| // Copyright 2017 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <vector> | |
| #include "dawn/samples/SampleUtils.h" | |
| #include "dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "dawn/utils/WGPUHelpers.h" | |
| class HelloTriangleSample : public SampleBase { | |
| public: | |
| using SampleBase::SampleBase; | |
| private: | |
| bool SetupImpl() override { | |
| static const float vertexData[12] = { | |
| 0.0f, 0.5f, 0.0f, 1.0f, -0.5f, -0.5f, 0.0f, 1.0f, 0.5f, -0.5f, 0.0f, 1.0f, | |
| }; | |
| vertexBuffer = dawn::utils::CreateBufferFromData(device, vertexData, sizeof(vertexData), | |
| wgpu::BufferUsage::Vertex); | |
| wgpu::ShaderModule module = dawn::utils::CreateShaderModule(device, R"( | |
| @vertex fn vs(@location(0) pos : vec4f) -> @builtin(position) vec4f { | |
| return pos; | |
| } | |
| @fragment fn fs(@builtin(position) FragCoord : vec4f) -> @location(0) vec4f { | |
| return vec4f(1, 0, 0, 1); | |
| } | |
| )"); | |
| dawn::utils::ComboRenderPipelineDescriptor descriptor; | |
| descriptor.layout = nullptr; | |
| descriptor.vertex.module = module; | |
| descriptor.vertex.bufferCount = 1; | |
| descriptor.cBuffers[0].arrayStride = 4 * sizeof(float); | |
| descriptor.cBuffers[0].attributeCount = 1; | |
| descriptor.cAttributes[0].format = wgpu::VertexFormat::Float32x4; | |
| descriptor.cFragment.module = module; | |
| descriptor.cTargets[0].format = GetPreferredSurfaceTextureFormat(); | |
| pipeline = device.CreateRenderPipeline(&descriptor); | |
| return true; | |
| } | |
| void FrameImpl() override { | |
| wgpu::SurfaceTexture surfaceTexture; | |
| surface.GetCurrentTexture(&surfaceTexture); | |
| dawn::utils::ComboRenderPassDescriptor renderPass({surfaceTexture.texture.CreateView()}); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.SetPipeline(pipeline); | |
| pass.SetVertexBuffer(0, vertexBuffer); | |
| pass.Draw(3); | |
| pass.End(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| } | |
| wgpu::Buffer vertexBuffer; | |
| wgpu::RenderPipeline pipeline; | |
| }; | |
| int main(int argc, const char* argv[]) { | |
| if (!InitSample(argc, argv)) { | |
| return 1; | |
| } | |
| HelloTriangleSample* sample = new HelloTriangleSample(); | |
| sample->Run(16000); | |
| } |