| // Copyright 2017 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/opengl/SamplerGL.h" | |
| #include <algorithm> | |
| #include <cstdint> | |
| #include "dawn/common/Assert.h" | |
| #include "dawn/native/opengl/DeviceGL.h" | |
| #include "dawn/native/opengl/UtilsGL.h" | |
| namespace dawn::native::opengl { | |
| namespace { | |
| GLenum MagFilterMode(wgpu::FilterMode filter) { | |
| switch (filter) { | |
| case wgpu::FilterMode::Nearest: | |
| return GL_NEAREST; | |
| case wgpu::FilterMode::Linear: | |
| return GL_LINEAR; | |
| case wgpu::FilterMode::Undefined: | |
| break; | |
| } | |
| DAWN_UNREACHABLE(); | |
| } | |
| GLenum MinFilterMode(wgpu::FilterMode minFilter, wgpu::MipmapFilterMode mipMapFilter) { | |
| switch (minFilter) { | |
| case wgpu::FilterMode::Nearest: | |
| switch (mipMapFilter) { | |
| case wgpu::MipmapFilterMode::Nearest: | |
| return GL_NEAREST_MIPMAP_NEAREST; | |
| case wgpu::MipmapFilterMode::Linear: | |
| return GL_NEAREST_MIPMAP_LINEAR; | |
| case wgpu::MipmapFilterMode::Undefined: | |
| DAWN_UNREACHABLE(); | |
| } | |
| case wgpu::FilterMode::Linear: | |
| switch (mipMapFilter) { | |
| case wgpu::MipmapFilterMode::Nearest: | |
| return GL_LINEAR_MIPMAP_NEAREST; | |
| case wgpu::MipmapFilterMode::Linear: | |
| return GL_LINEAR_MIPMAP_LINEAR; | |
| case wgpu::MipmapFilterMode::Undefined: | |
| DAWN_UNREACHABLE(); | |
| } | |
| case wgpu::FilterMode::Undefined: | |
| DAWN_UNREACHABLE(); | |
| } | |
| DAWN_UNREACHABLE(); | |
| } | |
| GLenum WrapMode(wgpu::AddressMode mode) { | |
| switch (mode) { | |
| case wgpu::AddressMode::Repeat: | |
| return GL_REPEAT; | |
| case wgpu::AddressMode::MirrorRepeat: | |
| return GL_MIRRORED_REPEAT; | |
| case wgpu::AddressMode::ClampToEdge: | |
| return GL_CLAMP_TO_EDGE; | |
| case wgpu::AddressMode::Undefined: | |
| break; | |
| } | |
| DAWN_UNREACHABLE(); | |
| } | |
| } // namespace | |
| Sampler::Sampler(Device* device, const SamplerDescriptor* descriptor) | |
| : SamplerBase(device, descriptor) { | |
| const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL(); | |
| gl.GenSamplers(1, &mFilteringHandle); | |
| SetupGLSampler(mFilteringHandle, descriptor, false); | |
| gl.GenSamplers(1, &mNonFilteringHandle); | |
| SetupGLSampler(mNonFilteringHandle, descriptor, true); | |
| } | |
| Sampler::~Sampler() = default; | |
| void Sampler::DestroyImpl() { | |
| SamplerBase::DestroyImpl(); | |
| const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL(); | |
| gl.DeleteSamplers(1, &mFilteringHandle); | |
| gl.DeleteSamplers(1, &mNonFilteringHandle); | |
| } | |
| void Sampler::SetupGLSampler(GLuint sampler, | |
| const SamplerDescriptor* descriptor, | |
| bool forceNearest) { | |
| Device* device = ToBackend(GetDevice()); | |
| const OpenGLFunctions& gl = device->GetGL(); | |
| if (forceNearest) { | |
| gl.SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| gl.SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); | |
| } else { | |
| gl.SamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, MagFilterMode(descriptor->magFilter)); | |
| gl.SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, | |
| MinFilterMode(descriptor->minFilter, descriptor->mipmapFilter)); | |
| } | |
| gl.SamplerParameteri(sampler, GL_TEXTURE_WRAP_R, WrapMode(descriptor->addressModeW)); | |
| gl.SamplerParameteri(sampler, GL_TEXTURE_WRAP_S, WrapMode(descriptor->addressModeU)); | |
| gl.SamplerParameteri(sampler, GL_TEXTURE_WRAP_T, WrapMode(descriptor->addressModeV)); | |
| gl.SamplerParameterf(sampler, GL_TEXTURE_MIN_LOD, descriptor->lodMinClamp); | |
| gl.SamplerParameterf(sampler, GL_TEXTURE_MAX_LOD, descriptor->lodMaxClamp); | |
| if (descriptor->compare != wgpu::CompareFunction::Undefined) { | |
| gl.SamplerParameteri(sampler, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); | |
| gl.SamplerParameteri(sampler, GL_TEXTURE_COMPARE_FUNC, | |
| ToOpenGLCompareFunction(descriptor->compare)); | |
| } | |
| if (HasAnisotropicFiltering(gl)) { | |
| uint16_t value = | |
| std::min<uint16_t>(GetMaxAnisotropy(), device->GetMaxTextureMaxAnisotropy()); | |
| gl.SamplerParameteri(sampler, GL_TEXTURE_MAX_ANISOTROPY, value); | |
| } | |
| } | |
| GLuint Sampler::GetFilteringHandle() const { | |
| return mFilteringHandle; | |
| } | |
| GLuint Sampler::GetNonFilteringHandle() const { | |
| return mNonFilteringHandle; | |
| } | |
| } // namespace dawn::native::opengl |