| // Copyright 2018 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <cmath> | |
| #include <limits> | |
| #include "dawn/tests/unittests/validation/ValidationTest.h" | |
| #include "dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| class SetViewportTest : public ValidationTest { | |
| protected: | |
| void TestViewportCall(bool success, | |
| float x, | |
| float y, | |
| float width, | |
| float height, | |
| float minDepth, | |
| float maxDepth) { | |
| utils::BasicRenderPass rp = utils::CreateBasicRenderPass(device, kWidth, kHeight); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&rp.renderPassInfo); | |
| pass.SetViewport(x, y, width, height, minDepth, maxDepth); | |
| pass.End(); | |
| if (success) { | |
| encoder.Finish(); | |
| } else { | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| } | |
| static constexpr uint32_t kWidth = 5; | |
| static constexpr uint32_t kHeight = 3; | |
| }; | |
| // Test to check basic use of SetViewport | |
| TEST_F(SetViewportTest, Success) { | |
| TestViewportCall(true, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0); | |
| } | |
| // Test to check that NaN in viewport parameters is not allowed | |
| TEST_F(SetViewportTest, ViewportParameterNaN) { | |
| TestViewportCall(false, NAN, 0.0, 1.0, 1.0, 0.0, 1.0); | |
| TestViewportCall(false, 0.0, NAN, 1.0, 1.0, 0.0, 1.0); | |
| TestViewportCall(false, 0.0, 0.0, NAN, 1.0, 0.0, 1.0); | |
| TestViewportCall(false, 0.0, 0.0, 1.0, NAN, 0.0, 1.0); | |
| TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, NAN, 1.0); | |
| TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, 0.0, NAN); | |
| } | |
| // Test to check that an empty viewport is allowed. | |
| TEST_F(SetViewportTest, EmptyViewport) { | |
| // Width of viewport is zero. | |
| TestViewportCall(true, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0); | |
| // Height of viewport is zero. | |
| TestViewportCall(true, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0); | |
| // Both width and height of viewport are zero. | |
| TestViewportCall(true, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0); | |
| } | |
| // Test to check that viewport larger than the framebuffer is disallowed | |
| TEST_F(SetViewportTest, ViewportLargerThanFramebuffer) { | |
| // Control case: width and height are set to the render target size. | |
| TestViewportCall(true, 0.0, 0.0, kWidth, kHeight, 0.0, 1.0); | |
| // Width is larger than the rendertarget's width | |
| TestViewportCall(false, 0.0, 0.0, kWidth + 1.0, kHeight, 0.0, 1.0); | |
| TestViewportCall(false, 0.0, 0.0, nextafter(float{kWidth}, 1000.0f), kHeight, 0.0, 1.0); | |
| // Height is larger than the rendertarget's height | |
| TestViewportCall(false, 0.0, 0.0, kWidth, kHeight + 1.0, 0.0, 1.0); | |
| TestViewportCall(false, 0.0, 0.0, kWidth, nextafter(float{kHeight}, 1000.0f), 0.0, 1.0); | |
| // x + width is larger than the rendertarget's width | |
| TestViewportCall(false, 2.0, 0.0, kWidth - 1.0, kHeight, 0.0, 1.0); | |
| TestViewportCall(false, 1.0, 0.0, nextafter(float{kWidth - 1.0}, 1000.0f), kHeight, 0.0, 1.0); | |
| // Height is larger than the rendertarget's height | |
| TestViewportCall(false, 0.0, 2.0, kWidth, kHeight - 1.0, 0.0, 1.0); | |
| TestViewportCall(false, 0.0, 1.0, kWidth, nextafter(float{kHeight - 1.0}, 1000.0f), 0.0, 1.0); | |
| } | |
| // Test to check that negative x in viewport is disallowed | |
| TEST_F(SetViewportTest, NegativeXYWidthHeight) { | |
| // Control case: everything set to 0 is allowed. | |
| TestViewportCall(true, +0.0, +0.0, +0.0, +0.0, 0.0, 1.0); | |
| TestViewportCall(true, -0.0, -0.0, -0.0, -0.0, 0.0, 1.0); | |
| // Nonzero negative values are disallowed | |
| TestViewportCall(false, -1.0, 0.0, 1.0, 1.0, 0.0, 1.0); | |
| TestViewportCall(false, 0.0, -1.0, 1.0, 1.0, 0.0, 1.0); | |
| TestViewportCall(false, 0.0, 0.0, -1.0, 1.0, 0.0, 1.0); | |
| TestViewportCall(false, 0.0, 0.0, 1.0, -1.0, 0.0, 1.0); | |
| } | |
| // Test to check that minDepth out of range [0, 1] is disallowed | |
| TEST_F(SetViewportTest, MinDepthOutOfRange) { | |
| // MinDepth is -1 | |
| TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, -1.0, 1.0); | |
| // MinDepth is 2 or 1 + epsilon | |
| TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, 2.0, 1.0); | |
| TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, nextafter(1.0f, 1000.0f), 1.0); | |
| } | |
| // Test to check that minDepth out of range [0, 1] is disallowed | |
| TEST_F(SetViewportTest, MaxDepthOutOfRange) { | |
| // MaxDepth is -1 | |
| TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, 1.0, -1.0); | |
| // MaxDepth is 2 or 1 + epsilon | |
| TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, 1.0, 2.0); | |
| TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, 1.0, nextafter(1.0f, 1000.0f)); | |
| } | |
| // Test to check that minDepth equal or greater than maxDepth is disallowed | |
| TEST_F(SetViewportTest, MinDepthEqualOrGreaterThanMaxDepth) { | |
| TestViewportCall(true, 0.0, 0.0, 1.0, 1.0, 0.5, 0.5); | |
| TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, 0.8, 0.5); | |
| } | |
| class SetScissorTest : public ValidationTest { | |
| protected: | |
| void TestScissorCall(bool success, uint32_t x, uint32_t y, uint32_t width, uint32_t height) { | |
| utils::BasicRenderPass rp = utils::CreateBasicRenderPass(device, kWidth, kHeight); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&rp.renderPassInfo); | |
| pass.SetScissorRect(x, y, width, height); | |
| pass.End(); | |
| if (success) { | |
| encoder.Finish(); | |
| } else { | |
| ASSERT_DEVICE_ERROR(encoder.Finish()); | |
| } | |
| } | |
| static constexpr uint32_t kWidth = 5; | |
| static constexpr uint32_t kHeight = 3; | |
| }; | |
| // Test to check basic use of SetScissor | |
| TEST_F(SetScissorTest, Success) { | |
| TestScissorCall(true, 0, 0, kWidth, kHeight); | |
| TestScissorCall(true, 0, 0, 1, 1); | |
| } | |
| // Test to check that an empty scissor is allowed | |
| TEST_F(SetScissorTest, EmptyScissor) { | |
| // Scissor width is 0 | |
| TestScissorCall(true, 0, 0, 0, kHeight); | |
| // Scissor height is 0 | |
| TestScissorCall(true, 0, 0, kWidth, 0); | |
| // Both scissor width and height are 0 | |
| TestScissorCall(true, 0, 0, 0, 0); | |
| } | |
| // Test to check that various scissors contained in the framebuffer is allowed | |
| TEST_F(SetScissorTest, ScissorContainedInFramebuffer) { | |
| // Width and height are set to the render target size. | |
| TestScissorCall(true, 0, 0, kWidth, kHeight); | |
| // Width/height at the limit with 0 x/y is valid. | |
| TestScissorCall(true, kWidth, 0, 0, kHeight); | |
| TestScissorCall(true, 0, kHeight, kWidth, 0); | |
| } | |
| // Test to check that a scissor larger than the framebuffer is disallowed | |
| TEST_F(SetScissorTest, ScissorLargerThanFramebuffer) { | |
| // Width/height is larger than the rendertarget's width/height. | |
| TestScissorCall(false, 0, 0, kWidth + 1, kHeight); | |
| TestScissorCall(false, 0, 0, kWidth, kHeight + 1); | |
| // x + width is larger than the rendertarget's width. | |
| TestScissorCall(false, 2, 0, kWidth - 1, kHeight); | |
| TestScissorCall(false, kWidth, 0, 1, kHeight); | |
| TestScissorCall(false, std::numeric_limits<uint32_t>::max(), 0, kWidth, kHeight); | |
| // x + height is larger than the rendertarget's height. | |
| TestScissorCall(false, 0, 2, kWidth, kHeight - 1); | |
| TestScissorCall(false, 0, kHeight, kWidth, 1); | |
| TestScissorCall(false, 0, std::numeric_limits<uint32_t>::max(), kWidth, kHeight); | |
| } | |
| class SetBlendConstantTest : public ValidationTest {}; | |
| // Test to check basic use of SetBlendConstantTest | |
| TEST_F(SetBlendConstantTest, Success) { | |
| PlaceholderRenderPass renderPass(device); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| constexpr wgpu::Color kTransparentBlack{0.0f, 0.0f, 0.0f, 0.0f}; | |
| pass.SetBlendConstant(&kTransparentBlack); | |
| pass.End(); | |
| } | |
| encoder.Finish(); | |
| } | |
| // Test that SetBlendConstant allows any value, large, small or negative | |
| TEST_F(SetBlendConstantTest, AnyValueAllowed) { | |
| PlaceholderRenderPass renderPass(device); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| constexpr wgpu::Color kAnyColorValue{-1.0f, 42.0f, -0.0f, 0.0f}; | |
| pass.SetBlendConstant(&kAnyColorValue); | |
| pass.End(); | |
| } | |
| encoder.Finish(); | |
| } | |
| class SetStencilReferenceTest : public ValidationTest {}; | |
| // Test to check basic use of SetStencilReferenceTest | |
| TEST_F(SetStencilReferenceTest, Success) { | |
| PlaceholderRenderPass renderPass(device); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.SetStencilReference(0); | |
| pass.End(); | |
| } | |
| encoder.Finish(); | |
| } | |
| // Test that SetStencilReference allows any bit to be set | |
| TEST_F(SetStencilReferenceTest, AllBitsAllowed) { | |
| PlaceholderRenderPass renderPass(device); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.SetStencilReference(0xFFFFFFFF); | |
| pass.End(); | |
| } | |
| encoder.Finish(); | |
| } | |
| } // anonymous namespace | |
| } // namespace dawn |