#include <metal_stdlib> | |
using namespace metal; | |
struct modf_result_vec2_f32 { | |
float2 fract; | |
float2 whole; | |
}; | |
struct VertexOutput { | |
float4 pos; | |
}; | |
struct vertex_main_outputs { | |
float4 VertexOutput_pos [[position]]; | |
}; | |
void modf_2d50da() { | |
modf_result_vec2_f32 res = modf_result_vec2_f32{.fract=float2(-0.5f), .whole=float2(-1.0f)}; | |
} | |
fragment void fragment_main() { | |
modf_2d50da(); | |
} | |
kernel void compute_main() { | |
modf_2d50da(); | |
} | |
VertexOutput vertex_main_inner() { | |
VertexOutput out = {}; | |
out.pos = float4(0.0f); | |
modf_2d50da(); | |
return out; | |
} | |
vertex vertex_main_outputs vertex_main() { | |
vertex_main_outputs tint_wrapper_result = {}; | |
tint_wrapper_result.VertexOutput_pos = vertex_main_inner().pos; | |
return tint_wrapper_result; | |
} |