| // Copyright 2017 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/d3d12/DeviceD3D12.h" | |
| #include <algorithm> | |
| #include <limits> | |
| #include <sstream> | |
| #include <utility> | |
| #include "dawn/common/GPUInfo.h" | |
| #include "dawn/native/ChainUtils.h" | |
| #include "dawn/native/D3D12Backend.h" | |
| #include "dawn/native/DynamicUploader.h" | |
| #include "dawn/native/Instance.h" | |
| #include "dawn/native/d3d/D3DError.h" | |
| #include "dawn/native/d3d/KeyedMutex.h" | |
| #include "dawn/native/d3d12/BackendD3D12.h" | |
| #include "dawn/native/d3d12/BindGroupD3D12.h" | |
| #include "dawn/native/d3d12/BindGroupLayoutD3D12.h" | |
| #include "dawn/native/d3d12/CommandBufferD3D12.h" | |
| #include "dawn/native/d3d12/ComputePipelineD3D12.h" | |
| #include "dawn/native/d3d12/PhysicalDeviceD3D12.h" | |
| #include "dawn/native/d3d12/PipelineLayoutD3D12.h" | |
| #include "dawn/native/d3d12/PlatformFunctionsD3D12.h" | |
| #include "dawn/native/d3d12/QuerySetD3D12.h" | |
| #include "dawn/native/d3d12/QueueD3D12.h" | |
| #include "dawn/native/d3d12/RenderPipelineD3D12.h" | |
| #include "dawn/native/d3d12/ResidencyManagerD3D12.h" | |
| #include "dawn/native/d3d12/SamplerD3D12.h" | |
| #include "dawn/native/d3d12/SamplerHeapCacheD3D12.h" | |
| #include "dawn/native/d3d12/ShaderModuleD3D12.h" | |
| #include "dawn/native/d3d12/ShaderVisibleDescriptorAllocatorD3D12.h" | |
| #include "dawn/native/d3d12/SharedBufferMemoryD3D12.h" | |
| #include "dawn/native/d3d12/SharedFenceD3D12.h" | |
| #include "dawn/native/d3d12/SharedTextureMemoryD3D12.h" | |
| #include "dawn/native/d3d12/StagingDescriptorAllocatorD3D12.h" | |
| #include "dawn/native/d3d12/SwapChainD3D12.h" | |
| #include "dawn/native/d3d12/UtilsD3D12.h" | |
| #include "dawn/platform/DawnPlatform.h" | |
| #include "dawn/platform/tracing/TraceEvent.h" | |
| namespace dawn::native::d3d12 { | |
| namespace { | |
| // TODO(dawn:155): Figure out these values. | |
| static constexpr uint16_t kShaderVisibleDescriptorHeapSize = 1024; | |
| static constexpr uint8_t kAttachmentDescriptorHeapSize = 64; | |
| // Value may change in the future to better accommodate large clears. | |
| static constexpr uint64_t kZeroBufferSize = 1024 * 1024 * 4; // 4 Mb | |
| static constexpr uint64_t kMaxDebugMessagesToPrint = 5; | |
| } // namespace | |
| // static | |
| ResultOrError<Ref<Device>> Device::Create(AdapterBase* adapter, | |
| const UnpackedPtr<DeviceDescriptor>& descriptor, | |
| const TogglesState& deviceToggles, | |
| Ref<DeviceBase::DeviceLostEvent>&& lostEvent) { | |
| Ref<Device> device = | |
| AcquireRef(new Device(adapter, descriptor, deviceToggles, std::move(lostEvent))); | |
| DAWN_TRY(device->Initialize(descriptor)); | |
| return device; | |
| } | |
| MaybeError Device::Initialize(const UnpackedPtr<DeviceDescriptor>& descriptor) { | |
| mD3d12Device = ToBackend(GetPhysicalDevice())->GetDevice(); | |
| // Querying for the ID3D12DebugDevice interface will tell us whether the debug layer | |
| // is enabled. The debug layer can be enabled internally via command line flags or externally | |
| // via dxcpl.exe or d3dconfig.exe. | |
| ComPtr<ID3D12DebugDevice> d3d12DebugDevice; | |
| mIsDebugLayerEnabled = SUCCEEDED(mD3d12Device.As(&d3d12DebugDevice)); | |
| DAWN_ASSERT(mD3d12Device != nullptr); | |
| Ref<Queue> queue; | |
| DAWN_TRY_ASSIGN(queue, Queue::Create(this, &descriptor->defaultQueue)); | |
| if ((HasFeature(Feature::TimestampQuery) || | |
| HasFeature(Feature::ChromiumExperimentalTimestampQueryInsidePasses)) && | |
