| // Copyright 2018 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/opengl/DeviceGL.h" | |
| #include <utility> | |
| #include "dawn/common/Log.h" | |
| #include "dawn/native/BackendConnection.h" | |
| #include "dawn/native/ChainUtils.h" | |
| #include "dawn/native/ErrorData.h" | |
| #include "dawn/native/Instance.h" | |
| #include "dawn/native/opengl/BindGroupGL.h" | |
| #include "dawn/native/opengl/BindGroupLayoutGL.h" | |
| #include "dawn/native/opengl/BufferGL.h" | |
| #include "dawn/native/opengl/CommandBufferGL.h" | |
| #include "dawn/native/opengl/ComputePipelineGL.h" | |
| #include "dawn/native/opengl/ContextEGL.h" | |
| #include "dawn/native/opengl/DisplayEGL.h" | |
| #include "dawn/native/opengl/PhysicalDeviceGL.h" | |
| #include "dawn/native/opengl/PipelineLayoutGL.h" | |
| #include "dawn/native/opengl/QuerySetGL.h" | |
| #include "dawn/native/opengl/QueueGL.h" | |
| #include "dawn/native/opengl/RenderPipelineGL.h" | |
| #include "dawn/native/opengl/SamplerGL.h" | |
| #include "dawn/native/opengl/ShaderModuleGL.h" | |
| #include "dawn/native/opengl/SharedFenceEGL.h" | |
| #include "dawn/native/opengl/SharedTextureMemoryEGL.h" | |
| #include "dawn/native/opengl/SwapChainEGL.h" | |
| #include "dawn/native/opengl/TextureGL.h" | |
| #include "dawn/native/opengl/UtilsGL.h" | |
| #include "dawn/native/opengl/opengl_platform.h" | |
| #if DAWN_PLATFORM_IS(ANDROID) | |
| #include "dawn/native/AHBFunctions.h" | |
| #endif // DAWN_PLATFORM_IS(ANDROID) | |
| namespace { | |
| void KHRONOS_APIENTRY OnGLDebugMessage(GLenum source, | |
| GLenum type, | |
| GLuint id, | |
| GLenum severity, | |
| GLsizei length, | |
| const GLchar* message, | |
| const void* userParam) { | |
| const char* sourceText; | |
| switch (source) { | |
| case GL_DEBUG_SOURCE_API: | |
| sourceText = "OpenGL"; | |
| break; | |
| case GL_DEBUG_SOURCE_WINDOW_SYSTEM: | |
| sourceText = "Window System"; | |
| break; | |
| case GL_DEBUG_SOURCE_SHADER_COMPILER: | |
| sourceText = "Shader Compiler"; | |
| break; | |
| case GL_DEBUG_SOURCE_THIRD_PARTY: | |
| sourceText = "Third Party"; | |
| break; | |
| case GL_DEBUG_SOURCE_APPLICATION: | |
| sourceText = "Application"; | |
| break; | |
| case GL_DEBUG_SOURCE_OTHER: | |
| sourceText = "Other"; | |
| break; | |
| default: | |
| sourceText = "UNKNOWN"; | |
| break; | |
| } | |
| const char* severityText; | |
| switch (severity) { | |
| case GL_DEBUG_SEVERITY_HIGH: | |
| severityText = "High"; | |
| break; | |
| case GL_DEBUG_SEVERITY_MEDIUM: | |
| severityText = "Medium"; | |
| break; | |
| case GL_DEBUG_SEVERITY_LOW: | |
| severityText = "Low"; | |
| break; | |
| case GL_DEBUG_SEVERITY_NOTIFICATION: | |
| severityText = "Notification"; | |
| break; | |
| default: | |
| severityText = "UNKNOWN"; | |
| break; | |
| } | |
| if (type == GL_DEBUG_TYPE_ERROR) { | |
| dawn::WarningLog() << "OpenGL error:" << "\n Source: " << sourceText // | |
| << "\n ID: " << id // | |
| << "\n Severity: " << severityText // | |
| << "\n Message: " << message; | |
| // Abort on an error when in Debug mode. | |
| DAWN_UNREACHABLE(); | |
| } | |
| } | |
| } // anonymous namespace | |
| namespace dawn::native::opengl { | |
| // static | |
| ResultOrError<Ref<Device>> Device::Create(AdapterBase* adapter, | |
| const UnpackedPtr<DeviceDescriptor>& descriptor, | |
| const OpenGLFunctions& functions, | |
| std::unique_ptr<ContextEGL> context, | |
| const TogglesState& deviceToggles, | |
| Ref<DeviceBase::DeviceLostEvent>&& lostEvent) { | |
| Ref<Device> device = AcquireRef(new Device(adapter, descriptor, functions, std::move(context), | |
| deviceToggles, std::move(lostEvent))); | |
| DAWN_TRY(device->Initialize(descriptor)); | |
| return device; | |
| } | |
| Device::Device(AdapterBase* adapter, | |
| const UnpackedPtr<DeviceDescriptor>& descriptor, | |
| const OpenGLFunctions& functions, | |
| std::unique_ptr<ContextEGL> context, | |
| const TogglesState& deviceToggles, | |
| Ref<DeviceBase::DeviceLostEvent>&& lostEvent) | |
| : DeviceBase(adapter, descriptor, deviceToggles, std::move(lostEvent)), | |
| mGL(functions), | |
| mContext(std::move(context)) {} | |
| Device::~Device() { | |
| Destroy(); | |
| } | |
| MaybeError Device::Initialize(const UnpackedPtr<DeviceDescriptor>& descriptor) { | |
| // Directly set the context current and use mGL instead of calling GetGL as GetGL will notify | |
| // the (yet inexistent) queue that GL was used. | |
| mContext->MakeCurrent(); | |
| mContext->RequestRequiredExtensionsExplicitly(); | |
| const OpenGLFunctions& gl = mGL; | |
| mFormatTable = BuildGLFormatTable(gl); | |
| // Use the debug output functionality to get notified about GL errors | |
| // TODO(crbug.com/dawn/1475): add support for the KHR_debug and ARB_debug_output | |
| // extensions | |
| bool hasDebugOutput = gl.IsAtLeastGL(4, 3) || gl.IsAtLeastGLES(3, 2); | |
| if (GetAdapter()->GetInstance()->IsBackendValidationEnabled() && hasDebugOutput) { | |
| DAWN_GL_TRY(gl, Enable(GL_DEBUG_OUTPUT)); | |
| DAWN_GL_TRY(gl, Enable(GL_DEBUG_OUTPUT_SYNCHRONOUS)); | |
| // Any GL error; dangerous undefined behavior; any shader compiler and linker errors | |
| DAWN_GL_TRY(gl, DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, | |
| nullptr, GL_TRUE)); | |
| // Severe performance warnings; GLSL or other shader compiler and linker warnings; | |
| // use of currently deprecated behavior | |
| DAWN_GL_TRY(gl, DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, | |
| nullptr, GL_TRUE)); | |
| // Performance warnings from redundant state changes; trivial undefined behavior | |
| // This is disabled because we do an incredible amount of redundant state changes. | |
| DAWN_GL_TRY(gl, DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, | |
| nullptr, GL_FALSE)); | |
| // Any message which is not an error or performance concern | |
| DAWN_GL_TRY(gl, DebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, | |
| GL_DEBUG_SEVERITY_NOTIFICATION, 0, nullptr, GL_FALSE)); | |
| DAWN_GL_TRY(gl, DebugMessageCallback(&OnGLDebugMessage, nullptr)); | |
| } | |
| // Set initial state. | |
| DAWN_GL_TRY(gl, Enable(GL_DEPTH_TEST)); | |
| DAWN_GL_TRY(gl, Enable(GL_SCISSOR_TEST)); | |
| if (gl.GetVersion().IsDesktop()) { | |
| // These are not necessary on GLES. The functionality is enabled by default, and | |
| // works by specifying sample counts and SRGB textures, respectively. | |
| DAWN_GL_TRY(gl, Enable(GL_MULTISAMPLE)); | |
| DAWN_GL_TRY(gl, Enable(GL_FRAMEBUFFER_SRGB)); | |
