that | |
| // doesn't support TextureUsage::RenderAttachment texture usages. | |
| TEST_F(TextureValidationTest, TextureDimensionNotSupportRenderAttachment) { | |
| wgpu::TextureDescriptor descriptor; | |
| descriptor.size = {1, 1, 1}; | |
| descriptor.format = wgpu::TextureFormat::RGBA8Unorm; | |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment; | |
| constexpr std::array<wgpu::TextureDimension, 3> kTextureDimensions = { | |
| {wgpu::TextureDimension::e1D, wgpu::TextureDimension::e2D, wgpu::TextureDimension::e3D}}; | |
| for (wgpu::TextureDimension dimension : kTextureDimensions) { | |
| descriptor.dimension = dimension; | |
| if (dimension == wgpu::TextureDimension::e1D) { | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } else { | |
| device.CreateTexture(&descriptor); | |
| } | |
| } | |
| } | |
| // Test it is an error to create a texture with format "Undefined". | |
| TEST_F(TextureValidationTest, TextureFormatUndefined) { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| descriptor.format = wgpu::TextureFormat::Undefined; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| // Test that the creation of a texture with depth32float-stencil8 will fail when the feature | |
| // Depth32FloatStencil8 is not enabled. | |
| TEST_F(TextureValidationTest, UseD32S8FormatWithoutEnablingFeature) { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| descriptor.format = wgpu::TextureFormat::Depth32FloatStencil8; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| // Test that the creation of a texture with BC format will fail when the feature | |
| // textureCompressionBC is not enabled. | |
| TEST_F(TextureValidationTest, UseBCFormatWithoutEnablingFeature) { | |
| for (wgpu::TextureFormat format : utils::kBCFormats) { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| descriptor.format = format; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| } | |
| // Test that the creation of a texture with ETC2 format will fail when the feature | |
| // textureCompressionETC2 is not enabled. | |
| TEST_F(TextureValidationTest, UseETC2FormatWithoutEnablingFeature) { | |
| for (wgpu::TextureFormat format : utils::kETC2Formats) { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| descriptor.format = format; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| } | |
| // Test that the creation of a texture with ASTC format will fail when the feature | |
| // textureCompressionASTC is not enabled. | |
| TEST_F(TextureValidationTest, UseASTCFormatWithoutEnablingFeature) { | |
| for (wgpu::TextureFormat format : utils::kASTCFormats) { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| descriptor.format = format; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| } | |
| class D32S8TextureFormatsValidationTests : public TextureValidationTest { | |
| protected: | |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { | |
| return {wgpu::FeatureName::Depth32FloatStencil8}; | |
| } | |
| }; | |
| // Test that depth32float-stencil8 format is invalid for 3D texture | |
| TEST_F(D32S8TextureFormatsValidationTests, DepthStencilFormatsFor3D) { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| for (wgpu::TextureDimension dimension : kDimensions) { | |
| descriptor.format = wgpu::TextureFormat::Depth32FloatStencil8; | |
| descriptor.dimension = dimension; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| } | |
| class CompressedTextureFormatsValidationTests : public TextureValidationTest { | |
| protected: | |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { | |
| return {wgpu::FeatureName::TextureCompressionBC, wgpu::FeatureName::TextureCompressionETC2, | |
| wgpu::FeatureName::TextureCompressionASTC}; | |
| } | |
| wgpu::TextureDescriptor CreateDefaultTextureDescriptor() { | |
| wgpu::TextureDescriptor descriptor = | |
| TextureValidationTest::CreateDefaultTextureDescriptor(); | |
| descriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | | |
| wgpu::TextureUsage::TextureBinding; | |
| descriptor.size.width = kWidth; | |
| descriptor.size.height = kHeight; | |
