| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #ifndef SRC_DAWN_NATIVE_D3D_PLATFORMFUNCTIONS_H_ | |
| #define SRC_DAWN_NATIVE_D3D_PLATFORMFUNCTIONS_H_ | |
| #include <d3dcompiler.h> | |
| #include <string> | |
| #include "dawn/common/DynamicLib.h" | |
| #include "dawn/native/Error.h" | |
| #include "dawn/native/d3d/d3d_platform.h" | |
| namespace dawn::native::d3d { | |
| // Loads the functions required from the platform dynamically so that we don't need to rely on | |
| // them being present in the system. For example linking against d3d12.lib would prevent | |
| // dawn_native from loading on Windows 7 system where d3d12.dll doesn't exist. | |
| class PlatformFunctions { | |
| public: | |
| PlatformFunctions(); | |
| virtual ~PlatformFunctions(); | |
| MaybeError LoadFunctions(); | |
| uint64_t GetWindowsBuildNumber() const; | |
| // Functions from dxgi.dll | |
| using PFN_DXGI_GET_DEBUG_INTERFACE1 = HRESULT(WINAPI*)(UINT Flags, | |
| REFIID riid, | |
| _COM_Outptr_ void** pDebug); | |
| PFN_DXGI_GET_DEBUG_INTERFACE1 dxgiGetDebugInterface1 = nullptr; | |
| using PFN_CREATE_DXGI_FACTORY2 = HRESULT(WINAPI*)(UINT Flags, | |
| REFIID riid, | |
| _COM_Outptr_ void** ppFactory); | |
| PFN_CREATE_DXGI_FACTORY2 createDxgiFactory2 = nullptr; | |
| // Functions from D3DCompiler_47.dll | |
| pD3DCompile d3dCompile = nullptr; | |
| pD3DDisassemble d3dDisassemble = nullptr; | |
| // Functions from kernelbase.dll | |
| using PFN_COMPARE_OBJECT_HANDLES = BOOL(WINAPI*)(HANDLE hFirstObjectHandle, | |
| HANDLE hSecondObjectHandle); | |
| PFN_COMPARE_OBJECT_HANDLES compareObjectHandles = nullptr; | |
| private: | |
| MaybeError LoadDXGI(); | |
| MaybeError LoadFXCompiler(); | |
| MaybeError LoadKernelBase(); | |
| void InitWindowsVersion(); | |
| DynamicLib mDXGILib; | |
| DynamicLib mFXCompilerLib; | |
| DynamicLib mKernelBaseLib; | |
| uint64_t mCurrentBuildNumber; | |
| }; | |
| } // namespace dawn::native::d3d | |
| #endif // SRC_DAWN_NATIVE_D3D_PLATFORMFUNCTIONS_H_ |