#version 310 es | |
precision highp float; | |
precision highp int; | |
void exp_dad791() { | |
vec4 res = vec4(2.71828174591064453125f); | |
} | |
void main() { | |
exp_dad791(); | |
} | |
#version 310 es | |
void exp_dad791() { | |
vec4 res = vec4(2.71828174591064453125f); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
exp_dad791(); | |
} | |
#version 310 es | |
struct VertexOutput { | |
vec4 pos; | |
}; | |
void exp_dad791() { | |
vec4 res = vec4(2.71828174591064453125f); | |
} | |
VertexOutput vertex_main_inner() { | |
VertexOutput tint_symbol = VertexOutput(vec4(0.0f)); | |
tint_symbol.pos = vec4(0.0f); | |
exp_dad791(); | |
return tint_symbol; | |
} | |
void main() { | |
gl_Position = vertex_main_inner().pos; | |
gl_Position[1u] = -(gl_Position.y); | |
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); | |
gl_PointSize = 1.0f; | |
} |