| // Copyright 2018 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_VULKAN_QUEUEVK_H_ | |
| #define SRC_DAWN_NATIVE_VULKAN_QUEUEVK_H_ | |
| #include <deque> | |
| #include <utility> | |
| #include <vector> | |
| #include "dawn/common/SerialQueue.h" | |
| #include "dawn/common/vulkan_platform.h" | |
| #include "dawn/native/Device.h" | |
| #include "dawn/native/Queue.h" | |
| #include "dawn/native/vulkan/CommandRecordingContext.h" | |
| namespace dawn::native::vulkan { | |
| class Device; | |
| class Queue final : public QueueBase { | |
| public: | |
| static ResultOrError<Ref<Queue>> Create(Device* device, | |
| const QueueDescriptor* descriptor, | |
| uint32_t family); | |
| VkQueue GetVkQueue() const; | |
| CommandRecordingContext* GetPendingRecordingContext(SubmitMode submitMode = SubmitMode::Normal); | |
| MaybeError SplitRecordingContext(CommandRecordingContext* recordingContext); | |
| MaybeError SubmitPendingCommands() override; | |
| void RecycleCompletedCommands(ExecutionSerial completedSerial); | |
| ResultOrError<bool> WaitForQueueSerial(ExecutionSerial serial, Nanoseconds timeout) override; | |
| private: | |
| Queue(Device* device, const QueueDescriptor* descriptor, uint32_t family); | |
| ~Queue() override; | |
| using QueueBase::QueueBase; | |
| MaybeError Initialize(); | |
| MaybeError SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) override; | |
| bool HasPendingCommands() const override; | |
| ResultOrError<ExecutionSerial> CheckAndUpdateCompletedSerials() override; | |
| void ForceEventualFlushOfCommands() override; | |
| MaybeError WaitForIdleForDestruction() override; | |
| void DestroyImpl() override; | |
| // Dawn API | |
| void SetLabelImpl() override; | |
| ResultOrError<VkFence> GetUnusedFence(); | |
| // We track which operations are in flight on the GPU with an increasing serial. | |
| // This works only because we have a single queue. Each submit to a queue is associated | |
| // to a serial and a fence, such that when the fence is "ready" we know the operations | |
| // have finished. | |
| MutexProtected<std::deque<std::pair<VkFence, ExecutionSerial>>> mFencesInFlight; | |
| // Fences in the unused list aren't reset yet. | |
| MutexProtected<std::vector<VkFence>> mUnusedFences; | |
| MaybeError PrepareRecordingContext(); | |
| ResultOrError<CommandPoolAndBuffer> BeginVkCommandBuffer(); | |
| SerialQueue<ExecutionSerial, CommandPoolAndBuffer> mCommandsInFlight; | |
| // Command pools in the unused list haven't been reset yet. | |
| std::vector<CommandPoolAndBuffer> mUnusedCommands; | |
| // There is always a valid recording context stored in mRecordingContext | |
| CommandRecordingContext mRecordingContext; | |
| uint32_t mQueueFamily = 0; | |
| VkQueue mQueue = VK_NULL_HANDLE; | |
| }; | |
| } // namespace dawn::native::vulkan | |
| #endif // SRC_DAWN_NATIVE_VULKAN_QUEUEVK_H_ |