| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/d3d11/ShaderModuleD3D11.h" | |
| #include <string> | |
| #include <utility> | |
| #include "dawn/common/Assert.h" | |
| #include "dawn/common/BitSetIterator.h" | |
| #include "dawn/common/Log.h" | |
| #include "dawn/native/Pipeline.h" | |
| #include "dawn/native/TintUtils.h" | |
| #include "dawn/native/d3d/D3DCompilationRequest.h" | |
| #include "dawn/native/d3d/D3DError.h" | |
| #include "dawn/native/d3d11/BackendD3D11.h" | |
| #include "dawn/native/d3d11/BindGroupLayoutD3D11.h" | |
| #include "dawn/native/d3d11/DeviceD3D11.h" | |
| #include "dawn/native/d3d11/PhysicalDeviceD3D11.h" | |
| #include "dawn/native/d3d11/PipelineLayoutD3D11.h" | |
| #include "dawn/native/d3d11/PlatformFunctionsD3D11.h" | |
| #include "dawn/native/d3d11/UtilsD3D11.h" | |
| #include "dawn/platform/DawnPlatform.h" | |
| #include "dawn/platform/metrics/HistogramMacros.h" | |
| #include "dawn/platform/tracing/TraceEvent.h" | |
| #include "tint/tint.h" | |
| namespace dawn::native::d3d11 { | |
| // static | |
| ResultOrError<Ref<ShaderModule>> ShaderModule::Create( | |
| Device* device, | |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, | |
| const std::vector<tint::wgsl::Extension>& internalExtensions, | |
| ShaderModuleParseResult* parseResult, | |
| OwnedCompilationMessages* compilationMessages) { | |
| Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor, internalExtensions)); | |
| DAWN_TRY(module->Initialize(parseResult, compilationMessages)); | |
| return module; | |
| } | |
| ShaderModule::ShaderModule(Device* device, | |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, | |
| std::vector<tint::wgsl::Extension> internalExtensions) | |
| : ShaderModuleBase(device, descriptor, std::move(internalExtensions)) {} | |
| MaybeError ShaderModule::Initialize(ShaderModuleParseResult* parseResult, | |
| OwnedCompilationMessages* compilationMessages) { | |
| ScopedTintICEHandler scopedICEHandler(GetDevice()); | |
| return InitializeBase(parseResult, compilationMessages); | |
| } | |
| ResultOrError<d3d::CompiledShader> ShaderModule::Compile( | |
| const ProgrammableStage& programmableStage, | |
| SingleShaderStage stage, | |
| const PipelineLayout* layout, | |
| uint32_t compileFlags, | |
| const std::optional<dawn::native::d3d::InterStageShaderVariablesMask>& usedInterstageVariables, | |
| const std::optional<tint::hlsl::writer::PixelLocalOptions>& pixelLocalOptions) { | |
| Device* device = ToBackend(GetDevice()); | |
| TRACE_EVENT0(device->GetPlatform(), General, "ShaderModuleD3D11::Compile"); | |
| DAWN_ASSERT(!IsError()); | |
| ScopedTintICEHandler scopedICEHandler(device); | |
| const EntryPointMetadata& entryPoint = GetEntryPoint(programmableStage.entryPoint); | |
| d3d::D3DCompilationRequest req = {}; | |
| req.tracePlatform = UnsafeUnkeyedValue(device->GetPlatform()); | |
| req.hlsl.shaderModel = 50; | |
| req.hlsl.disableSymbolRenaming = device->IsToggleEnabled(Toggle::DisableSymbolRenaming); | |
| req.hlsl.dumpShaders = device->IsToggleEnabled(Toggle::DumpShaders); | |
| req.hlsl.useTintIR = device->IsToggleEnabled(Toggle::UseTintIR); | |
| req.bytecode.hasShaderF16Feature = false; | |
| req.bytecode.compileFlags = compileFlags; | |
| // D3D11 only supports FXC. | |
| req.bytecode.compiler = d3d::Compiler::FXC; | |
| req.bytecode.d3dCompile = device->GetFunctions()->d3dCompile; | |
| req.bytecode.compilerVersion = D3D_COMPILER_VERSION; | |
| DAWN_ASSERT(device->GetDeviceInfo().shaderModel == 50); | |
| switch (stage) { | |
| case SingleShaderStage::Vertex: | |
| req.bytecode.fxcShaderProfile = "vs_5_0"; | |
| break; | |
| case SingleShaderStage::Fragment: | |
