[dawn] Make sure to reset uncaptured error before device lost callback. - Some users may want to deallocate stuff used for the uncaptured error callback in the device lost callback since it is guaranteed to run. Re-order the reset to happen before the device lost callback to avoid potentially dangling resources. Bug: 42241415 Change-Id: Iada41ad4df142a6cc1a4ef105c48c46326e1e648 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/216035 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Auto-Submit: Loko Kung <lokokung@google.com> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.