| !IsToggleEnabled(Toggle::DisableTimestampQueryConversion)) { | |
| // Get GPU timestamp counter frequency (in ticks/second). This fails if the specified | |
| // command queue doesn't support timestamps. D3D12_COMMAND_LIST_TYPE_DIRECT queues | |
| // always support timestamps except where there are bugs in Windows container and vGPU | |
| // implementations. | |
| uint64_t frequency; | |
| DAWN_TRY(CheckHRESULT(queue->GetCommandQueue()->GetTimestampFrequency(&frequency), | |
| "D3D12 get timestamp frequency")); | |
| // Calculate the period in nanoseconds by the frequency. | |
| mTimestampPeriod = static_cast<float>(1e9) / frequency; | |
| } | |
| // Initialize backend services | |
| // Zero sized allocator is never requested and does not need to exist. | |
| for (uint32_t countIndex = 0; countIndex < kNumViewDescriptorAllocators; countIndex++) { | |
| mViewAllocators[countIndex + 1] = | |
| std::make_unique<MutexProtected<StagingDescriptorAllocator>>( | |
| this, 1u << countIndex, kShaderVisibleDescriptorHeapSize, | |
| D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); | |
| } | |
| for (uint32_t countIndex = 0; countIndex < kNumSamplerDescriptorAllocators; countIndex++) { | |
| mSamplerAllocators[countIndex + 1] = | |
| std::make_unique<MutexProtected<StagingDescriptorAllocator>>( | |
| this, 1u << countIndex, kShaderVisibleDescriptorHeapSize, | |
| D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER); | |
| } | |
| mRenderTargetViewAllocator = std::make_unique<MutexProtected<StagingDescriptorAllocator>>( | |
| this, 1, kAttachmentDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_RTV); | |
| mDepthStencilViewAllocator = std::make_unique<MutexProtected<StagingDescriptorAllocator>>( | |
| this, 1, kAttachmentDescriptorHeapSize, D3D12_DESCRIPTOR_HEAP_TYPE_DSV); | |
| mSamplerHeapCache = std::make_unique<SamplerHeapCache>(this); | |
| mResidencyManager = std::make_unique<MutexProtected<ResidencyManager>>(this); | |
| mResourceAllocatorManager = std::make_unique<MutexProtected<ResourceAllocatorManager>>(this); | |
| // ShaderVisibleDescriptorAllocators use the ResidencyManager and must be initialized after. | |
| DAWN_TRY_ASSIGN( | |
| mSamplerShaderVisibleDescriptorAllocator, | |
| ShaderVisibleDescriptorAllocator::Create(this, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER)); | |
| DAWN_TRY_ASSIGN( | |
| mViewShaderVisibleDescriptorAllocator, | |
| ShaderVisibleDescriptorAllocator::Create(this, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV)); | |
| // Initialize indirect commands | |
| D3D12_INDIRECT_ARGUMENT_DESC argumentDesc = {}; | |
| argumentDesc.Type = D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH; | |
| D3D12_COMMAND_SIGNATURE_DESC programDesc = {}; | |
| programDesc.ByteStride = 3 * sizeof(uint32_t); | |
| programDesc.NumArgumentDescs = 1; | |
| programDesc.pArgumentDescs = &argumentDesc; | |
| GetD3D12Device()->CreateCommandSignature(&programDesc, nullptr, | |
| IID_PPV_ARGS(&mDispatchIndirectSignature)); | |
| argumentDesc.Type = D3D12_INDIRECT_ARGUMENT_TYPE_DRAW; | |
| programDesc.ByteStride = 4 * sizeof(uint32_t); | |
| GetD3D12Device()->CreateCommandSignature(&programDesc, nullptr, | |
| IID_PPV_ARGS(&mDrawIndirectSignature)); | |
| argumentDesc.Type = D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED; | |
| programDesc.ByteStride = 5 * sizeof(uint32_t); | |
| GetD3D12Device()->CreateCommandSignature(&programDesc, nullptr, | |
