commit | d2ad5a36f4e66c5c5306d86b8756ae0b0c8626a9 | [log] [tgz] |
---|---|---|
author | Lokbondo Kung <lokokung@google.com> | Thu Nov 21 03:38:53 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Nov 21 03:38:53 2024 +0000 |
tree | 1288dddbe93087a19a394d55e9af955ddfece63f | |
parent | 6a77127d29c2eedc3cbe278b060c1c4f0a097de5 [diff] |
[dawn] Make sure to reset uncaptured error before device lost callback. - Some users may want to deallocate stuff used for the uncaptured error callback in the device lost callback since it is guaranteed to run. Re-order the reset to happen before the device lost callback to avoid potentially dangling resources. Bug: 42241415 Change-Id: Iada41ad4df142a6cc1a4ef105c48c46326e1e648 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/216035 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Auto-Submit: Loko Kung <lokokung@google.com> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.