| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_D3D_D3D_PLATFORM_H_ | |
| #define SRC_DAWN_NATIVE_D3D_D3D_PLATFORM_H_ | |
| // Pre-emptively include windows.h but remove its macros so that they aren't set when declaring the | |
| // COM interfaces. Otherwise ID3D12InfoQueue::GetMessage would be either GetMessageA or GetMessageW | |
| // which causes compilation errors. | |
| // NOLINTNEXTLINE(build/include_order) | |
| #include "dawn/common/windows_with_undefs.h" | |
| #include <d3d11_4.h> // NOLINT(build/include_order) | |
| #include <dxcapi.h> // NOLINT(build/include_order) | |
| #include <dxgi1_6.h> // NOLINT(build/include_order) | |
| #include <wrl.h> // NOLINT(build/include_order) | |
| // DXProgrammableCapture.h takes a dependency on other platform header | |
| // files, so it must be defined after them. | |
| #include <DXProgrammableCapture.h> // NOLINT(build/include_order) | |
| #include <dxgidebug.h> // NOLINT(build/include_order) | |
| #include <functional> // NOLINT(build/include_order) | |
| #include <utility> // NOLINT(build/include_order) | |
| using Microsoft::WRL::ComPtr; | |
| template <typename T> | |
| struct std::hash<ComPtr<T>> { | |
| std::size_t operator()(const ComPtr<T>& v) const noexcept { return std::hash<T*>{}(v.Get()); } | |
| }; | |
| template <typename T, typename H> | |
| H AbslHashValue(H state, const ComPtr<T>& v) { | |
| return H::combine(std::move(state), v.Get()); | |
| } | |
| #endif // SRC_DAWN_NATIVE_D3D_D3D_PLATFORM_H_ |