| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/d3d11/QuerySetD3D11.h" | |
| #include <utility> | |
| #include "dawn/native/d3d/D3DError.h" | |
| #include "dawn/native/d3d11/BufferD3D11.h" | |
| #include "dawn/native/d3d11/CommandRecordingContextD3D11.h" | |
| #include "dawn/native/d3d11/DeviceD3D11.h" | |
| #include "dawn/native/d3d11/UtilsD3D11.h" | |
| namespace dawn::native::d3d11 { | |
| ResultOrError<Ref<QuerySet>> QuerySet::Create(Device* device, | |
| const QuerySetDescriptor* descriptor) { | |
| Ref<QuerySet> querySet = AcquireRef(new QuerySet(device, descriptor)); | |
| DAWN_TRY(querySet->Initialize()); | |
| return querySet; | |
| } | |
| MaybeError QuerySet::Initialize() { | |
| DAWN_ASSERT(GetQueryType() == wgpu::QueryType::Occlusion); | |
| D3D11_QUERY_DESC queryDesc = {}; | |
| queryDesc.Query = D3D11_QUERY_OCCLUSION_PREDICATE; | |
| for (uint32_t i = 0; i < GetQueryCount(); ++i) { | |
| ComPtr<ID3D11Predicate> d3d11Predicate; | |
| DAWN_TRY(CheckHRESULT( | |
| ToBackend(GetDevice())->GetD3D11Device()->CreatePredicate(&queryDesc, &d3d11Predicate), | |
| "ID3D11Device::CreateQuery")); | |
| mPredicates.push_back(std::move(d3d11Predicate)); | |
| } | |
| SetLabelImpl(); | |
| return {}; | |
| } | |
| void QuerySet::DestroyImpl() { | |
| // TODO(crbug.com/dawn/831): DestroyImpl is called from two places. | |
| // - It may be called if the query set is explicitly destroyed with APIDestroy. | |
| // This case is NOT thread-safe and needs proper synchronization with other | |
| // simultaneous uses of the query set. | |
| // - It may be called when the last ref to the query set is dropped and it | |
| // is implicitly destroyed. This case is thread-safe because there are no | |
| // other threads using the query set since there are no other live refs. | |
| QuerySetBase::DestroyImpl(); | |
| mPredicates.clear(); | |
| } | |
| void QuerySet::SetLabelImpl() { | |
| for (const auto& predicate : mPredicates) { | |
| SetDebugName(ToBackend(GetDevice()), predicate.Get(), "Dawn_QuerySet", GetLabel()); | |
| } | |
| } | |
| void QuerySet::BeginQuery(ID3D11DeviceContext* d3d11DeviceContext, uint32_t query) { | |
| d3d11DeviceContext->Begin(mPredicates[query].Get()); | |
| } | |
| void QuerySet::EndQuery(ID3D11DeviceContext* d3d11DeviceContext, uint32_t query) { | |
| d3d11DeviceContext->End(mPredicates[query].Get()); | |
| } | |
| MaybeError QuerySet::Resolve(const ScopedSwapStateCommandRecordingContext* commandContext, | |
| uint32_t firstQuery, | |
| uint32_t queryCount, | |
| Buffer* destination, | |
| uint64_t offset) { | |
| DAWN_TRY(destination->Clear(commandContext, 0, offset, queryCount * sizeof(uint64_t))); | |
| const auto& queryAvailability = GetQueryAvailability(); | |
| for (uint32_t i = 0; i < queryCount; ++i) { | |
| uint32_t queryIndex = i + firstQuery; | |
| if (queryAvailability[queryIndex]) { | |
| auto& predicate = mPredicates[queryIndex]; | |
| DAWN_TRY(destination->PredicatedClear(commandContext, predicate.Get(), 1, | |
| offset + i * sizeof(uint64_t), sizeof(uint64_t))); | |
| } | |
| } | |
| return {}; | |
| } | |
| } // namespace dawn::native::d3d11 |