| IID_PPV_ARGS(&mDrawIndexedIndirectSignature)); | |
| DAWN_TRY(DeviceBase::Initialize(std::move(queue))); | |
| // Ensure DXC if use_dxc toggle is set. | |
| DAWN_TRY(EnsureDXCIfRequired()); | |
| // Set up shader profile for DXC. | |
| if (IsToggleEnabled(Toggle::UseDXC)) { | |
| uint32_t appliedShaderModel = | |
| ToBackend(GetPhysicalDevice())->GetAppliedShaderModelUnderToggles(GetTogglesState()); | |
| uint32_t shaderModelMajor = appliedShaderModel / 10; | |
| uint32_t shaderModelMinor = appliedShaderModel % 10; | |
| // Profiles are always <stage>s_<minor>_<major> so we build the s_<minor>_major and add | |
| // it to each of the stage's suffix. | |
| std::wstring profileSuffix = L"s_M_n"; | |
| profileSuffix[2] = wchar_t('0' + shaderModelMajor); | |
| profileSuffix[4] = wchar_t('0' + shaderModelMinor); | |
| mDxcShaderProfiles[SingleShaderStage::Vertex] = L"v" + profileSuffix; | |
| mDxcShaderProfiles[SingleShaderStage::Fragment] = L"p" + profileSuffix; | |
| mDxcShaderProfiles[SingleShaderStage::Compute] = L"c" + profileSuffix; | |
| } | |
| DAWN_TRY(CreateZeroBuffer()); | |
| SetLabelImpl(); | |
| return {}; | |
| } | |
| Device::Device(AdapterBase* adapter, | |
| const UnpackedPtr<DeviceDescriptor>& descriptor, | |
| const TogglesState& deviceToggles, | |
| Ref<DeviceBase::DeviceLostEvent>&& lostEvent) | |
| : Base(adapter, descriptor, deviceToggles, std::move(lostEvent)) {} | |
| Device::~Device() = default; | |
| ID3D12Device* Device::GetD3D12Device() const { | |
| return mD3d12Device.Get(); | |
| } | |
| ResultOrError<ComPtr<ID3D11On12Device>> Device::GetOrCreateD3D11on12Device() { | |
| if (mD3d11On12Device == nullptr) { | |
| ComPtr<ID3D11Device> d3d11Device; | |
| D3D_FEATURE_LEVEL d3dFeatureLevel; | |
| IUnknown* const iUnknownQueue = ToBackend(GetQueue())->GetCommandQueue(); | |
| DAWN_TRY(CheckHRESULT( | |
| GetFunctions()->d3d11on12CreateDevice(mD3d12Device.Get(), 0, nullptr, 0, &iUnknownQueue, | |
| 1, 1, &d3d11Device, nullptr, &d3dFeatureLevel), | |
| "D3D11on12CreateDevice")); | |
| ComPtr<ID3D11On12Device> d3d11on12Device; | |
| d3d11Device.As(&d3d11on12Device); | |
| DAWN_ASSERT(d3d11on12Device); | |
| mD3d11On12Device = std::move(d3d11on12Device); | |
| } | |
| return mD3d11On12Device; | |
| } | |
| void Device::Flush11On12DeviceToAvoidLeaks() { | |
| DAWN_ASSERT(mD3d11On12Device); | |
| ComPtr<ID3D11Device> d3d11Device; | |
| mD3d11On12Device.As(&d3d11Device); | |
| DAWN_ASSERT(d3d11Device); | |
| ComPtr<ID3D11DeviceContext> d3d11DeviceContext; | |
| d3d11Device->GetImmediateContext(&d3d11DeviceContext); | |
| DAWN_ASSERT(d3d11DeviceContext); | |
| // 11on12 has a bug where D3D12 resources used only for keyed shared mutexes are not released | |
| // until work is submitted to the device context and flushed. The most minimal work we can get | |
| // away with is issuing a TiledResourceBarrier. | |
| ComPtr<ID3D11DeviceContext2> d3d11DeviceContext2; | |
| d3d11DeviceContext.As(&d3d11DeviceContext2); | |
| DAWN_ASSERT(d3d11DeviceContext2); | |
| d3d11DeviceContext2->TiledResourceBarrier(nullptr, nullptr); | |
| d3d11DeviceContext2->Flush(); | |
| } | |
| ComPtr<ID3D12CommandSignature> Device::GetDispatchIndirectSignature() const { | |
| return mDispatchIndirectSignature; | |
| } | |
| ComPtr<ID3D12CommandSignature> Device::GetDrawIndirectSignature() const { | |
| return mDrawIndirectSignature; | |
| } | |
| ComPtr<ID3D12CommandSignature> Device::GetDrawIndexedIndirectSignature() const { | |
| return mDrawIndexedIndirectSignature; | |
| } | |
