| // Copyright 2017 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/opengl/BufferGL.h" | |
| #include <algorithm> | |
| #include <utility> | |
| #include <vector> | |
| #include "dawn/native/ChainUtils.h" | |
| #include "dawn/native/CommandBuffer.h" | |
| #include "dawn/native/opengl/DeviceGL.h" | |
| namespace dawn::native::opengl { | |
| // Buffer | |
| // static | |
| ResultOrError<Ref<Buffer>> Buffer::CreateInternalBuffer(Device* device, | |
| const BufferDescriptor* descriptor, | |
| bool shouldLazyClear) { | |
| Ref<Buffer> buffer = AcquireRef(new Buffer(device, Unpack(descriptor), shouldLazyClear)); | |
| if (descriptor->mappedAtCreation) { | |
| DAWN_TRY(buffer->MapAtCreationInternal()); | |
| } | |
| return std::move(buffer); | |
| } | |
| Buffer::Buffer(Device* device, const UnpackedPtr<BufferDescriptor>& descriptor) | |
| : BufferBase(device, descriptor) { | |
| const OpenGLFunctions& gl = device->GetGL(); | |
| // Allocate at least 4 bytes so clamped accesses are always in bounds. | |
| // Align with 4 byte to avoid out-of-bounds access issue in compute emulation for 2 byte | |
| // element. | |
| mAllocatedSize = Align(std::max(GetSize(), uint64_t(4u)), uint64_t(4u)); | |
| gl.GenBuffers(1, &mBuffer); | |
| gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); | |
| // The buffers with mappedAtCreation == true will be initialized in | |
| // BufferBase::MapAtCreation(). | |
| if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting) && | |
| !descriptor->mappedAtCreation) { | |
| std::vector<uint8_t> clearValues(mAllocatedSize, 1u); | |
| gl.BufferData(GL_ARRAY_BUFFER, mAllocatedSize, clearValues.data(), GL_STATIC_DRAW); | |
| } else { | |
| // Buffers start uninitialized if you pass nullptr to glBufferData. | |
| gl.BufferData(GL_ARRAY_BUFFER, mAllocatedSize, nullptr, GL_STATIC_DRAW); | |
| } | |
| TrackUsage(); | |
| } | |
| Buffer::Buffer(Device* device, | |
| const UnpackedPtr<BufferDescriptor>& descriptor, | |
| bool shouldLazyClear) | |
| : Buffer(device, descriptor) { | |
| if (!shouldLazyClear) { | |
| SetInitialized(true); | |
| } | |
| } | |
| Buffer::~Buffer() = default; | |
| GLuint Buffer::GetHandle() const { | |
| return mBuffer; | |
| } | |
| bool Buffer::EnsureDataInitialized() { | |
| if (!NeedsInitialization()) { | |
| return false; | |
| } | |
| InitializeToZero(); | |
| return true; | |
| } | |
| bool Buffer::EnsureDataInitializedAsDestination(uint64_t offset, uint64_t size) { | |
| if (!NeedsInitialization()) { | |
| return false; | |
| } | |
| if (IsFullBufferRange(offset, size)) { | |
| SetInitialized(true); | |
| return false; | |
| } | |
| InitializeToZero(); | |
| return true; | |
| } | |
| bool Buffer::EnsureDataInitializedAsDestination(const CopyTextureToBufferCmd* copy) { | |
| if (!NeedsInitialization()) { | |
| return false; | |
| } | |
| if (IsFullBufferOverwrittenInTextureToBufferCopy(copy)) { | |
| SetInitialized(true); | |
| return false; | |
| } | |
| InitializeToZero(); | |
| return true; | |
| } | |
| void Buffer::InitializeToZero() { | |
| DAWN_ASSERT(NeedsInitialization()); | |
| const uint64_t size = GetAllocatedSize(); | |
| Device* device = ToBackend(GetDevice()); | |
| const OpenGLFunctions& gl = device->GetGL(); | |
| const std::vector<uint8_t> clearValues(size, 0u); | |
| gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); | |
| gl.BufferSubData(GL_ARRAY_BUFFER, 0, size, clearValues.data()); | |
| device->IncrementLazyClearCountForTesting(); | |
| TrackUsage(); | |
| SetInitialized(true); | |
| } | |
| bool Buffer::IsCPUWritableAtCreation() const { | |
| // TODO(enga): All buffers in GL can be mapped. Investigate if mapping them will cause the | |
| // driver to migrate it to shared memory. | |
| return true; | |
| } | |
| MaybeError Buffer::MapAtCreationImpl() { | |
| const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL(); | |
| gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); | |
| mMappedData = gl.MapBufferRange(GL_ARRAY_BUFFER, 0, GetSize(), GL_MAP_WRITE_BIT); | |
| return {}; | |
| } | |
| MaybeError Buffer::MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) { | |
| const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL(); | |
| // It is an error to map an empty range in OpenGL. We always have at least a 4-byte buffer | |
| // so we extend the range to be 4 bytes. | |
| if (size == 0) { | |
| if (offset != 0) { | |
| offset -= 4; | |
| } | |
| size = 4; | |
| } | |
| EnsureDataInitialized(); | |
| // This does GPU->CPU synchronization, we could require a high | |
| // version of OpenGL that would let us map the buffer unsynchronized. | |
| gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); | |
| void* mappedData = nullptr; | |
| if (mode & wgpu::MapMode::Read) { | |
| mappedData = gl.MapBufferRange(GL_ARRAY_BUFFER, offset, size, GL_MAP_READ_BIT); | |
| } else { | |
| DAWN_ASSERT(mode & wgpu::MapMode::Write); | |
| mappedData = gl.MapBufferRange(GL_ARRAY_BUFFER, offset, size, | |
| GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT); | |
| } | |
| // The frontend asks that the pointer returned by GetMappedPointer is from the start of | |
| // the resource but OpenGL gives us the pointer at offset. Remove the offset. | |
| mMappedData = static_cast<uint8_t*>(mappedData) - offset; | |
| return {}; | |
| } | |
| void* Buffer::GetMappedPointer() { | |
| // The mapping offset has already been removed. | |
| return mMappedData; | |
| } | |
| void Buffer::UnmapImpl() { | |
| const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL(); | |
| gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer); | |
| gl.UnmapBuffer(GL_ARRAY_BUFFER); | |
| mMappedData = nullptr; | |
| } | |
| void Buffer::DestroyImpl() { | |
| const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL(); | |
| BufferBase::DestroyImpl(); | |
| gl.DeleteBuffers(1, &mBuffer); | |
| mBuffer = 0; | |
| } | |
| } // namespace dawn::native::opengl |