| req.bytecode.fxcShaderProfile = "ps_5_0"; | |
| break; | |
| case SingleShaderStage::Compute: | |
| req.bytecode.fxcShaderProfile = "cs_5_0"; | |
| break; | |
| } | |
| const BindingInfoArray& moduleBindingInfo = entryPoint.bindings; | |
| tint::hlsl::writer::Bindings bindings; | |
| for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) { | |
| const BindGroupLayout* bgl = ToBackend(layout->GetBindGroupLayout(group)); | |
| const auto& indices = layout->GetBindingIndexInfo()[group]; | |
| const BindingGroupInfoMap& moduleGroupBindingInfo = moduleBindingInfo[group]; | |
| for (const auto& [binding, shaderBindingInfo] : moduleGroupBindingInfo) { | |
| BindingIndex bindingIndex = bgl->GetBindingIndex(binding); | |
| tint::BindingPoint srcBindingPoint{static_cast<uint32_t>(group), | |
| static_cast<uint32_t>(binding)}; | |
| tint::BindingPoint dstBindingPoint{0u, indices[bindingIndex]}; | |
| auto* const bufferBindingInfo = | |
| std::get_if<BufferBindingInfo>(&shaderBindingInfo.bindingInfo); | |
| if (bufferBindingInfo) { | |
| switch (bufferBindingInfo->type) { | |
| case wgpu::BufferBindingType::Uniform: | |
| bindings.uniform.emplace( | |
| srcBindingPoint, tint::hlsl::writer::binding::Uniform{ | |
| dstBindingPoint.group, dstBindingPoint.binding}); | |
| break; | |
| case kInternalStorageBufferBinding: | |
| case wgpu::BufferBindingType::Storage: | |
| case wgpu::BufferBindingType::ReadOnlyStorage: | |
| bindings.storage.emplace( | |
| srcBindingPoint, tint::hlsl::writer::binding::Storage{ | |
| dstBindingPoint.group, dstBindingPoint.binding}); | |
| break; | |
| case wgpu::BufferBindingType::Undefined: | |
| DAWN_UNREACHABLE(); | |
| break; | |
| } | |
| } else if (std::holds_alternative<SamplerBindingInfo>(shaderBindingInfo.bindingInfo)) { | |
| bindings.sampler.emplace( | |
| srcBindingPoint, tint::hlsl::writer::binding::Sampler{dstBindingPoint.group, | |
| dstBindingPoint.binding}); | |
| } else if (std::holds_alternative<TextureBindingInfo>(shaderBindingInfo.bindingInfo)) { | |
| bindings.texture.emplace( | |
| srcBindingPoint, tint::hlsl::writer::binding::Texture{dstBindingPoint.group, | |
| dstBindingPoint.binding}); | |
| } else if (std::holds_alternative<StorageTextureBindingInfo>( | |
| shaderBindingInfo.bindingInfo)) { | |
| bindings.storage_texture.emplace( | |
| srcBindingPoint, tint::hlsl::writer::binding::StorageTexture{ | |
| dstBindingPoint.group, dstBindingPoint.binding}); | |
| } else if (std::holds_alternative<ExternalTextureBindingInfo>( | |
| shaderBindingInfo.bindingInfo)) { | |
| const auto& etBindingMap = bgl->GetExternalTextureBindingExpansionMap(); | |
| const auto& expansion = etBindingMap.find(binding); | |
| DAWN_ASSERT(expansion != etBindingMap.end()); | |
| const auto& bindingExpansion = expansion->second; | |
| tint::hlsl::writer::binding::BindingInfo plane0{ | |
| 0u, indices[bgl->GetBindingIndex(bindingExpansion.plane0)]}; | |
| tint::hlsl::writer::binding::BindingInfo plane1{ | |
| 0u, indices[bgl->GetBindingIndex(bindingExpansion.plane1)]}; | |
| tint::hlsl::writer::binding::BindingInfo metadata{ | |
| 0u, indices[bgl->GetBindingIndex(bindingExpansion.params)]}; | |
| bindings.external_texture.emplace( | |
| srcBindingPoint, | |
| tint::hlsl::writer::binding::ExternalTexture{metadata, plane0, plane1}); | |
| } | |
| } | |
| } | |
| std::optional<tint::ast::transform::SubstituteOverride::Config> substituteOverrideConfig; | |
| if (!programmableStage.metadata->overrides.empty()) { | |
| substituteOverrideConfig = BuildSubstituteOverridesTransformConfig(programmableStage); | |
| } | |
| auto tintProgram = GetTintProgram(); | |
| req.hlsl.inputProgram = &(tintProgram->program); | |
