| // Copyright 2020 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
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| #ifndef SRC_DAWN_NATIVE_D3D12_GPUDESCRIPTORHEAPALLOCATIOND3D12_H_ | |
| #define SRC_DAWN_NATIVE_D3D12_GPUDESCRIPTORHEAPALLOCATIOND3D12_H_ | |
| #include "dawn/native/IntegerTypes.h" | |
| #include "dawn/native/d3d12/IntegerTypes.h" | |
| #include "dawn/native/d3d12/d3d12_platform.h" | |
| namespace dawn::native::d3d12 { | |
| // Wrapper for a handle into a GPU-only descriptor heap. | |
| class GPUDescriptorHeapAllocation { | |
| public: | |
| GPUDescriptorHeapAllocation() = default; | |
| GPUDescriptorHeapAllocation(D3D12_GPU_DESCRIPTOR_HANDLE baseDescriptor, | |
| ExecutionSerial lastUsageSerial, | |
| HeapVersionID heapSerial); | |
| D3D12_GPU_DESCRIPTOR_HANDLE GetBaseDescriptor() const; | |
| ExecutionSerial GetLastUsageSerial() const; | |
| HeapVersionID GetHeapSerial() const; | |
| private: | |
| D3D12_GPU_DESCRIPTOR_HANDLE mBaseDescriptor = {0}; | |
| ExecutionSerial mLastUsageSerial = ExecutionSerial(0); | |
| HeapVersionID mHeapSerial = HeapVersionID(0); | |
| }; | |
| } // namespace dawn::native::d3d12 | |
| #endif // SRC_DAWN_NATIVE_D3D12_GPUDESCRIPTORHEAPALLOCATIOND3D12_H_ |