| // Ensure DXC if use_dxc toggles are set and validated. | |
| MaybeError Device::EnsureDXCIfRequired() { | |
| if (IsToggleEnabled(Toggle::UseDXC)) { | |
| DAWN_ASSERT(ToBackend(GetPhysicalDevice())->GetBackend()->IsDXCAvailable()); | |
| DAWN_TRY(ToBackend(GetPhysicalDevice())->GetBackend()->EnsureDxcCompiler()); | |
| DAWN_TRY(ToBackend(GetPhysicalDevice())->GetBackend()->EnsureDxcLibrary()); | |
| DAWN_TRY(ToBackend(GetPhysicalDevice())->GetBackend()->EnsureDxcValidator()); | |
| } | |
| return {}; | |
| } | |
| const PlatformFunctions* Device::GetFunctions() const { | |
| return ToBackend(GetPhysicalDevice())->GetBackend()->GetFunctions(); | |
| } | |
| MutexProtected<ResidencyManager>& Device::GetResidencyManager() const { | |
| return *mResidencyManager; | |
| } | |
| MaybeError Device::CreateZeroBuffer() { | |
| BufferDescriptor zeroBufferDescriptor; | |
| zeroBufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst; | |
| zeroBufferDescriptor.size = kZeroBufferSize; | |
| zeroBufferDescriptor.label = "ZeroBuffer_Internal"; | |
| DAWN_TRY_ASSIGN(mZeroBuffer, Buffer::Create(this, Unpack(&zeroBufferDescriptor))); | |
| CommandRecordingContext* commandContext = | |
| ToBackend(GetQueue())->GetPendingCommandContext(QueueBase::SubmitMode::Passive); | |
| return GetDynamicUploader()->WithUploadReservation( | |
| kZeroBufferSize, kCopyBufferToBufferOffsetAlignment, | |
| [&](UploadReservation reservation) -> MaybeError { | |
| memset(reservation.mappedPointer, 0u, kZeroBufferSize); | |
| CopyFromStagingToBufferHelper(commandContext, reservation.buffer.Get(), | |
| reservation.offsetInBuffer, mZeroBuffer.Get(), 0, | |
| kZeroBufferSize); | |
| mZeroBuffer->SetInitialized(true); | |
| return {}; | |
| }); | |
| } | |
| MaybeError Device::ClearBufferToZero(CommandRecordingContext* commandContext, | |
| BufferBase* destination, | |
| uint64_t offset, | |
| uint64_t size) { | |
| Buffer* dstBuffer = ToBackend(destination); | |
| // Necessary to ensure residency of the zero buffer. | |
| mZeroBuffer->TrackUsageAndTransitionNow(commandContext, wgpu::BufferUsage::CopySrc); | |
| dstBuffer->TrackUsageAndTransitionNow(commandContext, wgpu::BufferUsage::CopyDst); | |
| while (size > 0) { | |
| uint64_t copySize = std::min(kZeroBufferSize, size); | |
| commandContext->GetCommandList()->CopyBufferRegion( | |
| dstBuffer->GetD3D12Resource(), offset, mZeroBuffer->GetD3D12Resource(), 0, copySize); | |
| offset += copySize; | |
| size -= copySize; | |
| } | |
| return {}; | |
| } | |
| MaybeError Device::TickImpl() { | |
| // Perform cleanup operations to free unused objects | |
| ExecutionSerial completedSerial = GetQueue()->GetCompletedCommandSerial(); | |
| (*mResourceAllocatorManager)->Tick(completedSerial); | |
| (*mViewShaderVisibleDescriptorAllocator)->Tick(completedSerial); | |
| (*mSamplerShaderVisibleDescriptorAllocator)->Tick(completedSerial); | |
| (*mRenderTargetViewAllocator)->Tick(completedSerial); | |
| (*mDepthStencilViewAllocator)->Tick(completedSerial); | |
| mUsedComObjectRefs->ClearUpTo(completedSerial); | |
| DAWN_TRY(ToBackend(GetQueue())->SubmitPendingCommands()); | |
| DAWN_TRY(CheckDebugLayerAndGenerateErrors()); | |
| return {}; | |
| } | |
| void Device::ReferenceUntilUnused(ComPtr<IUnknown> object) { | |
| mUsedComObjectRefs->Enqueue(std::move(object), GetQueue()->GetPendingCommandSerial()); | |
| } | |
| ResultOrError<Ref<BindGroupBase>> Device::CreateBindGroupImpl( | |
| const BindGroupDescriptor* descriptor) { | |
