| // Copyright 2020 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/d3d12/QuerySetD3D12.h" | |
| #include <algorithm> | |
| #include "dawn/native/d3d/D3DError.h" | |
| #include "dawn/native/d3d12/DeviceD3D12.h" | |
| #include "dawn/native/d3d12/UtilsD3D12.h" | |
| namespace dawn::native::d3d12 { | |
| namespace { | |
| D3D12_QUERY_HEAP_TYPE D3D12QueryHeapType(wgpu::QueryType type) { | |
| switch (type) { | |
| case wgpu::QueryType::Occlusion: | |
| return D3D12_QUERY_HEAP_TYPE_OCCLUSION; | |
| case wgpu::QueryType::Timestamp: | |
| return D3D12_QUERY_HEAP_TYPE_TIMESTAMP; | |
| } | |
| } | |
| } // anonymous namespace | |
| // static | |
| ResultOrError<Ref<QuerySet>> QuerySet::Create(Device* device, | |
| const QuerySetDescriptor* descriptor) { | |
| Ref<QuerySet> querySet = AcquireRef(new QuerySet(device, descriptor)); | |
| DAWN_TRY(querySet->Initialize()); | |
| return querySet; | |
| } | |
| MaybeError QuerySet::Initialize() { | |
| D3D12_QUERY_HEAP_DESC queryHeapDesc = {}; | |
| queryHeapDesc.Type = D3D12QueryHeapType(GetQueryType()); | |
| queryHeapDesc.Count = std::max(GetQueryCount(), uint32_t(1u)); | |
| ID3D12Device* d3d12Device = ToBackend(GetDevice())->GetD3D12Device(); | |
| DAWN_TRY(CheckOutOfMemoryHRESULT( | |
| d3d12Device->CreateQueryHeap(&queryHeapDesc, IID_PPV_ARGS(&mQueryHeap)), | |
| "ID3D12Device::CreateQueryHeap")); | |
| SetLabelImpl(); | |
| return {}; | |
| } | |
| ID3D12QueryHeap* QuerySet::GetQueryHeap() const { | |
| return mQueryHeap.Get(); | |
| } | |
| QuerySet::~QuerySet() = default; | |
| void QuerySet::DestroyImpl() { | |
| // TODO(crbug.com/dawn/831): DestroyImpl is called from two places. | |
| // - It may be called if the query set is explicitly destroyed with APIDestroy. | |
| // This case is NOT thread-safe and needs proper synchronization with other | |
| // simultaneous uses of the query set. | |
| // - It may be called when the last ref to the query set is dropped and it | |
| // is implicitly destroyed. This case is thread-safe because there are no | |
| // other threads using the query set since there are no other live refs. | |
| QuerySetBase::DestroyImpl(); | |
| ToBackend(GetDevice())->ReferenceUntilUnused(mQueryHeap); | |
| mQueryHeap = nullptr; | |
| } | |
| void QuerySet::SetLabelImpl() { | |
| SetDebugName(ToBackend(GetDevice()), mQueryHeap.Get(), "Dawn_QuerySet", GetLabel()); | |
| } | |
| } // namespace dawn::native::d3d12 |