| return descriptor; | |
| } | |
| private: | |
| // Choose the LCM of all current compressed texture format texel dimensions as the | |
| // dimensions of the default texture. | |
| static constexpr uint32_t kWidth = 120; | |
| static constexpr uint32_t kHeight = 120; | |
| }; | |
| // Test that only CopySrc, CopyDst and Sampled are accepted as usage in compressed formats. | |
| TEST_F(CompressedTextureFormatsValidationTests, TextureUsage) { | |
| wgpu::TextureUsage invalidUsages[] = { | |
| wgpu::TextureUsage::RenderAttachment, | |
| wgpu::TextureUsage::StorageBinding, | |
| }; | |
| for (wgpu::TextureFormat format : utils::kCompressedFormats) { | |
| for (wgpu::TextureUsage usage : invalidUsages) { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| descriptor.format = format; | |
| descriptor.usage = usage; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| } | |
| } | |
| // Test that using various MipLevelCount is allowed for compressed formats. | |
| TEST_F(CompressedTextureFormatsValidationTests, MipLevelCount) { | |
| for (wgpu::TextureFormat format : utils::kCompressedFormats) { | |
| for (uint32_t mipLevels : {1, 3, 6}) { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| descriptor.format = format; | |
| descriptor.mipLevelCount = mipLevels; | |
| device.CreateTexture(&descriptor); | |
| } | |
| } | |
| } | |
| // Test that it is invalid to specify SampleCount>1 in compressed formats. | |
| TEST_F(CompressedTextureFormatsValidationTests, SampleCount) { | |
| for (wgpu::TextureFormat format : utils::kCompressedFormats) { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| descriptor.format = format; | |
| descriptor.sampleCount = 4; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| } | |
| // Test that it is allowed to create a 2D texture with depth>1 in compressed formats. | |
| TEST_F(CompressedTextureFormatsValidationTests, 2DArrayTexture) { | |
| for (wgpu::TextureFormat format : utils::kCompressedFormats) { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| descriptor.format = format; | |
| descriptor.size.depthOrArrayLayers = 6; | |
| device.CreateTexture(&descriptor); | |
| } | |
| } | |
| // Test that it is not allowed to create a 1D texture in compressed formats. | |
| TEST_F(CompressedTextureFormatsValidationTests, 1DTexture) { | |
| for (wgpu::TextureFormat format : utils::kCompressedFormats) { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| descriptor.format = format; | |
| // Unfortunately we can't use the block height here otherwise validation for the max | |
| // texture 1D size will trigger. We check the error message below to make sure the | |
| // correct code path is covered. | |
| descriptor.size.height = 1; | |
| descriptor.size.depthOrArrayLayers = 1; | |
| descriptor.dimension = wgpu::TextureDimension::e1D; | |
| ASSERT_DEVICE_ERROR( | |
| device.CreateTexture(&descriptor), | |
| testing::HasSubstr( | |
| "The dimension (TextureDimension::e1D) of a texture with a compressed format")); | |
| } | |
| } | |
| // Test that it is not allowed to create a 3D texture in compressed formats. | |
| TEST_F(CompressedTextureFormatsValidationTests, 3DTexture) { | |
| for (wgpu::TextureFormat format : utils::kCompressedFormats) { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| descriptor.format = format; | |
| descriptor.size.depthOrArrayLayers = 4; | |
| descriptor.dimension = wgpu::TextureDimension::e3D; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| } | |
| // Test that it is invalid to use numbers for a texture's width/height that are not multiples | |
| // of the compressed block sizes. | |
| TEST_F(CompressedTextureFormatsValidationTests, TextureSize) { | |
| for (wgpu::TextureFormat format : utils::kCompressedFormats) { | |
| uint32_t blockWidth = utils::GetTextureFormatBlockWidth(format); | |
| uint32_t blockHeight = utils::GetTextureFormatBlockHeight(format); | |
| // Test that the default size (120 x 120) is valid for all formats. | |
| { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| descriptor.format = format; | |
