| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <string> | |
| #include "dawn/tests/DawnTest.h" | |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| using ::testing::HasSubstr; | |
| constexpr uint32_t kRTSize = 4; | |
| class DestroyTest : public DawnTest { | |
| protected: | |
| void SetUp() override { | |
| DawnTest::SetUp(); | |
| DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("skip_validation")); | |
| renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); | |
| wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"( | |
| @vertex | |
| fn main(@location(0) pos : vec4f) -> @builtin(position) vec4f { | |
| return pos; | |
| })"); | |
| wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"( | |
| @fragment fn main() -> @location(0) vec4f { | |
| return vec4f(0.0, 1.0, 0.0, 1.0); | |
| })"); | |
| utils::ComboRenderPipelineDescriptor descriptor; | |
| descriptor.vertex.module = vsModule; | |
| descriptor.cFragment.module = fsModule; | |
| descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList; | |
| descriptor.vertex.bufferCount = 1; | |
| descriptor.cBuffers[0].arrayStride = 4 * sizeof(float); | |
| descriptor.cBuffers[0].attributeCount = 1; | |
| descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4; | |
| descriptor.cTargets[0].format = renderPass.colorFormat; | |
| pipeline = device.CreateRenderPipeline(&descriptor); | |
| vertexBuffer = utils::CreateBufferFromData<float>( | |
| device, wgpu::BufferUsage::Vertex, | |
| {// The bottom left triangle | |
| -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, -1.0f, -1.0f, 0.0f, 1.0f}); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| encoder.BeginRenderPass(&renderPass.renderPassInfo).End(); | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| } | |
| utils::BasicRenderPass renderPass; | |
| wgpu::RenderPipeline pipeline; | |
| wgpu::Buffer vertexBuffer; | |
| wgpu::CommandBuffer CreateTriangleCommandBuffer() { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo); | |
| pass.SetPipeline(pipeline); | |
| pass.SetVertexBuffer(0, vertexBuffer); | |
| pass.Draw(3); | |
| pass.End(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| return commands; | |
| } | |
| }; | |
| // Destroy before submit will result in error, and nothing drawn | |
| TEST_P(DestroyTest, BufferDestroyBeforeSubmit) { | |
| utils::RGBA8 notFilled(0, 0, 0, 0); | |
| wgpu::CommandBuffer commands = CreateTriangleCommandBuffer(); | |
| vertexBuffer.Destroy(); | |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); | |
| EXPECT_PIXEL_RGBA8_EQ(notFilled, renderPass.color, 1, 3); | |
| } | |
| // Destroy after submit will draw successfully | |
| TEST_P(DestroyTest, BufferDestroyAfterSubmit) { | |
| utils::RGBA8 filled(0, 255, 0, 255); | |
| wgpu::CommandBuffer commands = CreateTriangleCommandBuffer(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); | |
| vertexBuffer.Destroy(); | |
| } | |
| // First submit succeeds, draws triangle, second submit fails | |
| // after destroy is called on the buffer, pixel does not change | |
| TEST_P(DestroyTest, BufferSubmitDestroySubmit) { | |
| utils::RGBA8 filled(0, 255, 0, 255); | |
| wgpu::CommandBuffer commands = CreateTriangleCommandBuffer(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); | |
| vertexBuffer.Destroy(); | |
| // Submit fails because vertex buffer was destroyed | |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); | |
| // Pixel stays the same | |
| EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); | |
| } | |
| // Destroy texture before submit should fail submit | |
| TEST_P(DestroyTest, TextureDestroyBeforeSubmit) { | |
| wgpu::CommandBuffer commands = CreateTriangleCommandBuffer(); | |
| renderPass.color.Destroy(); | |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); | |
| } | |
| // Destroy after submit will draw successfully | |
| TEST_P(DestroyTest, TextureDestroyAfterSubmit) { | |
| utils::RGBA8 filled(0, 255, 0, 255); | |
| wgpu::CommandBuffer commands = CreateTriangleCommandBuffer(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); | |
| renderPass.color.Destroy(); | |
| } | |
| // First submit succeeds, draws triangle, second submit fails | |
| // after destroy is called on the texture | |
| TEST_P(DestroyTest, TextureSubmitDestroySubmit) { | |
| utils::RGBA8 filled(0, 255, 0, 255); | |
| wgpu::CommandBuffer commands = CreateTriangleCommandBuffer(); | |
| queue.Submit(1, &commands); | |
| EXPECT_PIXEL_RGBA8_EQ(filled, renderPass.color, 1, 3); | |
| renderPass.color.Destroy(); | |
| // Submit fails because texture was destroyed | |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); | |
| } | |
| // Attempting to set an object label after it has been destroyed should not cause an error. | |
| TEST_P(DestroyTest, DestroyObjectThenSetLabel) { | |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); | |
| std::string label = "test"; | |
| wgpu::BufferDescriptor descriptor; | |
| descriptor.size = 4; | |
| descriptor.usage = wgpu::BufferUsage::Uniform; | |
| wgpu::Buffer buffer = device.CreateBuffer(&descriptor); | |
| buffer.Destroy(); | |
| buffer.SetLabel(label.c_str()); | |
| } | |
| // Attempting to set a device label after it has been destroyed should not cause an error. | |
| TEST_P(DestroyTest, DestroyDeviceThenSetLabel) { | |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); | |
| std::string label = "test"; | |
| device.Destroy(); | |
| device.SetLabel(label.c_str()); | |
| } | |
| // Test device destroy before submit. | |
| TEST_P(DestroyTest, DestroyDeviceBeforeSubmit) { | |
| // TODO(crbug.com/dawn/628) Add more comprehensive tests with destroy and backends. | |
| DAWN_TEST_UNSUPPORTED_IF(UsesWire()); | |
| wgpu::CommandBuffer commands = CreateTriangleCommandBuffer(); | |
| DestroyDevice(); | |
| queue.Submit(1, &commands); | |
| } | |
| // Regression test for crbug.com/1276928 where a lingering BGL reference in Vulkan with at least one | |
| // BG instance could cause bad memory reads because members in the BGL whose destuctors expected a | |
| // live device were not released until after the device was destroyed. | |
| TEST_P(DestroyTest, DestroyDeviceLingeringBGL) { | |
| // Create and hold the layout reference so that its destructor gets called after the device has | |
| // been destroyed via device.Destroy(). | |
| wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout( | |
| device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}}); | |
| utils::MakeBindGroup(device, layout, {{0, device.CreateSampler()}}); | |
| DestroyDevice(); | |
| } | |
| // Regression test for crbug.com/1327865 where the device set the queue to null | |
| // inside Destroy() such that it could no longer return it to a call to GetQueue(). | |
| TEST_P(DestroyTest, GetQueueAfterDeviceDestroy) { | |
| DestroyDevice(); | |
| wgpu::Queue queue = device.GetQueue(); | |
| queue.OnSubmittedWorkDone(wgpu::CallbackMode::AllowProcessEvents, | |
| [](wgpu::QueueWorkDoneStatus status) { | |
| EXPECT_EQ(status, wgpu::QueueWorkDoneStatus::Success); | |
| }); | |
| } | |
| DAWN_INSTANTIATE_TEST(DestroyTest, | |
| D3D11Backend(), | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); | |
| } // anonymous namespace | |
| } // namespace dawn |