| return BindGroup::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<BindGroupLayoutInternalBase>> Device::CreateBindGroupLayoutImpl( | |
| const BindGroupLayoutDescriptor* descriptor) { | |
| return BindGroupLayout::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<BufferBase>> Device::CreateBufferImpl( | |
| const UnpackedPtr<BufferDescriptor>& descriptor) { | |
| return Buffer::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<CommandBufferBase>> Device::CreateCommandBuffer( | |
| CommandEncoder* encoder, | |
| const CommandBufferDescriptor* descriptor) { | |
| return CommandBuffer::Create(encoder, descriptor); | |
| } | |
| Ref<ComputePipelineBase> Device::CreateUninitializedComputePipelineImpl( | |
| const UnpackedPtr<ComputePipelineDescriptor>& descriptor) { | |
| return ComputePipeline::CreateUninitialized(this, descriptor); | |
| } | |
| ResultOrError<Ref<PipelineLayoutBase>> Device::CreatePipelineLayoutImpl( | |
| const UnpackedPtr<PipelineLayoutDescriptor>& descriptor) { | |
| return PipelineLayout::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<QuerySetBase>> Device::CreateQuerySetImpl(const QuerySetDescriptor* descriptor) { | |
| return QuerySet::Create(this, descriptor); | |
| } | |
| Ref<RenderPipelineBase> Device::CreateUninitializedRenderPipelineImpl( | |
| const UnpackedPtr<RenderPipelineDescriptor>& descriptor) { | |
| return RenderPipeline::CreateUninitialized(this, descriptor); | |
| } | |
| ResultOrError<Ref<SamplerBase>> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) { | |
| return Sampler::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<ShaderModuleBase>> Device::CreateShaderModuleImpl( | |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, | |
| const std::vector<tint::wgsl::Extension>& internalExtensions, | |
| ShaderModuleParseResult* parseResult, | |
| std::unique_ptr<OwnedCompilationMessages>* compilationMessages) { | |
| return ShaderModule::Create(this, descriptor, internalExtensions, parseResult, | |
| compilationMessages); | |
| } | |
| ResultOrError<Ref<SwapChainBase>> Device::CreateSwapChainImpl(Surface* surface, | |
| SwapChainBase* previousSwapChain, | |
| const SurfaceConfiguration* config) { | |
| return SwapChain::Create(this, surface, previousSwapChain, config); | |
| } | |
| ResultOrError<Ref<TextureBase>> Device::CreateTextureImpl( | |
| const UnpackedPtr<TextureDescriptor>& descriptor) { | |
| return Texture::Create(this, descriptor); | |
| } | |
| ResultOrError<Ref<TextureViewBase>> Device::CreateTextureViewImpl( | |
| TextureBase* texture, | |
| const UnpackedPtr<TextureViewDescriptor>& descriptor) { | |
| return TextureView::Create(texture, descriptor); | |
| } | |
| void Device::InitializeComputePipelineAsyncImpl(Ref<CreateComputePipelineAsyncEvent> event) { | |
| event->InitializeAsync(); | |
| } | |
| void Device::InitializeRenderPipelineAsyncImpl(Ref<CreateRenderPipelineAsyncEvent> event) { | |
| event->InitializeAsync(); | |
| } | |
| ResultOrError<Ref<SharedBufferMemoryBase>> Device::ImportSharedBufferMemoryImpl( | |
| const SharedBufferMemoryDescriptor* descriptor) { | |
| UnpackedPtr<SharedBufferMemoryDescriptor> unpacked; | |
| DAWN_TRY_ASSIGN(unpacked, ValidateAndUnpack(descriptor)); | |
| wgpu::SType type; | |
| DAWN_TRY_ASSIGN( | |
| type, (unpacked.ValidateBranches<Branch<SharedBufferMemoryD3D12ResourceDescriptor>>())); | |
| switch (type) { | |
| case wgpu::SType::SharedBufferMemoryD3D12ResourceDescriptor: | |
| DAWN_INVALID_IF(!HasFeature(Feature::SharedBufferMemoryD3D12Resource), | |