| ASSERT_TRUE(descriptor.size.width % blockWidth == 0 && | |
| descriptor.size.height % blockHeight == 0); | |
| device.CreateTexture(&descriptor); | |
| } | |
| // Test that invalid width should cause an error. Note that if the block width of the | |
| // compression type is even, we test that alignment to half the width is not sufficient. | |
| { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| descriptor.format = format; | |
| descriptor.size.width = | |
| blockWidth % 2 == 0 ? blockWidth - (blockWidth / 2) : blockWidth - 1; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| // Test that invalid width should cause an error. Note that if the block height of the | |
| // compression type is even, we test that alignment to half the height is not | |
| // sufficient. | |
| { | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| descriptor.format = format; | |
| descriptor.size.height = | |
| blockHeight % 2 == 0 ? blockHeight - (blockHeight / 2) : blockHeight - 1; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| // Test a working dimension based on some constant multipliers to the dimensions. | |
| { | |
| constexpr uint32_t kWidthMultiplier = 3; | |
| constexpr uint32_t kHeightMultiplier = 8; | |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); | |
| descriptor.format = format; | |
| descriptor.size.width = kWidthMultiplier * blockWidth; | |
| descriptor.size.height = kHeightMultiplier * blockHeight; | |
| device.CreateTexture(&descriptor); | |
| } | |
| } | |
| } | |
| class RG11B10UfloatTextureFormatsValidationTests : public TextureValidationTest { | |
| protected: | |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { | |
| return {wgpu::FeatureName::RG11B10UfloatRenderable}; | |
| } | |
| }; | |
| // Test that RG11B10Ufloat format is valid as render attachment and also it allows | |
| // multisampling if "rg11b10ufloat-renderable" feature is enabled | |
| TEST_F(RG11B10UfloatTextureFormatsValidationTests, RenderableFeature) { | |
| wgpu::TextureDescriptor descriptor; | |
| descriptor.size = {1, 1, 1}; | |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment; | |
| descriptor.format = wgpu::TextureFormat::RG11B10Ufloat; | |
| descriptor.sampleCount = 4; | |
| device.CreateTexture(&descriptor); | |
| } | |
| class BGRA8UnormTextureFormatsValidationTests : public TextureValidationTest { | |
| protected: | |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { | |
| return {wgpu::FeatureName::BGRA8UnormStorage}; | |
| } | |
| }; | |
| // Test that BGRA8Unorm format is valid as storage texture if 'bgra8unorm-storage' is enabled. | |
| TEST_F(BGRA8UnormTextureFormatsValidationTests, StorageFeature) { | |
| wgpu::TextureDescriptor descriptor; | |
| descriptor.size = {1, 1, 1}; | |
| descriptor.usage = wgpu::TextureUsage::StorageBinding; | |
| descriptor.format = wgpu::TextureFormat::BGRA8Unorm; | |
| device.CreateTexture(&descriptor); | |
| } | |
| class Unorm16TextureFormatsValidationTests : public TextureValidationTest { | |
| protected: | |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { | |
| return {wgpu::FeatureName::Unorm16TextureFormats}; | |
| } | |
| }; | |
| // Test that Norm16 formats are valid as renderable and sample-able texture if | |
| // 'norm16-texture-formats' is enabled. | |
| TEST_F(Unorm16TextureFormatsValidationTests, RenderAndSample) { | |
| wgpu::TextureDescriptor descriptor; | |
| descriptor.size = {1, 1, 1}; | |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding; | |
| descriptor.format = wgpu::TextureFormat::R16Unorm; | |
| device.CreateTexture(&descriptor); | |
| descriptor.format = wgpu::TextureFormat::RG16Unorm; | |
| device.CreateTexture(&descriptor); | |
| } | |
| class Snorm16TextureFormatsValidationTests : public TextureValidationTest { | |
| protected: | |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { | |
| return {wgpu::FeatureName::Snorm16TextureFormats}; | |
| } | |
| }; | |
| // Test that Norm16 formats are valid as renderable and sample-able texture if | |
