commit | f43249684e0262dfac1395e21f3041b6286a65c1 | [log] [tgz] |
---|---|---|
author | Ryan Harrison <rharrison@chromium.org> | Thu Nov 07 15:48:51 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Nov 07 15:48:51 2024 +0000 |
tree | 14a8c321d23fed00b08598c87e0e3730bc03483a | |
parent | a6649a07e049ea9592551ad20229440ef529aca2 [diff] |
[tint][ir] Reject decoding bad struct/member names Specifically filters out when the fuzzer puts in multiple '\0's, since that causes actual vs printable length differences. This can never happen when ingesting text shaders, since this non-sense gets trimmed. Fixes: 377716451 Change-Id: Ic7478be20d5c4fa47b84475ceacb45fe774ff23d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214096 Commit-Queue: Ryan Harrison <rharrison@chromium.org> Reviewed-by: dan sinclair <dsinclair@chromium.org> Auto-Submit: Ryan Harrison <rharrison@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.