| commit | ad54e957a81258f0bec879e1ff6fde0272f70099 | [log] [tgz] |
|---|---|---|
| author | Le Hoang Quyen <lehoangquyen@chromium.org> | Sat Dec 14 15:27:29 2024 -0800 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Dec 14 15:27:29 2024 -0800 |
| tree | cbc73b42b197b369b6b8f246f2e29e4c49bad642 | |
| parent | 028acef1bf52513385ce1d0673f2a290b1c21f95 [diff] |
D3D11: Enable compat mode in end2end tests Bug: 345280232 Change-Id: I5ada513ef3587ed168ad55e9ea8b3b4c6ee9493f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/219215 Reviewed-by: Loko Kung <lokokung@google.com> Auto-Submit: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.