| // 'norm16-texture-formats' is enabled. | |
| TEST_F(Snorm16TextureFormatsValidationTests, RenderAndSample) { | |
| wgpu::TextureDescriptor descriptor; | |
| descriptor.size = {1, 1, 1}; | |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding; | |
| descriptor.format = wgpu::TextureFormat::R16Snorm; | |
| device.CreateTexture(&descriptor); | |
| descriptor.format = wgpu::TextureFormat::RG16Snorm; | |
| device.CreateTexture(&descriptor); | |
| descriptor.format = wgpu::TextureFormat::RGBA16Snorm; | |
| device.CreateTexture(&descriptor); | |
| } | |
| // Test that the Norm16 formats are not available even for just TextureBinding when the optional | |
| // feature is not specified. | |
| TEST_F(TextureValidationTest, Norm16NotAvailableWithoutExtension) { | |
| wgpu::TextureDescriptor descriptor; | |
| descriptor.size = {1, 1, 1}; | |
| descriptor.usage = wgpu::TextureUsage::TextureBinding; | |
| descriptor.format = wgpu::TextureFormat::R16Unorm; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| descriptor.format = wgpu::TextureFormat::RG16Unorm; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| descriptor.format = wgpu::TextureFormat::RGBA16Unorm; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| descriptor.format = wgpu::TextureFormat::R16Snorm; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| descriptor.format = wgpu::TextureFormat::RG16Snorm; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| descriptor.format = wgpu::TextureFormat::RGBA16Snorm; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); | |
| } | |
| static void CheckTextureMatchesDescriptor(const wgpu::Texture& tex, | |
| const wgpu::TextureDescriptor& desc) { | |
| EXPECT_EQ(desc.size.width, tex.GetWidth()); | |
| EXPECT_EQ(desc.size.height, tex.GetHeight()); | |
| EXPECT_EQ(desc.size.depthOrArrayLayers, tex.GetDepthOrArrayLayers()); | |
| EXPECT_EQ(desc.mipLevelCount, tex.GetMipLevelCount()); | |
| EXPECT_EQ(desc.sampleCount, tex.GetSampleCount()); | |
| EXPECT_EQ(desc.dimension, tex.GetDimension()); | |
| EXPECT_EQ(desc.usage, tex.GetUsage()); | |
| EXPECT_EQ(desc.format, tex.GetFormat()); | |
| } | |
| // Test that the texture creation parameters are correctly reflected for succesfully created | |
| // textures. | |
| TEST_F(TextureValidationTest, CreationParameterReflectionForValidTextures) { | |
| // Test reflection on two succesfully created but different textures. | |
| { | |
| wgpu::TextureDescriptor desc; | |
| desc.size = {3, 2, 1}; | |
| desc.mipLevelCount = 1; | |
| desc.sampleCount = 4; | |
| desc.dimension = wgpu::TextureDimension::e2D; | |
| desc.usage = wgpu::TextureUsage::RenderAttachment; | |
| desc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| wgpu::Texture tex = device.CreateTexture(&desc); | |
| CheckTextureMatchesDescriptor(tex, desc); | |
| } | |
| { | |
| wgpu::TextureDescriptor desc; | |
| desc.size = {47, 32, 19}; | |
| desc.mipLevelCount = 3; | |
| desc.sampleCount = 1; | |
| desc.dimension = wgpu::TextureDimension::e3D; | |
| desc.usage = wgpu::TextureUsage::TextureBinding; | |
| desc.format = wgpu::TextureFormat::R32Float; | |
| wgpu::Texture tex = device.CreateTexture(&desc); | |
| CheckTextureMatchesDescriptor(tex, desc); | |
| } | |
| } | |
| // Test that the texture creation parameters are correctly reflected for error textures. | |
| TEST_F(TextureValidationTest, CreationParameterReflectionForErrorTextures) { | |
| // Fill a descriptor with a bunch of garbage values. | |
| wgpu::TextureDescriptor desc; | |
| desc.size = {0, 0xFFFF'FFFF, 1}; | |
| desc.mipLevelCount = 0; | |
| desc.sampleCount = 42; | |
| desc.dimension = static_cast<wgpu::TextureDimension>(0xFFFF'FF00); | |
| desc.usage = static_cast<wgpu::TextureUsage>(0xFFFF'FFFF); | |
| desc.format = static_cast<wgpu::TextureFormat>(0xFFFF'FFF0); | |
| // Error! Because the texture width is 0. | |
| wgpu::Texture tex; | |
| ASSERT_DEVICE_ERROR(tex = device.CreateTexture(&desc)); | |
| CheckTextureMatchesDescriptor(tex, desc); | |
| } | |
| // Test that CreateErrorTexture creates an invalid texture but doesn't produce an error. | |
| TEST_F(TextureValidationTest, CreateErrorTexture) { | |
| wgpu::TextureDescriptor desc; | |
| desc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| desc.size = {1, 1, 1}; | |
| desc.usage = wgpu::TextureUsage::RenderAttachment; | |
| // Check that the descriptor is valid. | |
| device.CreateTexture(&desc); | |
| // Creating the error texture doesn't produce a validation error. | |
| wgpu::Texture tex = device.CreateErrorTexture(&desc); | |
| // Using the texture, for example to create a view, is an error. | |
| ASSERT_DEVICE_ERROR(tex.CreateView()); | |
| } | |
| // Test that the texture creation parameters are correctly reflected for textures created via | |
| // CreateErrorTexture | |
| TEST_F(TextureValidationTest, CreationParameterReflectionForCreateErrorTexture) { | |
| wgpu::TextureDescriptor desc; | |
| desc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| desc.size = {1, 1, 1}; | |
| desc.usage = wgpu::TextureUsage::RenderAttachment; | |
| wgpu::Texture tex = device.CreateErrorTexture(&desc); | |
| CheckTextureMatchesDescriptor(tex, desc); | |
| } | |
| // A tiny test that Device::ValidateTextureDescriptor works, under the assumption that all the | |
| // texture validation logic is implemented through it (so there is no need to re-test every possible | |
| // failure case). | |
| TEST_F(TextureValidationTest, APIValidateTextureDescriptor) { | |
| wgpu::TextureDescriptor desc; | |
| desc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| desc.size = {1, 1, 1}; | |
| desc.usage = wgpu::TextureUsage::RenderAttachment; | |
| // Spot-test for defaulting of .dimension. | |
| desc.dimension = wgpu::TextureDimension::Undefined; | |
| device.ValidateTextureDescriptor(&desc); | |
| desc.size.width = 0; | |
| ASSERT_DEVICE_ERROR(device.ValidateTextureDescriptor(&desc)); | |
| } | |
| // Tests that specification of the transient attachment on an unsupported device | |
| // causes an error. | |
| TEST_F(TextureValidationTest, TransientAttachmentOnUnsupportedDevice) { | |
| wgpu::TextureDescriptor desc; | |
| desc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| desc.size = {1, 1, 1}; | |
| desc.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TransientAttachment; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&desc)); | |
| } | |
| class TransientAttachmentValidationTest : public TextureValidationTest { | |
| protected: | |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { | |
| return {wgpu::FeatureName::TransientAttachments}; | |
| } | |
| }; | |
| // Tests that specification of the transient attachment with supported usage on | |
| // a supported device does not raise a validation error. | |
| TEST_F(TransientAttachmentValidationTest, Success) { | |
| wgpu::TextureDescriptor desc; | |
| desc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| desc.size = {1, 1, 1}; | |
| desc.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TransientAttachment; | |
| device.CreateTexture(&desc); | |
| } | |
| // Tests that specification of the transient attachment without specification of | |
| // the render attachment causes an error. | |
| TEST_F(TransientAttachmentValidationTest, NoRenderAttachment) { | |
| wgpu::TextureDescriptor desc; | |
| desc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| desc.size = {1, 1, 1}; | |
| desc.usage = wgpu::TextureUsage::TransientAttachment; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&desc)); | |
| } | |
| // Tests that specification of the transient attachment with flags beyond just | |
| // render attachment causes an error. | |
| TEST_F(TransientAttachmentValidationTest, FlagsBeyondRenderAttachment) { | |
| wgpu::TextureDescriptor desc; | |
| desc.format = wgpu::TextureFormat::RGBA8Unorm; | |
| desc.size = {1, 1, 1}; | |
| desc.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TransientAttachment | | |
| wgpu::TextureUsage::CopySrc; | |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&desc)); | |
| } | |
| } // anonymous namespace | |
| } // namespace dawn |