| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_D3D11_SHADERMODULED3D11_H_ | |
| #define SRC_DAWN_NATIVE_D3D11_SHADERMODULED3D11_H_ | |
| #include <optional> | |
| #include <string> | |
| #include <vector> | |
| #include "dawn/native/Blob.h" | |
| #include "dawn/native/Serializable.h" | |
| #include "dawn/native/ShaderModule.h" | |
| #include "dawn/native/d3d/ShaderUtils.h" | |
| #include "dawn/native/d3d/d3d_platform.h" | |
| namespace dawn::native { | |
| struct ProgrammableStage; | |
| } // namespace dawn::native | |
| namespace dawn::native::d3d11 { | |
| class Device; | |
| class PipelineLayout; | |
| class ShaderModule final : public ShaderModuleBase { | |
| public: | |
| static ResultOrError<Ref<ShaderModule>> Create( | |
| Device* device, | |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, | |
| const std::vector<tint::wgsl::Extension>& internalExtensions, | |
| ShaderModuleParseResult* parseResult, | |
| OwnedCompilationMessages* compilationMessages); | |
| ResultOrError<d3d::CompiledShader> Compile( | |
| const ProgrammableStage& programmableStage, | |
| SingleShaderStage stage, | |
| const PipelineLayout* layout, | |
| uint32_t compileFlags, | |
| const std::optional<dawn::native::d3d::InterStageShaderVariablesMask>& | |
| usedInterstageVariables = {}, | |
| const std::optional<tint::hlsl::writer::PixelLocalOptions>& pixelLocalOptions = {}); | |
| private: | |
| ShaderModule(Device* device, | |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, | |
| std::vector<tint::wgsl::Extension> internalExtensions); | |
| ~ShaderModule() override = default; | |
| MaybeError Initialize(ShaderModuleParseResult* parseResult, | |
| OwnedCompilationMessages* compilationMessages); | |
| }; | |
| } // namespace dawn::native::d3d11 | |
| #endif // SRC_DAWN_NATIVE_D3D11_SHADERMODULED3D11_H_ |