| } | |
| DAWN_GL_TRY(gl, Enable(GL_SAMPLE_MASK)); | |
| Ref<Queue> queue; | |
| DAWN_TRY_ASSIGN(queue, Queue::Create(this, &descriptor->defaultQueue)); | |
| if (HasAnisotropicFiltering(gl)) { | |
| DAWN_GL_TRY(gl, GetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &mMaxTextureMaxAnisotropy)); | |
| } | |
| return DeviceBase::Initialize(std::move(queue)); | |
| } | |
| const GLFormat& Device::GetGLFormat(const Format& format) { | |
| DAWN_ASSERT(format.IsSupported()); | |
| DAWN_ASSERT(format.GetIndex() < mFormatTable.size()); | |
| const GLFormat& result = mFormatTable[format.GetIndex()]; | |
| DAWN_ASSERT(result.isSupportedOnBackend); | |
| return result; | |
| } | |
| ResultOrError<Ref<BindGroupBase>> Device::CreateBindGroupImpl( | |
| const BindGroupDescriptor* descriptor) { | |
| return BindGroup::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<BindGroupLayoutInternalBase>> Device::CreateBindGroupLayoutImpl( | |
| const BindGroupLayoutDescriptor* descriptor) { | |
| return AcquireRef(new BindGroupLayout(this, descriptor)); | |
| } | |
| ResultOrError<Ref<BufferBase>> Device::CreateBufferImpl( | |
| const UnpackedPtr<BufferDescriptor>& descriptor) { | |
| return Buffer::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<CommandBufferBase>> Device::CreateCommandBuffer( | |
| CommandEncoder* encoder, | |
| const CommandBufferDescriptor* descriptor) { | |
| return AcquireRef(new CommandBuffer(encoder, descriptor)); | |
| } | |
| Ref<ComputePipelineBase> Device::CreateUninitializedComputePipelineImpl( | |
| const UnpackedPtr<ComputePipelineDescriptor>& descriptor) { | |
| return ComputePipeline::CreateUninitialized(this, descriptor); | |
| } | |
| ResultOrError<Ref<PipelineLayoutBase>> Device::CreatePipelineLayoutImpl( | |
| const UnpackedPtr<PipelineLayoutDescriptor>& descriptor) { | |
| return AcquireRef(new PipelineLayout(this, descriptor)); | |
| } | |
| ResultOrError<Ref<QuerySetBase>> Device::CreateQuerySetImpl(const QuerySetDescriptor* descriptor) { | |
| return QuerySet::Create(this, descriptor); | |
| } | |
| Ref<RenderPipelineBase> Device::CreateUninitializedRenderPipelineImpl( | |
| const UnpackedPtr<RenderPipelineDescriptor>& descriptor) { | |
| return RenderPipeline::CreateUninitialized(this, descriptor); | |
| } | |
| ResultOrError<Ref<SamplerBase>> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) { | |
| return Sampler::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<ShaderModuleBase>> Device::CreateShaderModuleImpl( | |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, | |
| const std::vector<tint::wgsl::Extension>& internalExtensions, | |
| ShaderModuleParseResult* parseResult, | |
| OwnedCompilationMessages* compilationMessages) { | |
| return ShaderModule::Create(this, descriptor, internalExtensions, parseResult, | |
| compilationMessages); | |
| } | |
| ResultOrError<Ref<SwapChainBase>> Device::CreateSwapChainImpl(Surface* surface, | |
| SwapChainBase* previousSwapChain, | |
| const SurfaceConfiguration* config) { | |
| return SwapChainEGL::Create(this, surface, previousSwapChain, config); | |
| } | |
| ResultOrError<Ref<TextureBase>> Device::CreateTextureImpl( | |
| const UnpackedPtr<TextureDescriptor>& descriptor) { | |
