blob: 34199b470c81d581a006f0917b936de2408f4d92 [file] [log] [blame] [edit]
SKIP: FAILED
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct frexp_result_vec2_f16 {
f16vec2 fract;
ivec2 exp;
};
precision highp float;
precision highp int;
struct VertexOutput {
vec4 pos;
};
void frexp_5f47bf() {
f16vec2 arg_0 = f16vec2(1.0hf);
frexp_result_vec2_f16 res = frexp(arg_0);
}
void main() {
frexp_5f47bf();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
frexp_5f47bf();
}
VertexOutput main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
frexp_5f47bf();
return tint_symbol;
}
error: Error parsing GLSL shader:
ERROR: 0:18: 'frexp' : no matching overloaded function found
ERROR: 0:18: '=' : cannot convert from ' const float' to ' temp structure{ global 2-component vector of float16_t fract, global mediump 2-component vector of int exp}'
ERROR: 0:18: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct frexp_result_vec2_f16 {
f16vec2 fract;
ivec2 exp;
};
precision highp float;
precision highp int;
struct VertexOutput {
vec4 pos;
};
void frexp_5f47bf() {
f16vec2 arg_0 = f16vec2(1.0hf);
frexp_result_vec2_f16 res = frexp(arg_0);
}
void main() {
frexp_5f47bf();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
frexp_5f47bf();
}
VertexOutput main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
frexp_5f47bf();
return tint_symbol;
}
error: Error parsing GLSL shader:
ERROR: 0:18: 'frexp' : no matching overloaded function found
ERROR: 0:18: '=' : cannot convert from ' const float' to ' temp structure{ global 2-component vector of float16_t fract, global highp 2-component vector of int exp}'
ERROR: 0:18: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct frexp_result_vec2_f16 {
f16vec2 fract;
ivec2 exp;
};
precision highp float;
precision highp int;
struct VertexOutput {
vec4 pos;
};
void frexp_5f47bf() {
f16vec2 arg_0 = f16vec2(1.0hf);
frexp_result_vec2_f16 res = frexp(arg_0);
}
void main() {
frexp_5f47bf();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
frexp_5f47bf();
}
VertexOutput main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
frexp_5f47bf();
return tint_symbol;
}
error: Error parsing GLSL shader:
ERROR: 0:18: 'frexp' : no matching overloaded function found
ERROR: 0:18: '=' : cannot convert from ' const float' to ' temp structure{ global 2-component vector of float16_t fract, global highp 2-component vector of int exp}'
ERROR: 0:18: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1