| #version 310 es | |
| struct S { | |
| ivec4 arr[4]; | |
| }; | |
| ivec4 src_private[4] = ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0)); | |
| shared ivec4 src_workgroup[4]; | |
| layout(binding = 0, std140) | |
| uniform src_uniform_block_1_ubo { | |
| S inner; | |
| } v; | |
| layout(binding = 1, std430) | |
| buffer src_storage_block_1_ssbo { | |
| S inner; | |
| } v_1; | |
| ivec4[4] ret_arr() { | |
| return ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0)); | |
| } | |
| S ret_struct_arr() { | |
| return S(ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0))); | |
| } | |
| void foo(ivec4 src_param[4]) { | |
| ivec4 src_function[4] = ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0)); | |
| ivec4 dst[4] = ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0)); | |
| dst = ivec4[4](ivec4(1), ivec4(2), ivec4(3), ivec4(3)); | |
| dst = src_param; | |
| dst = ret_arr(); | |
| ivec4 src_let[4] = ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0)); | |
| dst = src_let; | |
| dst = src_function; | |
| dst = src_private; | |
| dst = src_workgroup; | |
| dst = ret_struct_arr().arr; | |
| dst = v.inner.arr; | |
| dst = v_1.inner.arr; | |
| int dst_nested[4][3][2] = int[4][3][2](int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0))); | |
| int src_nested[4][3][2] = int[4][3][2](int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0)), int[3][2](int[2](0, 0), int[2](0, 0), int[2](0, 0))); | |
| dst_nested = src_nested; | |
| } | |
| void main_inner(uint tint_local_index) { | |
| { | |
| uint v_2 = 0u; | |
| v_2 = tint_local_index; | |
| while(true) { | |
| uint v_3 = v_2; | |
| if ((v_3 >= 4u)) { | |
| break; | |
| } | |
| src_workgroup[v_3] = ivec4(0); | |
| { | |
| v_2 = (v_3 + 1u); | |
| } | |
| continue; | |
| } | |
| } | |
| barrier(); | |
| ivec4 val[4] = ivec4[4](ivec4(0), ivec4(0), ivec4(0), ivec4(0)); | |
| foo(val); | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| main_inner(gl_LocalInvocationIndex); | |
| } |