| // Copyright 2018 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_OPENGL_QUEUEGL_H_ | |
| #define SRC_DAWN_NATIVE_OPENGL_QUEUEGL_H_ | |
| #include <deque> | |
| #include <utility> | |
| #include "dawn/native/Queue.h" | |
| #include "dawn/native/opengl/UtilsEGL.h" | |
| #include "dawn/native/opengl/opengl_platform.h" | |
| namespace dawn::native::opengl { | |
| class Device; | |
| class SharedFence; | |
| class Queue final : public QueueBase { | |
| public: | |
| static ResultOrError<Ref<Queue>> Create(Device* device, const QueueDescriptor* descriptor); | |
| void OnGLUsed(); | |
| MaybeError SubmitFenceSync(); | |
| // Returns a shared fence which represents work done up to lastUsageSerial. It may be a cached | |
| // fence or newly created. | |
| ResultOrError<Ref<SharedFence>> GetOrCreateSharedFence(ExecutionSerial lastUsageSerial); | |
| private: | |
| Queue(Device* device, const QueueDescriptor* descriptor); | |
| MaybeError SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) override; | |
| MaybeError WriteBufferImpl(BufferBase* buffer, | |
| uint64_t bufferOffset, | |
| const void* data, | |
| size_t size) override; | |
| MaybeError WriteTextureImpl(const ImageCopyTexture& destination, | |
| const void* data, | |
| size_t dataSize, | |
| const TextureDataLayout& dataLayout, | |
| const Extent3D& writeSizePixel) override; | |
| ResultOrError<bool> WaitForQueueSerial(ExecutionSerial serial, Nanoseconds timeout) override; | |
| bool HasPendingCommands() const override; | |
| MaybeError SubmitPendingCommands() override; | |
| ResultOrError<ExecutionSerial> CheckAndUpdateCompletedSerials() override; | |
| void ForceEventualFlushOfCommands() override; | |
| MaybeError WaitForIdleForDestruction() override; | |
| uint32_t mEGLSyncType; | |
| MutexProtected<std::deque<std::pair<Ref<WrappedEGLSync>, ExecutionSerial>>> mFencesInFlight; | |
| // Has pending GL commands which are not associated with a fence. | |
| bool mHasPendingCommands = false; | |
| }; | |
| } // namespace dawn::native::opengl | |
| #endif // SRC_DAWN_NATIVE_OPENGL_QUEUEGL_H_ |