| // Copyright 2019 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/d3d/D3DError.h" | |
| #include <iomanip> | |
| #include <sstream> | |
| #include <string> | |
| #include "dawn/common/windows_with_undefs.h" | |
| namespace dawn::native::d3d { | |
| const char* HRESULTAsString(HRESULT result) { | |
| // There's a lot of possible HRESULTS, but these ones are the ones specifically listed as | |
| // being returned from D3D11 and D3D12, in addition to fake codes used internally for testing. | |
| // https://docs.microsoft.com/en-us/windows/win32/direct3d12/d3d12-graphics-reference-returnvalues | |
| switch (result) { | |
| case S_OK: | |
| return "S_OK"; | |
| case S_FALSE: | |
| return "S_FALSE"; | |
| // Wait results that are not errors: | |
| case WAIT_ABANDONED: | |
| return "WAIT_ABAONDONED"; | |
| case WAIT_TIMEOUT: | |
| return "WAIT_TIMEOUT"; | |
| // Generic errors: | |
| case E_FAIL: | |
| return "E_FAIL"; | |
| case E_INVALIDARG: | |
| return "E_INVALIDARG"; | |
| case E_OUTOFMEMORY: | |
| return "E_OUTOFMEMORY"; | |
| case E_NOTIMPL: | |
| return "E_NOTIMPL"; | |
| // DXGI errors: | |
| case DXGI_ERROR_INVALID_CALL: | |
| return "DXGI_ERROR_INVALID_CALL"; | |
| case DXGI_ERROR_UNSUPPORTED: | |
| return "DXGI_ERROR_UNSUPPORTED"; | |
| case DXGI_ERROR_DEVICE_REMOVED: | |
| return "DXGI_ERROR_DEVICE_REMOVED"; | |
| case DXGI_ERROR_DEVICE_HUNG: | |
| return "DXGI_ERROR_DEVICE_HUNG"; | |
| case DXGI_ERROR_DEVICE_RESET: | |
| return "DXGI_ERROR_DEVICE_RESET"; | |
| case DXGI_ERROR_DRIVER_INTERNAL_ERROR: | |
| return "DXGI_ERROR_DRIVER_INTERNAL_ERROR"; | |
| case DXGI_ERROR_WAS_STILL_DRAWING: | |
| return "DXGI_ERROR_WAS_STILL_DRAWING"; | |
| // D3D11 errors: | |
| case D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS: | |
| return "D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS"; | |
| case D3D11_ERROR_FILE_NOT_FOUND: | |
| return "D3D11_ERROR_FILE_NOT_FOUND"; | |
| case D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS: | |
| return "D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS"; | |
| case D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD: | |
| return "D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD"; | |
| // D3D12 errors: | |
| case D3D12_ERROR_ADAPTER_NOT_FOUND: | |
| return "D3D12_ERROR_ADAPTER_NOT_FOUND"; | |
| case D3D12_ERROR_DRIVER_VERSION_MISMATCH: | |
| return "D3D12_ERROR_DRIVER_VERSION_MISMATCH"; | |
| // Fake errors used for testing: | |
| case E_FAKE_ERROR_FOR_TESTING: | |
| return "E_FAKE_ERROR_FOR_TESTING"; | |
| case E_FAKE_OUTOFMEMORY_ERROR_FOR_TESTING: | |
| return "E_FAKE_OUTOFMEMORY_ERROR_FOR_TESTING"; | |
| default: | |
| return "<Unknown HRESULT>"; | |
| } | |
| } | |
| MaybeError CheckHRESULTImpl(HRESULT result, const char* context) { | |
| if (DAWN_LIKELY(SUCCEEDED(result))) { | |
| return {}; | |
| } | |
| std::ostringstream messageStream; | |
| messageStream << context << " failed with " << HRESULTAsString(result) << " (0x" | |
| << std::uppercase << std::setfill('0') << std::setw(8) << std::hex << result | |
| << ")"; | |
| if (result == DXGI_ERROR_DEVICE_REMOVED) { | |
| return DAWN_DEVICE_LOST_ERROR(messageStream.str()); | |
| } else { | |
| return DAWN_INTERNAL_ERROR(messageStream.str()); | |
| } | |
| } | |
| MaybeError CheckOutOfMemoryHRESULTImpl(HRESULT result, const char* context) { | |
| if (result == E_OUTOFMEMORY || result == E_FAKE_OUTOFMEMORY_ERROR_FOR_TESTING) { | |
| return DAWN_OUT_OF_MEMORY_ERROR(context); | |
| } | |
| return CheckHRESULTImpl(result, context); | |
| } | |
| } // namespace dawn::native::d3d |