| req.hlsl.entryPointName = programmableStage.entryPoint.c_str(); | |
| req.hlsl.stage = stage; | |
| // Put the firstIndex into the internally reserved group and binding to avoid conflicting with | |
| // any existing bindings. | |
| req.hlsl.firstIndexOffsetRegisterSpace = PipelineLayout::kReservedConstantsBindGroupIndex; | |
| req.hlsl.firstIndexOffsetShaderRegister = PipelineLayout::kFirstIndexOffsetBindingNumber; | |
| // Remap to the desired space and binding, [0, kFirstIndexOffsetConstantBufferSlot]. | |
| { | |
| tint::BindingPoint srcBindingPoint{req.hlsl.firstIndexOffsetRegisterSpace, | |
| req.hlsl.firstIndexOffsetShaderRegister}; | |
| // D3D11 (HLSL SM5.0) doesn't support spaces, so we have to put the firstIndex in the | |
| // default space(0) | |
| tint::BindingPoint dstBindingPoint{0u, PipelineLayout::kFirstIndexOffsetConstantBufferSlot}; | |
| bindings.uniform.emplace( | |
| srcBindingPoint, | |
| tint::hlsl::writer::binding::Uniform{dstBindingPoint.group, dstBindingPoint.binding}); | |
| } | |
| req.hlsl.substituteOverrideConfig = std::move(substituteOverrideConfig); | |
| const CombinedLimits& limits = device->GetLimits(); | |
| req.hlsl.limits = LimitsForCompilationRequest::Create(limits.v1); | |
| req.hlsl.tintOptions.disable_robustness = !device->IsRobustnessEnabled(); | |
| req.hlsl.tintOptions.disable_workgroup_init = | |
| device->IsToggleEnabled(Toggle::DisableWorkgroupInit); | |
| req.hlsl.tintOptions.bindings = std::move(bindings); | |
| if (entryPoint.usesNumWorkgroups) { | |
| // D3D11 (HLSL SM5.0) doesn't support spaces, so we have to put the numWorkgroups in the | |
| // default space(0) | |
| req.hlsl.tintOptions.root_constant_binding_point = | |
| tint::BindingPoint{0, PipelineLayout::kNumWorkgroupsConstantBufferSlot}; | |
| } | |
| if (stage == SingleShaderStage::Vertex) { | |
| // Now that only vertex shader can have interstage outputs. | |
| // Pass in the actually used interstage locations for tint to potentially truncate unused | |
| // outputs. | |
| if (usedInterstageVariables.has_value()) { | |
| req.hlsl.tintOptions.interstage_locations = *usedInterstageVariables; | |
| } | |
| req.hlsl.tintOptions.truncate_interstage_variables = true; | |
| } else if (stage == SingleShaderStage::Fragment) { | |
| if (pixelLocalOptions.has_value()) { | |
| req.hlsl.tintOptions.pixel_local = *pixelLocalOptions; | |
| } | |
| } | |
| // D3D11 only supports FXC | |
| req.hlsl.tintOptions.compiler = tint::hlsl::writer::Options::Compiler::kFXC; | |
| // TODO(dawn:1705): do we need to support it? | |
| req.hlsl.tintOptions.polyfill_reflect_vec2_f32 = false; | |
| // D3D11 doesn't support shader model 6+ features | |
| req.hlsl.tintOptions.polyfill_dot_4x8_packed = true; | |
| req.hlsl.tintOptions.polyfill_pack_unpack_4x8 = true; | |
| CacheResult<d3d::CompiledShader> compiledShader; | |
| MaybeError compileError = [&]() -> MaybeError { | |
| DAWN_TRY_LOAD_OR_RUN(compiledShader, device, std::move(req), d3d::CompiledShader::FromBlob, | |
| d3d::CompileShader, "D3D11.CompileShader"); | |
| return {}; | |
| }(); | |
| if (device->IsToggleEnabled(Toggle::DumpShaders)) { | |
| d3d::DumpFXCCompiledShader(device, *compiledShader, compileFlags); | |
| } | |
| if (compileError.IsError()) { | |
| return {compileError.AcquireError()}; | |
| } | |
| device->GetBlobCache()->EnsureStored(compiledShader); | |
| // Clear the hlslSource. It is only used for logging and should not be used | |
| // outside of the compilation. | |
| d3d::CompiledShader result = compiledShader.Acquire(); | |
| result.hlslSource = std::string(); | |
| return result; | |
| } | |
| } // namespace dawn::native::d3d11 |