| // Copyright 2023 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/d3d/QueueD3D.h" | |
| #include <algorithm> | |
| #include <utility> | |
| #include "dawn/native/WaitAnySystemEvent.h" | |
| namespace dawn::native::d3d { | |
| Queue::~Queue() = default; | |
| ResultOrError<SystemEventReceiver> Queue::GetSystemEventReceiver() { | |
| SystemEventReceiver receiver; | |
| bool result = mAvailableEventReceivers.Use([&](auto receivers) -> auto { | |
| if (receivers->empty()) { | |
| return false; | |
| } | |
| receiver = std::move(receivers->back()); | |
| receivers->pop_back(); | |
| return true; | |
| }); | |
| if (!result) { | |
| HANDLE fenceEvent = | |
| ::CreateEvent(nullptr, /*bManualReset=*/true, /*bInitialState=*/false, nullptr); | |
| if (fenceEvent == nullptr) { | |
| return DAWN_INTERNAL_ERROR("CreateEvent failed"); | |
| } | |
| receiver = SystemEventReceiver(SystemHandle::Acquire(fenceEvent)); | |
| } | |
| return receiver; | |
| } | |
| MaybeError Queue::ReturnSystemEventReceivers(std::vector<SystemEventReceiver> receivers) { | |
| for (const auto& receiver : receivers) { | |
| if (!ResetEvent(receiver.GetPrimitive().Get())) { | |
| return DAWN_INTERNAL_ERROR("ResetEvent failed"); | |
| } | |
| } | |
| mAvailableEventReceivers.Use([&](auto availableEventReceivers) { | |
| size_t count = | |
| std::min(receivers.size(), kMaxEventReceivers - availableEventReceivers->size()); | |
| availableEventReceivers->insert(availableEventReceivers->end(), | |
| std::make_move_iterator(receivers.begin()), | |
| std::make_move_iterator(receivers.begin() + count)); | |
| }); | |
| return {}; | |
| } | |
| ResultOrError<bool> Queue::WaitForQueueSerial(ExecutionSerial serial, Nanoseconds timeout) { | |
| ExecutionSerial completedSerial = GetCompletedCommandSerial(); | |
| if (serial <= completedSerial) { | |
| return true; | |
| } | |
| auto receiver = mSystemEventReceivers->TakeOne(serial); | |
| if (!receiver) { | |
| DAWN_TRY_ASSIGN(receiver, GetSystemEventReceiver()); | |
| SetEventOnCompletion(serial, receiver->GetPrimitive().Get()); | |
| } | |
| bool ready = false; | |
| std::array<std::pair<const dawn::native::SystemEventReceiver&, bool*>, 1> events{ | |
| {{*receiver, &ready}}}; | |
| DAWN_ASSERT(serial <= GetLastSubmittedCommandSerial()); | |
| bool didComplete = WaitAnySystemEvent(events.begin(), events.end(), timeout); | |
| // Return the SystemEventReceiver to the pool of receivers so it can be re-waited in the | |
| // future. | |
| // The caller should call CheckPassedSerials() which will clear passed system events. | |
| mSystemEventReceivers->Enqueue(std::move(*receiver), serial); | |
| return didComplete; | |
| } | |
| MaybeError Queue::RecycleSystemEventReceivers(ExecutionSerial completedSerial) { | |
| std::vector<SystemEventReceiver> receivers; | |
| mSystemEventReceivers.Use([&](auto systemEventReceivers) { | |
| for (auto& receiver : systemEventReceivers->IterateUpTo(completedSerial)) { | |
| receivers.emplace_back(std::move(receiver)); | |
| } | |
| systemEventReceivers->ClearUpTo(completedSerial); | |
| }); | |
| DAWN_TRY(ReturnSystemEventReceivers(std::move(receivers))); | |
| return {}; | |
| } | |
| } // namespace dawn::native::d3d |