D3D11: Don't emit D3D debug layer's warning messages as Dawn errors If chrome receives any Dawn error, it will treat it as fatal. Even if the error is just a warning message from the D3D debug layer. Bug: 396457554 Bug: 397737233 Change-Id: I5bb119bd6c4effc5abe420679eff06e35f657174 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/228034 Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.