| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/d3d12/SharedFenceD3D12.h" | |
| #include <utility> | |
| #include "dawn/native/d3d/D3DError.h" | |
| #include "dawn/native/d3d12/DeviceD3D12.h" | |
| namespace dawn::native::d3d12 { | |
| // static | |
| ResultOrError<Ref<SharedFence>> SharedFence::Create( | |
| Device* device, | |
| StringView label, | |
| const SharedFenceDXGISharedHandleDescriptor* descriptor) { | |
| DAWN_INVALID_IF(descriptor->handle == nullptr, "shared HANDLE is missing."); | |
| SystemHandle ownedHandle; | |
| DAWN_TRY_ASSIGN(ownedHandle, SystemHandle::Duplicate(descriptor->handle)); | |
| Ref<SharedFence> fence = AcquireRef(new SharedFence(device, label, std::move(ownedHandle))); | |
| DAWN_TRY(CheckHRESULT(device->GetD3D12Device()->OpenSharedHandle(descriptor->handle, | |
| IID_PPV_ARGS(&fence->mFence)), | |
| "D3D12 fence open shared handle")); | |
| return fence; | |
| } | |
| // static | |
| ResultOrError<Ref<SharedFence>> SharedFence::Create(Device* device, | |
| StringView label, | |
| ComPtr<ID3D12Fence> d3d12Fence) { | |
| SystemHandle ownedHandle; | |
| DAWN_TRY( | |
| CheckHRESULT(device->GetD3D12Device()->CreateSharedHandle( | |
| d3d12Fence.Get(), nullptr, GENERIC_ALL, nullptr, ownedHandle.GetMut()), | |
| "D3D12 create fence handle")); | |
| DAWN_ASSERT(ownedHandle.IsValid()); | |
| Ref<SharedFence> fence = AcquireRef(new SharedFence(device, label, std::move(ownedHandle))); | |
| fence->mFence = std::move(d3d12Fence); | |
| return fence; | |
| } | |
| void SharedFence::DestroyImpl() { | |
| ToBackend(GetDevice())->ReferenceUntilUnused(std::move(mFence)); | |
| mFence = nullptr; | |
| } | |
| ID3D12Fence* SharedFence::GetD3DFence() const { | |
| return mFence.Get(); | |
| } | |
| } // namespace dawn::native::d3d12 |