blob: 3fcfa92c827ca480f3c14dbceaaa6e10687839b2 [file] [log] [blame] [edit]
#version 310 es
#extension GL_EXT_blend_func_extended: require
precision highp float;
precision highp int;
struct FragOutput {
vec4 color;
vec4 blend;
};
layout(location = 0, index = 0) out vec4 frag_main_loc0_idx0_Output;
layout(location = 0, index = 1) out vec4 frag_main_loc0_idx1_Output;
FragOutput frag_main_inner() {
FragOutput tint_symbol = FragOutput(vec4(0.0f), vec4(0.0f));
tint_symbol.color = vec4(0.5f, 0.5f, 0.5f, 1.0f);
tint_symbol.blend = vec4(0.5f, 0.5f, 0.5f, 1.0f);
return tint_symbol;
}
void main() {
FragOutput v = frag_main_inner();
frag_main_loc0_idx0_Output = v.color;
frag_main_loc0_idx1_Output = v.blend;
}