|  | #version 310 es | 
|  | #extension GL_AMD_gpu_shader_half_float : require | 
|  | precision highp float; | 
|  | precision highp int; | 
|  |  | 
|  | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
|  | uint inner; | 
|  | } prevent_dce; | 
|  |  | 
|  | layout(binding = 1, std430) buffer SB_RW_ssbo { | 
|  | float16_t arg_0[]; | 
|  | } sb_rw; | 
|  |  | 
|  | uint arrayLength_cbd6b5() { | 
|  | uint res = uint(sb_rw.arg_0.length()); | 
|  | return res; | 
|  | } | 
|  |  | 
|  | void fragment_main() { | 
|  | prevent_dce.inner = arrayLength_cbd6b5(); | 
|  | } | 
|  |  | 
|  | void main() { | 
|  | fragment_main(); | 
|  | return; | 
|  | } | 
|  | #version 310 es | 
|  | #extension GL_AMD_gpu_shader_half_float : require | 
|  |  | 
|  | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
|  | uint inner; | 
|  | } prevent_dce; | 
|  |  | 
|  | layout(binding = 1, std430) buffer SB_RW_ssbo { | 
|  | float16_t arg_0[]; | 
|  | } sb_rw; | 
|  |  | 
|  | uint arrayLength_cbd6b5() { | 
|  | uint res = uint(sb_rw.arg_0.length()); | 
|  | return res; | 
|  | } | 
|  |  | 
|  | void compute_main() { | 
|  | prevent_dce.inner = arrayLength_cbd6b5(); | 
|  | } | 
|  |  | 
|  | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
|  | void main() { | 
|  | compute_main(); | 
|  | return; | 
|  | } |