| // Copyright 2017 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/metal/ShaderModuleMTL.h" | |
| #include "dawn/common/MatchVariant.h" | |
| #include "dawn/native/Adapter.h" | |
| #include "dawn/native/BindGroupLayout.h" | |
| #include "dawn/native/CacheRequest.h" | |
| #include "dawn/native/Serializable.h" | |
| #include "dawn/native/TintUtils.h" | |
| #include "dawn/native/metal/BindGroupLayoutMTL.h" | |
| #include "dawn/native/metal/DeviceMTL.h" | |
| #include "dawn/native/metal/PipelineLayoutMTL.h" | |
| #include "dawn/native/metal/RenderPipelineMTL.h" | |
| #include "dawn/native/metal/UtilsMetal.h" | |
| #include "dawn/native/stream/BlobSource.h" | |
| #include "dawn/native/stream/ByteVectorSink.h" | |
| #include "dawn/native/utils/WGPUHelpers.h" | |
| #include "dawn/platform/DawnPlatform.h" | |
| #include "dawn/platform/metrics/HistogramMacros.h" | |
| #include "dawn/platform/tracing/TraceEvent.h" | |
| #include <tint/tint.h> | |
| #include <sstream> | |
| namespace dawn::native::metal { | |
| namespace { | |
| // The name to use when remapping entry points. | |
| constexpr char kRemappedEntryPointName[] = "dawn_entry_point"; | |
| using OptionalVertexPullingTransformConfig = std::optional<tint::VertexPullingConfig>; | |
| using SubstituteOverrideConfig = std::unordered_map<tint::OverrideId, double>; | |
| #define MSL_COMPILATION_REQUEST_MEMBERS(X) \ | |
| X(SingleShaderStage, stage) \ | |
| X(ShaderModuleBase::ShaderModuleHash, shaderModuleHash) \ | |
| X(CacheKey::UnsafeUnkeyedValue<ShaderModuleBase::ScopedUseTintProgram>, inputProgram) \ | |
| X(SubstituteOverrideConfig, substituteOverrideConfig) \ | |
| X(LimitsForCompilationRequest, limits) \ | |
| X(CacheKey::UnsafeUnkeyedValue<LimitsForCompilationRequest>, adapterSupportedLimits) \ | |
| X(uint32_t, maxSubgroupSize) \ | |
| X(std::string, entryPointName) \ | |
| X(bool, usesSubgroupMatrix) \ | |
| X(bool, disableSymbolRenaming) \ | |
| X(tint::msl::writer::Options, tintOptions) \ | |
| X(CacheKey::UnsafeUnkeyedValue<dawn::platform::Platform*>, platform) | |
| DAWN_MAKE_CACHE_REQUEST(MslCompilationRequest, MSL_COMPILATION_REQUEST_MEMBERS); | |
| #undef MSL_COMPILATION_REQUEST_MEMBERS | |
| using WorkgroupAllocations = std::vector<uint32_t>; | |
| #define MSL_COMPILATION_MEMBERS(X) \ | |
| X(std::string, msl) \ | |
| X(std::string, remappedEntryPointName) \ | |
| X(bool, needsStorageBufferLength) \ | |
| X(bool, hasInvariantAttribute) \ | |
| X(WorkgroupAllocations, workgroupAllocations) \ | |
| X(Extent3D, localWorkgroupSize) | |
| DAWN_SERIALIZABLE(struct, MslCompilation, MSL_COMPILATION_MEMBERS){}; | |
| #undef MSL_COMPILATION_MEMBERS | |
| } // namespace | |
| } // namespace dawn::native::metal | |
| namespace dawn::native::metal { | |
| // static | |
| ResultOrError<Ref<ShaderModule>> ShaderModule::Create( | |
| Device* device, | |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, | |
| const std::vector<tint::wgsl::Extension>& internalExtensions, | |
| ShaderModuleParseResult* parseResult, | |
| std::unique_ptr<OwnedCompilationMessages>* compilationMessages) { | |
| Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor, internalExtensions)); | |
| DAWN_TRY(module->Initialize(parseResult, compilationMessages)); | |
| return module; | |
| } | |
| ShaderModule::ShaderModule(Device* device, | |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, | |
| std::vector<tint::wgsl::Extension> internalExtensions) | |
| : ShaderModuleBase(device, descriptor, std::move(internalExtensions)) {} | |
| ShaderModule::~ShaderModule() = default; | |
| MaybeError ShaderModule::Initialize( | |
| ShaderModuleParseResult* parseResult, | |
| std::unique_ptr<OwnedCompilationMessages>* compilationMessages) { | |
| return InitializeBase(parseResult, compilationMessages); | |
| } | |
| namespace { | |
| tint::msl::writer::Bindings generateBindingInfo( | |
| SingleShaderStage stage, | |
| const PipelineLayout* layout, | |
| const BindingInfoArray& moduleBindingInfo, | |
| tint::msl::writer::ArrayLengthFromUniformOptions& arrayLengthFromUniform) { | |
| tint::msl::writer::Bindings bindings; | |
| for (BindGroupIndex group : layout->GetBindGroupLayoutsMask()) { | |
| const BindGroupLayout* bgl = ToBackend(layout->GetBindGroupLayout(group)); | |
| for (const auto& currentModuleBindingInfo : moduleBindingInfo[group]) { | |
| // We cannot use structured binding here because lambda expressions can only capture | |
| // variables, while structured binding doesn't introduce variables. | |
| const auto& binding = currentModuleBindingInfo.first; | |
| const auto& shaderBindingInfo = currentModuleBindingInfo.second; | |
| tint::BindingPoint srcBindingPoint{static_cast<uint32_t>(group), | |
| static_cast<uint32_t>(binding)}; | |
| BindingIndex bindingIndex = bgl->GetBindingIndex(binding); | |
| auto& bindingIndexInfo = layout->GetBindingIndexInfo(stage)[group]; | |
| uint32_t shaderIndex = bindingIndexInfo[bindingIndex]; | |
| tint::BindingPoint dstBindingPoint{0, shaderIndex}; | |
| MatchVariant( | |
| shaderBindingInfo.bindingInfo, | |
| [&](const BufferBindingInfo& bindingInfo) { | |
| switch (bindingInfo.type) { | |
| case wgpu::BufferBindingType::Uniform: | |
| bindings.uniform.emplace( | |
| srcBindingPoint, | |
| tint::msl::writer::binding::Uniform{dstBindingPoint.binding}); | |
| break; | |
| case kInternalStorageBufferBinding: | |
| case wgpu::BufferBindingType::Storage: | |
| case wgpu::BufferBindingType::ReadOnlyStorage: | |
| case kInternalReadOnlyStorageBufferBinding: | |
| bindings.storage.emplace( | |
| srcBindingPoint, | |
| tint::msl::writer::binding::Storage{dstBindingPoint.binding}); | |
| // Use the ShaderIndex as the indices for the buffer size lookups in | |
| // the array length uniform transform. This is used to compute the | |
| // size of variable length arrays in storage buffers. | |
| arrayLengthFromUniform.bindpoint_to_size_index.emplace( | |
| srcBindingPoint, dstBindingPoint.binding); | |
| break; | |
| case wgpu::BufferBindingType::BindingNotUsed: | |
| case wgpu::BufferBindingType::Undefined: | |
| DAWN_UNREACHABLE(); | |
| break; | |
| } | |
| }, | |
| [&](const SamplerBindingInfo& bindingInfo) { | |
| bindings.sampler.emplace(srcBindingPoint, tint::msl::writer::binding::Sampler{ | |
| dstBindingPoint.binding}); | |
| }, | |
| [&](const TextureBindingInfo& bindingInfo) { | |
| bindings.texture.emplace(srcBindingPoint, tint::msl::writer::binding::Texture{ | |
| dstBindingPoint.binding}); | |
| }, | |
| [&](const StorageTextureBindingInfo& bindingInfo) { | |
| bindings.storage_texture.emplace( | |
| srcBindingPoint, | |
| tint::msl::writer::binding::StorageTexture{dstBindingPoint.binding}); | |
| }, | |
| [&](const ExternalTextureBindingInfo& bindingInfo) { | |
| const auto& etBindingMap = bgl->GetExternalTextureBindingExpansionMap(); | |
| const auto& expansion = etBindingMap.find(binding); | |
| DAWN_ASSERT(expansion != etBindingMap.end()); | |
| const auto& bindingExpansion = expansion->second; | |
| tint::msl::writer::binding::BindingInfo plane0{ | |
| bindingIndexInfo[bgl->GetBindingIndex(bindingExpansion.plane0)]}; | |
| tint::msl::writer::binding::BindingInfo plane1{ | |
| bindingIndexInfo[bgl->GetBindingIndex(bindingExpansion.plane1)]}; | |
| tint::msl::writer::binding::BindingInfo metadata{ | |
| bindingIndexInfo[bgl->GetBindingIndex(bindingExpansion.params)]}; | |
| bindings.external_texture.emplace( | |
| srcBindingPoint, | |
| tint::msl::writer::binding::ExternalTexture{metadata, plane0, plane1}); | |
| }, | |
| [](const InputAttachmentBindingInfo&) { DAWN_UNREACHABLE(); }); | |
| } | |
| } | |
| return bindings; | |
| } | |
| ResultOrError<CacheResult<MslCompilation>> TranslateToMSL( | |
| DeviceBase* device, | |
| const ProgrammableStage& programmableStage, | |
| SingleShaderStage stage, | |
| const PipelineLayout* layout, | |
| ShaderModule::MetalFunctionData* out, | |
| uint32_t sampleMask, | |
| const RenderPipeline* renderPipeline, | |
| const BindingInfoArray& moduleBindingInfo) { | |
| std::ostringstream errorStream; | |
| errorStream << "Tint MSL failure:\n"; | |
| tint::msl::writer::ArrayLengthFromUniformOptions arrayLengthFromUniform; | |
| arrayLengthFromUniform.ubo_binding = kBufferLengthBufferSlot; | |
| tint::msl::writer::Bindings bindings = | |
| generateBindingInfo(stage, layout, moduleBindingInfo, arrayLengthFromUniform); | |
| OptionalVertexPullingTransformConfig vertexPullingTransformConfig; | |
| if (stage == SingleShaderStage::Vertex && | |
| device->IsToggleEnabled(Toggle::MetalEnableVertexPulling)) { | |
| vertexPullingTransformConfig = | |
| BuildVertexPullingTransformConfig(*renderPipeline, kPullingBufferBindingSet); | |
| for (VertexBufferSlot slot : renderPipeline->GetVertexBuffersUsed()) { | |
| uint32_t metalIndex = renderPipeline->GetMtlVertexBufferIndex(slot); | |
| // Tell Tint to map (kPullingBufferBindingSet, slot) to this MSL buffer index. | |
| tint::BindingPoint srcBindingPoint{static_cast<uint32_t>(kPullingBufferBindingSet), | |
| static_cast<uint8_t>(slot)}; | |
| tint::BindingPoint dstBindingPoint{0, metalIndex}; | |
| if (srcBindingPoint != dstBindingPoint) { | |
| bindings.storage.emplace( | |
| srcBindingPoint, tint::msl::writer::binding::Storage{dstBindingPoint.binding}); | |
| } | |
| // Use the ShaderIndex as the indices for the buffer size lookups in the array | |
| // length uniform transform. | |
| arrayLengthFromUniform.bindpoint_to_size_index.emplace(srcBindingPoint, | |
| dstBindingPoint.binding); | |
| } | |
| } | |
| std::unordered_map<uint32_t, uint32_t> pixelLocalAttachments; | |
| if (stage == SingleShaderStage::Fragment && layout->HasPixelLocalStorage()) { | |
| const AttachmentState* attachmentState = renderPipeline->GetAttachmentState(); | |
| const std::vector<wgpu::TextureFormat>& storageAttachmentSlots = | |
| attachmentState->GetStorageAttachmentSlots(); | |
| std::vector<ColorAttachmentIndex> storageAttachmentPacking = | |
| attachmentState->ComputeStorageAttachmentPackingInColorAttachments(); | |
| for (size_t i = 0; i < storageAttachmentSlots.size(); i++) { | |
| pixelLocalAttachments[i] = uint8_t(storageAttachmentPacking[i]); | |
| } | |
| } | |
| MslCompilationRequest req = {}; | |
| req.stage = stage; | |
| req.shaderModuleHash = programmableStage.module->GetHash(); | |
| req.inputProgram = programmableStage.module->UseTintProgram(); | |
| req.substituteOverrideConfig = BuildSubstituteOverridesTransformConfig(programmableStage); | |
| req.entryPointName = programmableStage.entryPoint.c_str(); | |
| req.disableSymbolRenaming = device->IsToggleEnabled(Toggle::DisableSymbolRenaming); | |
| req.usesSubgroupMatrix = programmableStage.metadata->usesSubgroupMatrix; | |
| req.platform = UnsafeUnkeyedValue(device->GetPlatform()); | |
| req.tintOptions.strip_all_names = !req.disableSymbolRenaming; | |
| req.tintOptions.remapped_entry_point_name = kRemappedEntryPointName; | |
| req.tintOptions.disable_robustness = !device->IsRobustnessEnabled(); | |
| req.tintOptions.buffer_size_ubo_index = kBufferLengthBufferSlot; | |
| req.tintOptions.fixed_sample_mask = sampleMask; | |
| req.tintOptions.disable_workgroup_init = false; | |
| req.tintOptions.disable_demote_to_helper = | |
| device->IsToggleEnabled(Toggle::DisableDemoteToHelper); | |
| req.tintOptions.emit_vertex_point_size = | |
| stage == SingleShaderStage::Vertex && | |
| renderPipeline->GetPrimitiveTopology() == wgpu::PrimitiveTopology::PointList; | |
| req.tintOptions.array_length_from_uniform = std::move(arrayLengthFromUniform); | |
| req.tintOptions.pixel_local_attachments = std::move(pixelLocalAttachments); | |
| req.tintOptions.bindings = std::move(bindings); | |
| req.tintOptions.disable_polyfill_integer_div_mod = | |
| device->IsToggleEnabled(Toggle::DisablePolyfillsOnIntegerDivisonAndModulo); | |
| req.tintOptions.vertex_pulling_config = std::move(vertexPullingTransformConfig); | |
| req.limits = LimitsForCompilationRequest::Create(device->GetLimits().v1); | |
| req.adapterSupportedLimits = | |
| LimitsForCompilationRequest::Create(device->GetAdapter()->GetLimits().v1); | |
| req.maxSubgroupSize = device->GetAdapter()->GetPhysicalDevice()->GetSubgroupMaxSize(); | |
| CacheResult<MslCompilation> mslCompilation; | |
| DAWN_TRY_LOAD_OR_RUN( | |
| mslCompilation, device, std::move(req), MslCompilation::FromBlob, | |
| [](MslCompilationRequest r) -> ResultOrError<MslCompilation> { | |
| TRACE_EVENT0(r.platform.UnsafeGetValue(), General, "tint::msl::writer::Generate"); | |
| // Requires Tint Program here right before actual using. | |
| auto inputProgram = r.inputProgram.UnsafeGetValue()->GetTintProgram(); | |
| const tint::Program* tintInputProgram = &(inputProgram->program); | |
| // Convert the AST program to an IR module. | |
| auto ir = tint::wgsl::reader::ProgramToLoweredIR(*tintInputProgram); | |
| DAWN_INVALID_IF(ir != tint::Success, "An error occurred while generating Tint IR\n%s", | |
| ir.Failure().reason); | |
| auto singleEntryPointResult = | |
| tint::core::ir::transform::SingleEntryPoint(ir.Get(), r.entryPointName); | |
| DAWN_INVALID_IF(singleEntryPointResult != tint::Success, | |
| "Pipeline single entry point (IR) failed:\n%s", | |
| singleEntryPointResult.Failure().reason); | |
| // this needs to run after SingleEntryPoint transform which removes unused | |
| // overrides for the current entry point. | |
| tint::core::ir::transform::SubstituteOverridesConfig cfg; | |
| cfg.map = std::move(r.substituteOverrideConfig); | |
| auto substituteOverridesResult = | |
| tint::core::ir::transform::SubstituteOverrides(ir.Get(), cfg); | |
| DAWN_INVALID_IF(substituteOverridesResult != tint::Success, | |
| "Pipeline override substitution (IR) failed:\n%s", | |
| substituteOverridesResult.Failure().reason); | |
| // Generate MSL. | |
| auto result = tint::msl::writer::Generate(ir.Get(), r.tintOptions); | |
| DAWN_INVALID_IF(result != tint::Success, "An error occurred while generating MSL:\n%s", | |
| result.Failure().reason); | |
| // Workgroup validation has to come after `Generate` because it may require | |
| // overrides to have been substituted. | |
| Extent3D localSize{0, 0, 0}; | |
| if (r.stage == SingleShaderStage::Compute) { | |
| // Validate workgroup size and workgroup storage size. | |
| DAWN_TRY_ASSIGN(localSize, | |
| ValidateComputeStageWorkgroupSize( | |
| result->workgroup_info.x, result->workgroup_info.y, | |
| result->workgroup_info.z, result->workgroup_info.storage_size, | |
| r.usesSubgroupMatrix, r.maxSubgroupSize, r.limits, | |
| r.adapterSupportedLimits.UnsafeGetValue())); | |
| } | |
| // Metal uses Clang to compile the shader as C++14. Disable everything in the -Wall | |
| // category. -Wunused-variable in particular comes up a lot in generated code, and | |
| // some (old?) Metal drivers accidentally treat it as a MTLLibraryErrorCompileError | |
| // instead of a warning. | |
| auto msl = std::move(result->msl); | |
| msl = R"( | |
| #ifdef __clang__ | |
| #pragma clang diagnostic ignored "-Wall" | |
| #endif | |
| )" + | |
| msl; | |
| auto workgroupAllocations = | |
| std::move(result->workgroup_info.allocations.at(kRemappedEntryPointName)); | |
| return MslCompilation{{ | |
| std::move(msl), | |
| std::move(kRemappedEntryPointName), | |
| result->needs_storage_buffer_sizes, | |
| result->has_invariant_attribute, | |
| std::move(workgroupAllocations), | |
| localSize, | |
| }}; | |
| }, | |
| "Metal.CompileShaderToMSL"); | |
| if (device->IsToggleEnabled(Toggle::DumpShaders)) { | |
| std::ostringstream dumpedMsg; | |
| dumpedMsg << "/* Dumped generated MSL */\n" << mslCompilation->msl; | |
| device->EmitLog(WGPULoggingType_Info, dumpedMsg.str().c_str()); | |
| } | |
| return mslCompilation; | |
| } | |
| } // namespace | |
| MaybeError ShaderModule::CreateFunction(SingleShaderStage stage, | |
| const ProgrammableStage& programmableStage, | |
| const PipelineLayout* layout, | |
| ShaderModule::MetalFunctionData* out, | |
| uint32_t sampleMask, | |
| const RenderPipeline* renderPipeline) { | |
| TRACE_EVENT1(GetDevice()->GetPlatform(), General, "metal::ShaderModule::CreateFunction", | |
| "label", utils::GetLabelForTrace(GetLabel())); | |
| DAWN_ASSERT(!IsError()); | |
| DAWN_ASSERT(out); | |
| const char* entryPointName = programmableStage.entryPoint.c_str(); | |
| // Vertex stages must specify a renderPipeline | |
| if (stage == SingleShaderStage::Vertex) { | |
| DAWN_ASSERT(renderPipeline != nullptr); | |
| } | |
| CacheResult<MslCompilation> mslCompilation; | |
| DAWN_TRY_ASSIGN(mslCompilation, | |
| TranslateToMSL(GetDevice(), programmableStage, stage, layout, out, sampleMask, | |
| renderPipeline, GetEntryPoint(entryPointName).bindings)); | |
| out->needsStorageBufferLength = mslCompilation->needsStorageBufferLength; | |
| out->workgroupAllocations = std::move(mslCompilation->workgroupAllocations); | |
| out->localWorkgroupSize = MTLSizeMake(mslCompilation->localWorkgroupSize.width, | |
| mslCompilation->localWorkgroupSize.height, | |
| mslCompilation->localWorkgroupSize.depthOrArrayLayers); | |
| NSRef<NSString> mslSource = | |
| AcquireNSRef([[NSString alloc] initWithUTF8String:mslCompilation->msl.c_str()]); | |
| NSRef<MTLCompileOptions> compileOptions = AcquireNSRef([[MTLCompileOptions alloc] init]); | |
| if (mslCompilation->hasInvariantAttribute) { | |
| (*compileOptions).preserveInvariance = true; | |
| } | |
| (*compileOptions).fastMathEnabled = !GetStrictMath().value_or(false); | |
| auto mtlDevice = ToBackend(GetDevice())->GetMTLDevice(); | |
| NSError* error = nullptr; | |
| NSPRef<id<MTLLibrary>> library; | |
| platform::metrics::DawnHistogramTimer timer(GetDevice()->GetPlatform()); | |
| { | |
| TRACE_EVENT0(GetDevice()->GetPlatform(), General, "MTLDevice::newLibraryWithSource"); | |
| library = AcquireNSPRef([mtlDevice newLibraryWithSource:mslSource.Get() | |
| options:compileOptions.Get() | |
| error:&error]); | |
| } | |
| if (error != nullptr) { | |
| DAWN_INVALID_IF(error.code != MTLLibraryErrorCompileWarning, | |
| "Unable to create library object: %s.", | |
| [error.localizedDescription UTF8String]); | |
| } | |
| DAWN_ASSERT(library != nil); | |
| timer.RecordMicroseconds("Metal.newLibraryWithSource.CacheMiss"); | |
| NSRef<NSString> name = AcquireNSRef( | |
| [[NSString alloc] initWithUTF8String:mslCompilation->remappedEntryPointName.c_str()]); | |
| { | |
| TRACE_EVENT0(GetDevice()->GetPlatform(), General, "MTLLibrary::newFunctionWithName"); | |
| out->function = AcquireNSPRef([*library newFunctionWithName:name.Get()]); | |
| // TODO(372181030): Remove this unnecessary check when we understand why the MTLFunction | |
| // might be nil here. | |
| if (out->function == nil) { | |
| std::string availableFunctions; | |
| for (NSString* fn : [*library functionNames]) { | |
| availableFunctions += "\n - \""; | |
| availableFunctions += [fn UTF8String]; | |
| } | |
| return DAWN_FORMAT_INTERNAL_ERROR( | |
| "ShaderModuleMTL: failed to get the MTLFunction \'%s\' from produced MSL " | |
| "shader below:\n\n%s\n\nAvailable functions are:%s", | |
| mslCompilation->remappedEntryPointName, mslCompilation->msl, availableFunctions); | |
| } | |
| } | |
| std::ostringstream labelStream; | |
| labelStream << GetLabel() << "::" << entryPointName; | |
| SetDebugName(GetDevice(), out->function.Get(), "Dawn_ShaderModule", labelStream.str()); | |
| GetDevice()->GetBlobCache()->EnsureStored(mslCompilation); | |
| if (GetDevice()->IsToggleEnabled(Toggle::MetalEnableVertexPulling) && | |
| GetEntryPoint(entryPointName).usedVertexInputs.any()) { | |
| out->needsStorageBufferLength = true; | |
| } | |
| return {}; | |
| } | |
| } // namespace dawn::native::metal |