| return Texture::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<TextureViewBase>> Device::CreateTextureViewImpl( | |
| TextureBase* texture, | |
| const UnpackedPtr<TextureViewDescriptor>& descriptor) { | |
| return TextureView::Create(texture, descriptor); | |
| } | |
| ResultOrError<Ref<SharedTextureMemoryBase>> Device::ImportSharedTextureMemoryImpl( | |
| const SharedTextureMemoryDescriptor* descriptor) { | |
| UnpackedPtr<SharedTextureMemoryDescriptor> unpacked; | |
| DAWN_TRY_ASSIGN(unpacked, ValidateAndUnpack(descriptor)); | |
| wgpu::SType type; | |
| DAWN_TRY_ASSIGN( | |
| type, (unpacked.ValidateBranches<Branch<SharedTextureMemoryAHardwareBufferDescriptor>>())); | |
| switch (type) { | |
| case wgpu::SType::SharedTextureMemoryAHardwareBufferDescriptor: | |
| DAWN_INVALID_IF(!HasFeature(Feature::SharedTextureMemoryAHardwareBuffer), | |
| "%s is not enabled.", | |
| wgpu::FeatureName::SharedTextureMemoryAHardwareBuffer); | |
| return SharedTextureMemoryEGL::Create( | |
| this, descriptor->label, | |
| unpacked.Get<SharedTextureMemoryAHardwareBufferDescriptor>()); | |
| default: | |
| DAWN_UNREACHABLE(); | |
| } | |
| } | |
| ResultOrError<Ref<SharedFenceBase>> Device::ImportSharedFenceImpl( | |
| const SharedFenceDescriptor* descriptor) { | |
| UnpackedPtr<SharedFenceDescriptor> unpacked; | |
| DAWN_TRY_ASSIGN(unpacked, ValidateAndUnpack(descriptor)); | |
| wgpu::SType type; | |
| DAWN_TRY_ASSIGN(type, (unpacked.ValidateBranches<Branch<SharedFenceSyncFDDescriptor>, | |
| Branch<SharedFenceEGLSyncDescriptor>>())); | |
| switch (type) { | |
| case wgpu::SType::SharedFenceSyncFDDescriptor: | |
| DAWN_INVALID_IF(!HasFeature(Feature::SharedFenceSyncFD), "%s is not enabled.", | |
| wgpu::FeatureName::SharedFenceSyncFD); | |
| return SharedFenceEGL::Create(this, descriptor->label, | |
| unpacked.Get<SharedFenceSyncFDDescriptor>()); | |
| case wgpu::SType::SharedFenceEGLSyncDescriptor: | |
| DAWN_INVALID_IF(!HasFeature(Feature::SharedFenceEGLSync), "%s is not enabled.", | |
| wgpu::FeatureName::SharedFenceEGLSync); | |
| return SharedFenceEGL::Create(this, descriptor->label, | |
| unpacked.Get<SharedFenceEGLSyncDescriptor>()); | |
| default: | |
| DAWN_UNREACHABLE(); | |
| } | |
| } | |
| MaybeError Device::ValidateTextureCanBeWrapped(const UnpackedPtr<TextureDescriptor>& descriptor) { | |
| DAWN_INVALID_IF(descriptor->dimension != wgpu::TextureDimension::e2D, | |
| "Texture dimension (%s) is not %s.", descriptor->dimension, | |
| wgpu::TextureDimension::e2D); | |
| DAWN_INVALID_IF(descriptor->mipLevelCount != 1, "Mip level count (%u) is not 1.", | |
| descriptor->mipLevelCount); | |
| DAWN_INVALID_IF(descriptor->size.depthOrArrayLayers != 1, "Array layer count (%u) is not 1.", | |
| descriptor->size.depthOrArrayLayers); | |
| DAWN_INVALID_IF(descriptor->sampleCount != 1, "Sample count (%u) is not 1.", | |
| descriptor->sampleCount); | |
| return {}; | |
| } | |
| Ref<TextureBase> Device::CreateTextureWrappingEGLImage(const ExternalImageDescriptor* descriptor, | |
| ::EGLImage image) { | |
| Ref<TextureBase> result; | |
| if (ConsumedError(CreateTextureWrappingEGLImageImpl(descriptor, image), &result, | |
| "calling %s.CreateTextureWrappingEGLImage(%s).", this, descriptor)) { | |
