#include <metal_stdlib> | |
using namespace metal; | |
struct FragOutput { | |
float4 color; | |
float4 blend; | |
}; | |
struct tint_symbol { | |
float4 color [[color(0) index(0)]]; | |
float4 blend [[color(0) index(1)]]; | |
}; | |
FragOutput frag_main_inner() { | |
FragOutput output = {}; | |
output.color = float4(0.5f, 0.5f, 0.5f, 1.0f); | |
output.blend = float4(0.5f, 0.5f, 0.5f, 1.0f); | |
return output; | |
} | |
fragment tint_symbol frag_main() { | |
FragOutput const inner_result = frag_main_inner(); | |
tint_symbol wrapper_result = {}; | |
wrapper_result.color = inner_result.color; | |
wrapper_result.blend = inner_result.blend; | |
return wrapper_result; | |
} | |