| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 main(uint VertexIndex) { |
| return vec4(vec2[3](vec2(0.0f, 0.5f), vec2(-0.5f), vec2(0.5f, -0.5f))[VertexIndex], 0.0f, 1.0f); |
| } |
| vec4 main() { |
| return vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:6: 'main' : function cannot take any parameter(s) |
| ERROR: 0:6: 'float' : entry point cannot return a value |
| ERROR: 0:6: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| vec4 main(uint VertexIndex) { |
| return vec4(vec2[3](vec2(0.0f, 0.5f), vec2(-0.5f), vec2(0.5f, -0.5f))[VertexIndex], 0.0f, 1.0f); |
| } |
| vec4 main() { |
| return vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:6: 'main' : function cannot take any parameter(s) |
| ERROR: 0:6: 'float' : entry point cannot return a value |
| ERROR: 0:6: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |