| // Copyright 2017 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/d3d12/SamplerD3D12.h" | |
| #include <algorithm> | |
| #include "dawn/native/d3d12/DeviceD3D12.h" | |
| #include "dawn/native/d3d12/UtilsD3D12.h" | |
| namespace dawn::native::d3d12 { | |
| namespace { | |
| D3D12_TEXTURE_ADDRESS_MODE AddressMode(wgpu::AddressMode mode) { | |
| switch (mode) { | |
| case wgpu::AddressMode::Repeat: | |
| return D3D12_TEXTURE_ADDRESS_MODE_WRAP; | |
| case wgpu::AddressMode::MirrorRepeat: | |
| return D3D12_TEXTURE_ADDRESS_MODE_MIRROR; | |
| case wgpu::AddressMode::ClampToEdge: | |
| return D3D12_TEXTURE_ADDRESS_MODE_CLAMP; | |
| case wgpu::AddressMode::Undefined: | |
| break; | |
| } | |
| DAWN_UNREACHABLE(); | |
| } | |
| } // namespace | |
| // static | |
| Ref<Sampler> Sampler::Create(Device* device, const SamplerDescriptor* descriptor) { | |
| return AcquireRef(new Sampler(device, descriptor)); | |
| } | |
| Sampler::Sampler(Device* device, const SamplerDescriptor* descriptor) | |
| : SamplerBase(device, descriptor) { | |
| D3D12_FILTER_TYPE minFilter; | |
| switch (descriptor->minFilter) { | |
| case wgpu::FilterMode::Nearest: | |
| minFilter = D3D12_FILTER_TYPE_POINT; | |
| break; | |
| case wgpu::FilterMode::Linear: | |
| minFilter = D3D12_FILTER_TYPE_LINEAR; | |
| break; | |
| case wgpu::FilterMode::Undefined: | |
| DAWN_UNREACHABLE(); | |
| } | |
| D3D12_FILTER_TYPE magFilter; | |
| switch (descriptor->magFilter) { | |
| case wgpu::FilterMode::Nearest: | |
| magFilter = D3D12_FILTER_TYPE_POINT; | |
| break; | |
| case wgpu::FilterMode::Linear: | |
| magFilter = D3D12_FILTER_TYPE_LINEAR; | |
| break; | |
| case wgpu::FilterMode::Undefined: | |
| DAWN_UNREACHABLE(); | |
| } | |
| D3D12_FILTER_TYPE mipmapFilter; | |
| switch (descriptor->mipmapFilter) { | |
| case wgpu::MipmapFilterMode::Nearest: | |
| mipmapFilter = D3D12_FILTER_TYPE_POINT; | |
| break; | |
| case wgpu::MipmapFilterMode::Linear: | |
| mipmapFilter = D3D12_FILTER_TYPE_LINEAR; | |
| break; | |
| case wgpu::MipmapFilterMode::Undefined: | |
| DAWN_UNREACHABLE(); | |
| } | |
| D3D12_FILTER_REDUCTION_TYPE reduction = descriptor->compare == wgpu::CompareFunction::Undefined | |
| ? D3D12_FILTER_REDUCTION_TYPE_STANDARD | |
| : D3D12_FILTER_REDUCTION_TYPE_COMPARISON; | |
| // https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_sampler_desc | |
| mSamplerDesc.MaxAnisotropy = std::min<uint16_t>(GetMaxAnisotropy(), 16u); | |
| if (mSamplerDesc.MaxAnisotropy > 1) { | |
| mSamplerDesc.Filter = D3D12_ENCODE_ANISOTROPIC_FILTER(reduction); | |
| } else { | |
| mSamplerDesc.Filter = | |
| D3D12_ENCODE_BASIC_FILTER(minFilter, magFilter, mipmapFilter, reduction); | |
| } | |
| mSamplerDesc.AddressU = AddressMode(descriptor->addressModeU); | |
| mSamplerDesc.AddressV = AddressMode(descriptor->addressModeV); | |
| mSamplerDesc.AddressW = AddressMode(descriptor->addressModeW); | |
| mSamplerDesc.MipLODBias = 0.f; | |
| if (descriptor->compare != wgpu::CompareFunction::Undefined) { | |
| mSamplerDesc.ComparisonFunc = ToD3D12ComparisonFunc(descriptor->compare); | |
| } else { | |
| // Still set the function so it's not garbage. | |
| mSamplerDesc.ComparisonFunc = D3D12_COMPARISON_FUNC_NEVER; | |
| } | |
| mSamplerDesc.MinLOD = descriptor->lodMinClamp; | |
| mSamplerDesc.MaxLOD = descriptor->lodMaxClamp; | |
| } | |
| const D3D12_SAMPLER_DESC& Sampler::GetSamplerDescriptor() const { | |
| return mSamplerDesc; | |
| } | |
| } // namespace dawn::native::d3d12 |