blob: 04da65720a85d3d0b5ed0c47146c6a0b32cad088 [file] [log] [blame] [edit]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_80e579() {
float4 res = arg_0.SampleBias(arg_1, float3((1.0f).xx, float(1)), clamp(1.0f, -16.0f, 15.99f));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_80e579()));
return;
}