| "%s is not enabled.", | |
| wgpu::FeatureName::SharedBufferMemoryD3D12Resource); | |
| return SharedBufferMemory::Create( | |
| this, descriptor->label, unpacked.Get<SharedBufferMemoryD3D12ResourceDescriptor>()); | |
| default: | |
| DAWN_UNREACHABLE(); | |
| } | |
| } | |
| ResultOrError<Ref<SharedTextureMemoryBase>> Device::ImportSharedTextureMemoryImpl( | |
| const SharedTextureMemoryDescriptor* descriptor) { | |
| UnpackedPtr<SharedTextureMemoryDescriptor> unpacked; | |
| DAWN_TRY_ASSIGN(unpacked, ValidateAndUnpack(descriptor)); | |
| wgpu::SType type; | |
| DAWN_TRY_ASSIGN( | |
| type, (unpacked.ValidateBranches<Branch<SharedTextureMemoryDXGISharedHandleDescriptor>>())); | |
| switch (type) { | |
| case wgpu::SType::SharedTextureMemoryDXGISharedHandleDescriptor: | |
| DAWN_INVALID_IF(!HasFeature(Feature::SharedTextureMemoryDXGISharedHandle), | |
| "%s is not enabled.", | |
| wgpu::FeatureName::SharedTextureMemoryDXGISharedHandle); | |
| return SharedTextureMemory::Create( | |
| this, descriptor->label, | |
| unpacked.Get<SharedTextureMemoryDXGISharedHandleDescriptor>()); | |
| default: | |
| DAWN_UNREACHABLE(); | |
| } | |
| } | |
| ResultOrError<Ref<SharedFenceBase>> Device::ImportSharedFenceImpl( | |
| const SharedFenceDescriptor* descriptor) { | |
| UnpackedPtr<SharedFenceDescriptor> unpacked; | |
| DAWN_TRY_ASSIGN(unpacked, ValidateAndUnpack(descriptor)); | |
| wgpu::SType type; | |
| DAWN_TRY_ASSIGN(type, | |
| (unpacked.ValidateBranches<Branch<SharedFenceDXGISharedHandleDescriptor>>())); | |
| switch (type) { | |
| case wgpu::SType::SharedFenceDXGISharedHandleDescriptor: | |
| DAWN_INVALID_IF(!HasFeature(Feature::SharedFenceDXGISharedHandle), "%s is not enabled.", | |
| wgpu::FeatureName::SharedFenceDXGISharedHandle); | |
| return SharedFence::Create(this, descriptor->label, | |
| unpacked.Get<SharedFenceDXGISharedHandleDescriptor>()); | |
| default: | |
| DAWN_UNREACHABLE(); | |
| } | |
| } | |
| MaybeError Device::CopyFromStagingToBufferImpl(BufferBase* source, | |
| uint64_t sourceOffset, | |
| BufferBase* destination, | |
| uint64_t destinationOffset, | |
| uint64_t size) { | |
| CommandRecordingContext* commandRecordingContext = | |
| ToBackend(GetQueue())->GetPendingCommandContext(QueueBase::SubmitMode::Passive); | |
| Buffer* dstBuffer = ToBackend(destination); | |
| DAWN_TRY(dstBuffer->SynchronizeBufferBeforeUseOnGPU()); | |
| [[maybe_unused]] bool cleared; | |
| DAWN_TRY_ASSIGN(cleared, dstBuffer->EnsureDataInitializedAsDestination( | |
| commandRecordingContext, destinationOffset, size)); | |
| CopyFromStagingToBufferHelper(commandRecordingContext, source, sourceOffset, destination, | |
| destinationOffset, size); | |
| return {}; | |
| } | |
| void Device::CopyFromStagingToBufferHelper(CommandRecordingContext* commandContext, | |
| BufferBase* source, | |
| uint64_t sourceOffset, | |
| BufferBase* destination, | |
| uint64_t destinationOffset, | |
| uint64_t size) { | |
| DAWN_ASSERT(commandContext != nullptr); | |
| Buffer* dstBuffer = ToBackend(destination); | |
| Buffer* srcBuffer = ToBackend(source); | |
| dstBuffer->TrackUsageAndTransitionNow(commandContext, wgpu::BufferUsage::CopyDst); | |
| commandContext->GetCommandList()->CopyBufferRegion( | |
| dstBuffer->GetD3D12Resource(), destinationOffset, srcBuffer->GetD3D12Resource(), | |
| sourceOffset, size); | |
| } | |
| MaybeError Device::CopyFromStagingToTextureImpl(const BufferBase* source, | |
| const TexelCopyBufferLayout& src, | |
