| // Copyright 2018 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_VULKAN_BINDGROUPLAYOUTVK_H_ | |
| #define SRC_DAWN_NATIVE_VULKAN_BINDGROUPLAYOUTVK_H_ | |
| #include <vector> | |
| #include "dawn/common/MutexProtected.h" | |
| #include "dawn/common/SlabAllocator.h" | |
| #include "dawn/common/vulkan_platform.h" | |
| #include "dawn/native/BindGroupLayoutInternal.h" | |
| #include "dawn/native/vulkan/BindGroupVk.h" | |
| namespace dawn::native { | |
| class CacheKey; | |
| } // namespace dawn::native | |
| namespace dawn::native::vulkan { | |
| struct DescriptorSetAllocation; | |
| class DescriptorSetAllocator; | |
| class Device; | |
| VkDescriptorType VulkanDescriptorType(const BindingInfo& bindingInfo); | |
| // In Vulkan descriptor pools have to be sized to an exact number of descriptors. This means | |
| // it's hard to have something where we can mix different types of descriptor sets because | |
| // we don't know if their vector of number of descriptors will be similar. | |
| // | |
| // That's why that in addition to containing the VkDescriptorSetLayout to create | |
| // VkDescriptorSets for its bindgroups, the layout also acts as an allocator for the descriptor | |
| // sets. | |
| // | |
| // The allocations is done with one pool per descriptor set, which is inefficient, but at least | |
| // the pools are reused when no longer used. Minimizing the number of descriptor pool allocation | |
| // is important because creating them can incur GPU memory allocation which is usually an | |
| // expensive syscall. | |
| class BindGroupLayout final : public BindGroupLayoutInternalBase { | |
| public: | |
| static ResultOrError<Ref<BindGroupLayout>> Create(Device* device, | |
| const BindGroupLayoutDescriptor* descriptor); | |
| BindGroupLayout(DeviceBase* device, const BindGroupLayoutDescriptor* descriptor); | |
| VkDescriptorSetLayout GetHandle() const; | |
| ResultOrError<Ref<BindGroup>> AllocateBindGroup(Device* device, | |
| const BindGroupDescriptor* descriptor); | |
| void DeallocateBindGroup(BindGroup* bindGroup, | |
| DescriptorSetAllocation* descriptorSetAllocation); | |
| // If the client specified that the texture at `textureBinding` should be | |
| // combined with a static sampler, returns the binding index of the static | |
| // sampler that is sampling this texture. | |
| std::optional<BindingIndex> GetStaticSamplerIndexForTexture(BindingIndex textureBinding) const; | |
| private: | |
| ~BindGroupLayout() override; | |
| MaybeError Initialize(); | |
| void DestroyImpl() override; | |
| // Dawn API | |
| void SetLabelImpl() override; | |
| // Maps from indices of texture entries that are paired with static samplers | |
| // to indices of the entries of their respective samplers. | |
| absl::flat_hash_map<BindingIndex, BindingIndex> mTextureToStaticSamplerIndices; | |
| VkDescriptorSetLayout mHandle = VK_NULL_HANDLE; | |
| MutexProtected<SlabAllocator<BindGroup>> mBindGroupAllocator; | |
| MutexProtected<Ref<DescriptorSetAllocator>> mDescriptorSetAllocator; | |
| }; | |
| } // namespace dawn::native::vulkan | |
| #endif // SRC_DAWN_NATIVE_VULKAN_BINDGROUPLAYOUTVK_H_ |