| #version 310 es | 
 | precision highp float; | 
 | precision highp int; | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer prevent_dce_block_1_ssbo { | 
 |   vec4 inner; | 
 | } v; | 
 | uniform highp sampler3D arg_0_arg_1; | 
 | vec4 textureSampleLevel_abfcc0() { | 
 |   vec4 res = textureLod(arg_0_arg_1, vec3(1.0f), float(1.0f)); | 
 |   return res; | 
 | } | 
 | void main() { | 
 |   v.inner = textureSampleLevel_abfcc0(); | 
 | } | 
 | #version 310 es | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer prevent_dce_block_1_ssbo { | 
 |   vec4 inner; | 
 | } v; | 
 | uniform highp sampler3D arg_0_arg_1; | 
 | vec4 textureSampleLevel_abfcc0() { | 
 |   vec4 res = textureLod(arg_0_arg_1, vec3(1.0f), float(1.0f)); | 
 |   return res; | 
 | } | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   v.inner = textureSampleLevel_abfcc0(); | 
 | } | 
 | #version 310 es | 
 |  | 
 |  | 
 | struct VertexOutput { | 
 |   vec4 pos; | 
 |   vec4 prevent_dce; | 
 | }; | 
 |  | 
 | uniform highp sampler3D arg_0_arg_1; | 
 | layout(location = 0) flat out vec4 vertex_main_loc0_Output; | 
 | vec4 textureSampleLevel_abfcc0() { | 
 |   vec4 res = textureLod(arg_0_arg_1, vec3(1.0f), float(1.0f)); | 
 |   return res; | 
 | } | 
 | VertexOutput vertex_main_inner() { | 
 |   VertexOutput tint_symbol = VertexOutput(vec4(0.0f), vec4(0.0f)); | 
 |   tint_symbol.pos = vec4(0.0f); | 
 |   tint_symbol.prevent_dce = textureSampleLevel_abfcc0(); | 
 |   return tint_symbol; | 
 | } | 
 | void main() { | 
 |   VertexOutput v = vertex_main_inner(); | 
 |   gl_Position = v.pos; | 
 |   gl_Position[1u] = -(gl_Position.y); | 
 |   gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); | 
 |   vertex_main_loc0_Output = v.prevent_dce; | 
 |   gl_PointSize = 1.0f; | 
 | } |