| return nullptr; | |
| } | |
| return result; | |
| } | |
| ResultOrError<Ref<TextureBase>> Device::CreateTextureWrappingEGLImageImpl( | |
| const ExternalImageDescriptor* descriptor, | |
| ::EGLImage image) { | |
| const OpenGLFunctions& gl = GetGL(); | |
| UnpackedPtr<TextureDescriptor> textureDescriptor; | |
| DAWN_TRY_ASSIGN(textureDescriptor, ValidateAndUnpack(FromAPI(descriptor->cTextureDescriptor))); | |
| DAWN_TRY(ValidateTextureDescriptor(this, textureDescriptor)); | |
| DAWN_TRY(ValidateTextureCanBeWrapped(textureDescriptor)); | |
| // The EGLImage was created from outside of Dawn so it must be on the same display that was | |
| // provided to create the device. The best check we can do is that we indeed have | |
| // EGL_KHR_image_base. | |
| DAWN_ASSERT(GetEGL(false).HasExt(EGLExt::ImageBase)); | |
| GLuint tex; | |
| DAWN_GL_TRY(gl, GenTextures(1, &tex)); | |
| DAWN_GL_TRY(gl, BindTexture(GL_TEXTURE_2D, tex)); | |
| DAWN_GL_TRY(gl, EGLImageTargetTexture2DOES(GL_TEXTURE_2D, image)); | |
| DAWN_GL_TRY(gl, TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0)); | |
| GLint width, height; | |
| DAWN_GL_TRY(gl, GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width)); | |
| DAWN_GL_TRY(gl, GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height)); | |
| if (textureDescriptor->size.width != static_cast<uint32_t>(width) || | |
| textureDescriptor->size.height != static_cast<uint32_t>(height) || | |
| textureDescriptor->size.depthOrArrayLayers != 1) { | |
| DAWN_GL_TRY(gl, DeleteTextures(1, &tex)); | |
| return DAWN_VALIDATION_ERROR( | |
| "EGLImage size (width: %u, height: %u, depth: 1) doesn't match descriptor size %s.", | |
| width, height, &textureDescriptor->size); | |
| } | |
| // TODO(dawn:803): Validate the OpenGL texture format from the EGLImage against the format | |
| // in the passed-in TextureDescriptor. | |
| auto result = AcquireRef(new Texture(this, textureDescriptor, tex, OwnsHandle::No)); | |
| result->SetIsSubresourceContentInitialized(descriptor->isInitialized, | |
| result->GetAllSubresources()); | |
| return result; | |
| } | |
| Ref<TextureBase> Device::CreateTextureWrappingGLTexture(const ExternalImageDescriptor* descriptor, | |
| GLuint texture) { | |
| Ref<TextureBase> result; | |
| if (ConsumedError(CreateTextureWrappingGLTextureImpl(descriptor, texture), &result, | |
| "calling %s.CreateTextureWrappingGLTexture(%s).", this, descriptor)) { | |
| return nullptr; | |
| } | |
| return result; | |
| } | |
| ResultOrError<Ref<TextureBase>> Device::CreateTextureWrappingGLTextureImpl( | |
| const ExternalImageDescriptor* descriptor, | |
| GLuint texture) { | |
| const OpenGLFunctions& gl = GetGL(); | |
| UnpackedPtr<TextureDescriptor> textureDescriptor; | |
| DAWN_TRY_ASSIGN(textureDescriptor, ValidateAndUnpack(FromAPI(descriptor->cTextureDescriptor))); | |
| DAWN_TRY(ValidateTextureDescriptor(this, textureDescriptor)); | |
| if (!HasFeature(Feature::ANGLETextureSharing)) { | |
| return DAWN_VALIDATION_ERROR("Device does not support ANGLE GL texture sharing."); | |
| } | |
| DAWN_TRY(ValidateTextureCanBeWrapped(textureDescriptor)); | |
| DAWN_GL_TRY(gl, BindTexture(GL_TEXTURE_2D, texture)); | |
| GLint width, height; | |