| const TextureCopy& dst, | |
| const Extent3D& copySizePixels) { | |
| CommandRecordingContext* commandContext = | |
| ToBackend(GetQueue())->GetPendingCommandContext(QueueBase::SubmitMode::Passive); | |
| Texture* texture = ToBackend(dst.texture.Get()); | |
| DAWN_TRY(texture->SynchronizeTextureBeforeUse(commandContext)); | |
| SubresourceRange range = GetSubresourcesAffectedByCopy(dst, copySizePixels); | |
| if (IsCompleteSubresourceCopiedTo(texture, copySizePixels, dst.mipLevel, dst.aspect)) { | |
| texture->SetIsSubresourceContentInitialized(true, range); | |
| } else { | |
| DAWN_TRY(texture->EnsureSubresourceContentInitialized(commandContext, range)); | |
| } | |
| texture->TrackUsageAndTransitionNow(commandContext, wgpu::TextureUsage::CopyDst, range); | |
| RecordBufferTextureCopyWithBufferHandle(BufferTextureCopyDirection::B2T, | |
| commandContext->GetCommandList(), | |
| ToBackend(source)->GetD3D12Resource(), src.offset, | |
| src.bytesPerRow, src.rowsPerImage, dst, copySizePixels); | |
| return {}; | |
| } | |
| uint32_t Device::GetResourceHeapTier() const { | |
| return IsToggleEnabled(Toggle::UseD3D12ResourceHeapTier2) ? 2u : 1u; | |
| } | |
| void Device::DeallocateMemory(ResourceHeapAllocation& allocation) { | |
| (*mResourceAllocatorManager)->DeallocateMemory(allocation); | |
| } | |
| ResultOrError<ResourceHeapAllocation> Device::AllocateMemory( | |
| ResourceHeapKind resourceHeapKind, | |
| const D3D12_RESOURCE_DESC& resourceDescriptor, | |
| D3D12_RESOURCE_STATES initialUsage, | |
| uint32_t formatBytesPerBlock, | |
| bool forceAllocateAsCommittedResource) { | |
| // formatBytesPerBlock is needed only for color non-compressed formats for a workaround. | |
| return (*mResourceAllocatorManager) | |
| ->AllocateMemory(resourceHeapKind, resourceDescriptor, initialUsage, formatBytesPerBlock, | |
| forceAllocateAsCommittedResource); | |
| } | |
| MaybeError Device::ImportSharedHandleResource(HANDLE handle, | |
| bool useKeyedMutex, | |
| ComPtr<ID3D12Resource>& d3d12Resource, | |
| Ref<d3d::KeyedMutex>& keyedMutex) { | |
| DAWN_TRY(CheckHRESULT(GetD3D12Device()->OpenSharedHandle(handle, IID_PPV_ARGS(&d3d12Resource)), | |
| "D3D12 opening shared handle")); | |
| if (useKeyedMutex) { | |
| ComPtr<ID3D11On12Device> d3d11on12Device; | |
| DAWN_TRY_ASSIGN(d3d11on12Device, GetOrCreateD3D11on12Device()); | |
| // Since D3D12 does not directly support keyed mutexes, we need to wrap the D3D12 resource | |
| // using 11on12 and QueryInterface the D3D11 representation for the keyed mutex. | |
| ComPtr<ID3D11Texture2D> d3d11Texture; | |
| D3D11_RESOURCE_FLAGS resourceFlags; | |
| resourceFlags.BindFlags = 0; | |
| resourceFlags.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX; | |
| resourceFlags.CPUAccessFlags = 0; | |
| resourceFlags.StructureByteStride = 0; | |
| DAWN_TRY(CheckHRESULT(d3d11on12Device->CreateWrappedResource( | |
| d3d12Resource.Get(), &resourceFlags, D3D12_RESOURCE_STATE_COMMON, | |
| D3D12_RESOURCE_STATE_COMMON, IID_PPV_ARGS(&d3d11Texture)), | |
| "Failed to create wrapped D3D11on12 resource")); | |
| ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex; | |
| d3d11Texture.As(&dxgiKeyedMutex); | |
| DAWN_INVALID_IF(!dxgiKeyedMutex, "Failed to retrieve DXGI keyed mutex when expected"); | |
| keyedMutex = AcquireRef(new d3d::KeyedMutex(this, std::move(dxgiKeyedMutex))); | |
| } | |
| return {}; | |
| } | |
| void Device::DisposeKeyedMutex(ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex) { | |
