| commit | 14c87cdd29d84dc8a26e3875b2b9ea4abc1ba5dc | [log] [tgz] |
|---|---|---|
| author | James Price <jrprice@google.com> | Thu Jan 16 15:35:08 2025 -0800 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jan 16 15:35:08 2025 -0800 |
| tree | 9c91ad9cec8848d60c653e9a7cf3e63f4b200153 | |
| parent | f99ac3a69c1fe30f13d0d8ec3fd0acbacbf17d68 [diff] |
[msl] Move VertexPulling into the backend It must come before BindingRemapper and Robustness. Fixed: 380044409 Change-Id: I6ef4b37780323ceee4976e20997f39eee8fbde1e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/222021 Commit-Queue: James Price <jrprice@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.