| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <benchmark/benchmark.h> | |
| #include <dawn/webgpu_cpp.h> | |
| #include <array> | |
| #include <vector> | |
| #include "dawn/common/Log.h" | |
| #include "dawn/tests/benchmarks/NullDeviceSetup.h" | |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| // Benchmarks for creation and recreation of objects in Dawn. | |
| class ObjectCreation : public NullDeviceBenchmarkFixture { | |
| protected: | |
| ObjectCreation() { | |
| // Currently, object creation still needs to be implicitly synchronized even though the | |
| // frontend cache is thread-safe. Once other parts of Dawn are thread-safe, i.e. memory | |
| // management, these tests should work without synchronization. | |
| requiredFeatures.push_back(wgpu::FeatureName::ImplicitDeviceSynchronization); | |
| } | |
| private: | |
| wgpu::DeviceDescriptor GetDeviceDescriptor() const override { | |
| wgpu::DeviceDescriptor deviceDesc = {}; | |
| deviceDesc.requiredFeatures = requiredFeatures.data(); | |
| deviceDesc.requiredFeatureCount = requiredFeatures.size(); | |
| return deviceDesc; | |
| } | |
| std::vector<wgpu::FeatureName> requiredFeatures; | |
| }; | |
| BENCHMARK_DEFINE_F(ObjectCreation, SameBindGroupLayout) | |
| (benchmark::State& state) { | |
| std::vector<wgpu::BindGroupLayoutEntry> entries(state.range(0)); | |
| for (uint32_t i = 0; i < entries.size(); ++i) { | |
| entries[i].binding = i; | |
| entries[i].visibility = wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment; | |
| entries[i].buffer.type = wgpu::BufferBindingType::Uniform; | |
| } | |
| wgpu::BindGroupLayoutDescriptor bglDesc = {}; | |
| bglDesc.entryCount = entries.size(); | |
| bglDesc.entries = entries.data(); | |
| std::vector<wgpu::BindGroupLayout> bgls; | |
| bgls.reserve(100000); | |
| bgls.push_back(device.CreateBindGroupLayout(&bglDesc)); | |
| for (auto _ : state) { | |
| bgls.push_back(device.CreateBindGroupLayout(&bglDesc)); | |
| } | |
| } | |
| BENCHMARK_REGISTER_F(ObjectCreation, SameBindGroupLayout) | |
| ->Arg(1) | |
| ->Arg(12) | |
| ->Threads(1) | |
| ->Threads(4) | |
| ->Threads(16); | |
| BENCHMARK_DEFINE_F(ObjectCreation, UniqueBindGroupLayout) | |
| (benchmark::State& state) { | |
| std::vector<wgpu::BindGroupLayoutEntry> entries(state.range(0)); | |
| for (uint32_t i = 0; i < entries.size(); ++i) { | |
| entries[i].binding = i; | |
| entries[i].visibility = wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment; | |
| entries[i].buffer.type = wgpu::BufferBindingType::Uniform; | |
| entries[i].buffer.minBindingSize = 4u; | |
| } | |
| wgpu::BindGroupLayoutDescriptor bglDesc = {}; | |
| bglDesc.entryCount = entries.size(); | |
| bglDesc.entries = entries.data(); | |
| // Depending on the thread index, we increment a subset of the binding sizes to ensure we create | |
| // a new unique bind group descriptor. For now, this is just the thread_index if it's smaller | |
| // than Arg, otherwise its the last index AND the modulo index. | |
| std::vector<size_t> entryIndices; | |
| if (state.thread_index() < state.range(0)) { | |
| entryIndices.push_back(state.thread_index()); | |
| } else { | |
| entryIndices.push_back(state.thread_index() % state.range(0)); | |
| entryIndices.push_back(state.range(0) - 1); | |
| } | |
| std::vector<wgpu::BindGroupLayout> bgls; | |
| bgls.reserve(100000); | |
| for (auto _ : state) { | |
| for (size_t index : entryIndices) { | |
| entries[index].buffer.minBindingSize += 4; | |
| } | |
| bgls.push_back(device.CreateBindGroupLayout(&bglDesc)); | |
| } | |
| } | |
| BENCHMARK_REGISTER_F(ObjectCreation, UniqueBindGroupLayout) | |
| ->Arg(12) | |
| ->Threads(1) | |
| ->Threads(4) | |
| ->Threads(16); | |
| BENCHMARK_DEFINE_F(ObjectCreation, SameSampler) | |
| (benchmark::State& state) { | |
| std::vector<wgpu::Sampler> samplers; | |
| samplers.reserve(400000); | |
| samplers.push_back(device.CreateSampler()); | |
| for (auto _ : state) { | |
| samplers.push_back(device.CreateSampler()); | |
| } | |
| } | |
| BENCHMARK_REGISTER_F(ObjectCreation, SameSampler)->Threads(1)->Threads(4)->Threads(16); | |
| BENCHMARK_DEFINE_F(ObjectCreation, UniqueSampler) | |
| (benchmark::State& state) { | |
| static constexpr float kLodStep = 1.0 / 400000.0; | |
| float kLodOffset = kLodStep * state.thread_index() / state.threads(); | |
| wgpu::SamplerDescriptor samplerDesc = {}; | |
| samplerDesc.lodMaxClamp = kLodOffset; | |
| std::vector<wgpu::Sampler> samplers; | |
| samplers.reserve(400000); | |
| for (auto _ : state) { | |
| samplerDesc.lodMaxClamp += kLodStep; | |
| samplers.push_back(device.CreateSampler(&samplerDesc)); | |
| } | |
| } | |
| BENCHMARK_REGISTER_F(ObjectCreation, UniqueSampler)->Threads(1)->Threads(4)->Threads(16); | |
| BENCHMARK_DEFINE_F(ObjectCreation, SameComputePipeline) | |
| (benchmark::State& state) { | |
| wgpu::ComputePipelineDescriptor computeDesc = {}; | |
| computeDesc.compute.module = utils::CreateShaderModule(device, R"( | |
| @compute @workgroup_size(1) fn main() { _ = 0u; } | |
| )"); | |
| computeDesc.layout = utils::MakePipelineLayout(device, {}); | |
| std::vector<wgpu::ComputePipeline> computePipelines; | |
| computePipelines.reserve(50000); | |
| computePipelines.push_back(device.CreateComputePipeline(&computeDesc)); | |
| for (auto _ : state) { | |
| computePipelines.push_back(device.CreateComputePipeline(&computeDesc)); | |
| } | |
| } | |
| BENCHMARK_REGISTER_F(ObjectCreation, SameComputePipeline)->Threads(1)->Threads(4)->Threads(16); | |
| BENCHMARK_DEFINE_F(ObjectCreation, UniqueComputePipeline) | |
| (benchmark::State& state) { | |
| wgpu::ConstantEntry constant = {}; | |
| constant.key = "x"; | |
| constant.value = state.thread_index(); | |
| wgpu::ComputePipelineDescriptor computeDesc = {}; | |
| computeDesc.compute.module = utils::CreateShaderModule(device, R"( | |
| override x: u32 = 0u; | |
| @compute @workgroup_size(1) fn main() { _ = x; } | |
| )"); | |
| computeDesc.compute.constantCount = 1; | |
| computeDesc.compute.constants = &constant; | |
| computeDesc.layout = utils::MakePipelineLayout(device, {}); | |
| std::vector<wgpu::ComputePipeline> computePipelines; | |
| computePipelines.reserve(40000); | |
| for (auto _ : state) { | |
| constant.value += state.threads(); | |
| computePipelines.push_back(device.CreateComputePipeline(&computeDesc)); | |
| } | |
| } | |
| BENCHMARK_REGISTER_F(ObjectCreation, UniqueComputePipeline)->Threads(1)->Threads(4)->Threads(16); | |
| BENCHMARK_DEFINE_F(ObjectCreation, SameRenderPipeline) | |
| (benchmark::State& state) { | |
| utils::ComboRenderPipelineDescriptor renderDesc; | |
| renderDesc.layout = utils::MakePipelineLayout(device, {}); | |
| renderDesc.vertex.module = utils::CreateShaderModule(device, R"( | |
| @vertex fn main() -> @builtin(position) vec4f { | |
| return vec4f(0.0, 0.0, 0.0, 1.0); | |
| })"); | |
| renderDesc.cFragment.module = utils::CreateShaderModule(device, R"( | |
| @fragment fn main() -> @location(0) vec4f { | |
| return vec4f(0.0, 1.0, 0.0, 1.0); | |
| })"); | |
| std::vector<wgpu::RenderPipeline> renderPipelines; | |
| renderPipelines.reserve(40000); | |
| renderPipelines.push_back(device.CreateRenderPipeline(&renderDesc)); | |
| for (auto _ : state) { | |
| renderPipelines.push_back(device.CreateRenderPipeline(&renderDesc)); | |
| } | |
| } | |
| BENCHMARK_REGISTER_F(ObjectCreation, SameRenderPipeline)->Threads(1)->Threads(4)->Threads(16); | |
| BENCHMARK_DEFINE_F(ObjectCreation, UniqueRenderPipeline) | |
| (benchmark::State& state) { | |
| wgpu::ConstantEntry constant = {}; | |
| constant.key = "x"; | |
| constant.value = state.thread_index(); | |
| utils::ComboRenderPipelineDescriptor renderDesc; | |
| renderDesc.layout = utils::MakePipelineLayout(device, {}); | |
| renderDesc.vertex.module = utils::CreateShaderModule(device, R"( | |
| override x: f32 = 0.0; | |
| @vertex fn main() -> @builtin(position) vec4f { | |
| return vec4f(0.0, 0.0, 0.0, 1.0 / x); | |
| })"); | |
| renderDesc.vertex.constantCount = 1; | |
| renderDesc.vertex.constants = &constant; | |
| renderDesc.cFragment.module = utils::CreateShaderModule(device, R"( | |
| override x: f32 = 0.0; | |
| @fragment fn main() -> @location(0) vec4f { | |
| return vec4f(0.0, 1.0, 0.0, 1.0 / x); | |
| })"); | |
| renderDesc.cFragment.constantCount = 1; | |
| renderDesc.cFragment.constants = &constant; | |
| std::vector<wgpu::RenderPipeline> renderPipelines; | |
| renderPipelines.reserve(40000); | |
| for (auto _ : state) { | |
| constant.value += state.threads(); | |
| renderPipelines.push_back(device.CreateRenderPipeline(&renderDesc)); | |
| } | |
| } | |
| BENCHMARK_REGISTER_F(ObjectCreation, UniqueRenderPipeline)->Threads(1)->Threads(4)->Threads(16); | |
| } // namespace | |
| } // namespace dawn |