commit | f37b8fcef30b699ddb1b270bdeee84055016c8c8 | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Wed Sep 04 20:47:30 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Sep 04 20:47:30 2024 +0000 |
tree | 49538aa0003fe989815ce3f152cf2b5355b83aba | |
parent | 2a450795a69efc190319d515607db8931c24d0b8 [diff] |
Roll ANGLE from c997a32bff9a to ec8879a2f685 (9 revisions) https://chromium.googlesource.com/angle/angle.git/+log/c997a32bff9a..ec8879a2f685 2024-09-04 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from def24c080915 to e8f446cd167a (673 revisions) 2024-09-04 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from aa237b66d8cc to 725499142cb6 (6 revisions) 2024-09-04 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 3c4bdf66d81d to 5561c71fa64e (1 revision) 2024-09-03 rafael.cintron@microsoft.com Remove Feature Level 9_3 code 2024-09-03 lexa.knyazev@gmail.com Metal: Add shadow sampler overloads for textureProj[Offset] 2024-09-03 i.nazarov@samsung.com Vulkan: Simplify WindowSurfaceVk::prepareSwap() method 2024-09-03 kkinnunen@apple.com Metal: Fix watchOS supports32BitFloatFiltering use 2024-09-03 kkinnunen@apple.com Metal: Flush with NoWait on iOS when hitting renderpass count limits 2024-09-03 kkinnunen@apple.com Metal: Avoid using Display::prepareForCall If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/angle-dawn-autoroll Please CC angle-team+autoroll@google.com,dsinclair@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: dsinclair@google.com Change-Id: I1fe22e140c4d5cd48a0e5f2fd61e5e0e3b5004fe Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/205375 Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.