| DAWN_GL_TRY(gl, GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width)); | |
| DAWN_GL_TRY(gl, GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height)); | |
| if (textureDescriptor->size.width != static_cast<uint32_t>(width) || | |
| textureDescriptor->size.height != static_cast<uint32_t>(height) || | |
| textureDescriptor->size.depthOrArrayLayers != 1) { | |
| return DAWN_VALIDATION_ERROR( | |
| "GL texture size (width: %u, height: %u, depth: 1) doesn't match descriptor size %s.", | |
| width, height, &textureDescriptor->size); | |
| } | |
| auto result = AcquireRef(new Texture(this, textureDescriptor, texture, OwnsHandle::No)); | |
| result->SetIsSubresourceContentInitialized(descriptor->isInitialized, | |
| result->GetAllSubresources()); | |
| return result; | |
| } | |
| MaybeError Device::TickImpl() { | |
| DAWN_TRY(ToBackend(GetQueue())->SubmitFenceSync()); | |
| return {}; | |
| } | |
| MaybeError Device::CopyFromStagingToBufferImpl(BufferBase* source, | |
| uint64_t sourceOffset, | |
| BufferBase* destination, | |
| uint64_t destinationOffset, | |
| uint64_t size) { | |
| return DAWN_UNIMPLEMENTED_ERROR("Device unable to copy from staging buffer."); | |
| } | |
| MaybeError Device::CopyFromStagingToTextureImpl(const BufferBase* source, | |
| const TexelCopyBufferLayout& src, | |
| const TextureCopy& dst, | |
| const Extent3D& copySizePixels) { | |
| // If implemented, be sure to call SynchronizeTextureBeforeUse on the destination texture. | |
| return DAWN_UNIMPLEMENTED_ERROR("Device unable to copy from staging buffer to texture."); | |
| } | |
| void Device::DestroyImpl() { | |
| DAWN_ASSERT(GetState() == State::Disconnected); | |
| } | |
| uint32_t Device::GetOptimalBytesPerRowAlignment() const { | |
| return 1; | |
| } | |
| uint64_t Device::GetOptimalBufferToTextureCopyOffsetAlignment() const { | |
| return 1; | |
| } | |
| float Device::GetTimestampPeriodInNS() const { | |
| return 1.0f; | |
| } | |
| bool Device::MayRequireDuplicationOfIndirectParameters() const { | |
| return true; | |
| } | |
| bool Device::ShouldApplyIndexBufferOffsetToFirstIndex() const { | |
| return true; | |
| } | |
| const AHBFunctions* Device::GetOrLoadAHBFunctions() { | |
| #if DAWN_PLATFORM_IS(ANDROID) | |
| if (mAHBFunctions == nullptr) { | |
| mAHBFunctions = std::make_unique<AHBFunctions>(); | |
| } | |
| return mAHBFunctions.get(); | |
| #else | |
| DAWN_UNREACHABLE(); | |
| #endif // DAWN_PLATFORM_IS(ANDROID) | |
| } | |
| const OpenGLFunctions& Device::GetGL() const { | |
| mContext->MakeCurrent(); | |
| ToBackend(GetQueue())->OnGLUsed(); | |
| return mGL; | |
| } | |
| int Device::GetMaxTextureMaxAnisotropy() const { | |
| return mMaxTextureMaxAnisotropy; | |
| } | |
| const EGLFunctions& Device::GetEGL(bool makeCurrent) const { | |
| if (makeCurrent) { | |
| mContext->MakeCurrent(); | |
| ToBackend(GetQueue())->OnGLUsed(); | |
| } | |
| return ToBackend(GetPhysicalDevice())->GetDisplay()->egl; | |
| } | |
| EGLDisplay Device::GetEGLDisplay() const { | |
| return ToBackend(GetPhysicalDevice())->GetDisplay()->GetDisplay(); | |
| } | |
| ContextEGL* Device::GetContext() const { | |
| return mContext.get(); | |
| } | |
| } // namespace dawn::native::opengl |