| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/d3d/SharedTextureMemoryD3D.h" | |
| #include <utility> | |
| #include "dawn/native/ChainUtils.h" | |
| #include "dawn/native/d3d/D3DError.h" | |
| #include "dawn/native/d3d/DeviceD3D.h" | |
| #include "dawn/native/d3d/Forward.h" | |
| #include "dawn/native/d3d/QueueD3D.h" | |
| #include "dawn/native/d3d/SharedFenceD3D.h" | |
| namespace dawn::native::d3d { | |
| SharedTextureMemory::SharedTextureMemory(d3d::Device* device, | |
| const char* label, | |
| SharedTextureMemoryProperties properties) | |
| : SharedTextureMemoryBase(device, label, properties) {} | |
| MaybeError SharedTextureMemory::BeginAccessImpl( | |
| TextureBase* texture, | |
| const UnpackedPtr<BeginAccessDescriptor>& descriptor) { | |
| DAWN_TRY(descriptor.ValidateSubset<SharedTextureMemoryD3DSwapchainBeginState>()); | |
| for (size_t i = 0; i < descriptor->fenceCount; ++i) { | |
| SharedFenceBase* fence = descriptor->fences[i]; | |
| SharedFenceExportInfo exportInfo; | |
| DAWN_TRY(fence->ExportInfo(&exportInfo)); | |
| switch (exportInfo.type) { | |
| case wgpu::SharedFenceType::DXGISharedHandle: | |
| DAWN_INVALID_IF(!GetDevice()->HasFeature(Feature::SharedFenceDXGISharedHandle), | |
| "Required feature (%s) for %s is missing.", | |
| wgpu::FeatureName::SharedFenceDXGISharedHandle, | |
| wgpu::SharedFenceType::DXGISharedHandle); | |
| break; | |
| default: | |
| return DAWN_VALIDATION_ERROR("Unsupported fence type %s.", exportInfo.type); | |
| } | |
| } | |
| return {}; | |
| } | |
| ResultOrError<FenceAndSignalValue> SharedTextureMemory::EndAccessImpl( | |
| TextureBase* texture, | |
| ExecutionSerial lastUsageSerial, | |
| UnpackedPtr<EndAccessState>& state) { | |
| DAWN_TRY(state.ValidateSubset<>()); | |
| DAWN_INVALID_IF(!GetDevice()->HasFeature(Feature::SharedFenceDXGISharedHandle), | |
| "Required feature (%s) is missing.", | |
| wgpu::FeatureName::SharedFenceDXGISharedHandle); | |
| Ref<SharedFence> sharedFence; | |
| DAWN_TRY_ASSIGN(sharedFence, ToBackend(GetDevice()->GetQueue())->GetOrCreateSharedFence()); | |
| return FenceAndSignalValue{std::move(sharedFence), static_cast<uint64_t>(lastUsageSerial)}; | |
| } | |
| } // namespace dawn::native::d3d |