| ComPtr<ID3D11Resource> d3d11Resource; | |
| dxgiKeyedMutex.As(&d3d11Resource); | |
| DAWN_ASSERT(d3d11Resource); | |
| ID3D11Resource* d3d11ResourcePtr = d3d11Resource.Get(); | |
| mD3d11On12Device->ReleaseWrappedResources(&d3d11ResourcePtr, 1); | |
| // Release the resource and keyed mutex before calling Flush11on12DeviceToAvoidLeaks below. | |
| dxgiKeyedMutex.Reset(); | |
| d3d11Resource.Reset(); | |
| Flush11On12DeviceToAvoidLeaks(); | |
| } | |
| const D3D12DeviceInfo& Device::GetDeviceInfo() const { | |
| return ToBackend(GetPhysicalDevice())->GetDeviceInfo(); | |
| } | |
| void AppendDebugLayerMessagesToError(ID3D12InfoQueue* infoQueue, | |
| uint64_t totalErrors, | |
| ErrorData* error) { | |
| DAWN_ASSERT(totalErrors > 0); | |
| DAWN_ASSERT(error != nullptr); | |
| uint64_t errorsToPrint = std::min(kMaxDebugMessagesToPrint, totalErrors); | |
| for (uint64_t i = 0; i < errorsToPrint; ++i) { | |
| std::ostringstream messageStream; | |
| SIZE_T messageLength = 0; | |
| HRESULT hr = infoQueue->GetMessage(i, nullptr, &messageLength); | |
| if (FAILED(hr)) { | |
| messageStream << " ID3D12InfoQueue::GetMessage failed with " << hr; | |
| error->AppendBackendMessage(messageStream.str()); | |
| continue; | |
| } | |
| std::unique_ptr<uint8_t[]> messageData(new uint8_t[messageLength]); | |
| D3D12_MESSAGE* message = reinterpret_cast<D3D12_MESSAGE*>(messageData.get()); | |
| hr = infoQueue->GetMessage(i, message, &messageLength); | |
| if (FAILED(hr)) { | |
| messageStream << " ID3D12InfoQueue::GetMessage failed with " << hr; | |
| error->AppendBackendMessage(messageStream.str()); | |
| continue; | |
| } | |
| messageStream << message->pDescription << " (" << message->ID << ")"; | |
| error->AppendBackendMessage(messageStream.str()); | |
| } | |
| if (errorsToPrint < totalErrors) { | |
| std::ostringstream messages; | |
| messages << (totalErrors - errorsToPrint) << " messages silenced"; | |
| error->AppendBackendMessage(messages.str()); | |
| } | |
| // We only print up to the first kMaxDebugMessagesToPrint errors | |
| infoQueue->ClearStoredMessages(); | |
| } | |
| MaybeError Device::CheckDebugLayerAndGenerateErrors() { | |
| if (!mIsDebugLayerEnabled) { | |
| return {}; | |
| } | |
| ComPtr<ID3D12InfoQueue> infoQueue; | |
| DAWN_TRY(CheckHRESULT(mD3d12Device.As(&infoQueue), | |
| "D3D12 QueryInterface ID3D12Device to ID3D12InfoQueue")); | |
| uint64_t totalErrors = infoQueue->GetNumStoredMessagesAllowedByRetrievalFilter(); | |
| // Check if any errors have occurred otherwise we would be creating an empty error. Note | |
| // that we use GetNumStoredMessagesAllowedByRetrievalFilter instead of GetNumStoredMessages | |
| // because we only convert WARNINGS or higher messages to dawn errors. | |
| if (totalErrors == 0) { | |
| return {}; | |
| } | |
| auto error = DAWN_INTERNAL_ERROR("The D3D12 debug layer reported uncaught errors."); | |
| AppendDebugLayerMessagesToError(infoQueue.Get(), totalErrors, error.get()); | |
| return error; | |
| } | |
| void Device::AppendDebugLayerMessages(ErrorData* error) { | |
| if (!GetAdapter()->GetInstance()->IsBackendValidationEnabled()) { | |
| return; | |
| } | |
| ComPtr<ID3D12InfoQueue> infoQueue; | |
| if (FAILED(mD3d12Device.As(&infoQueue))) { | |
| return; | |
| } | |
| uint64_t totalErrors = infoQueue->GetNumStoredMessagesAllowedByRetrievalFilter(); | |
| if (totalErrors == 0) { | |
| return; | |
| } | |
| AppendDebugLayerMessagesToError(infoQueue.Get(), totalErrors, error); | |
| } | |
| void Device::AppendDeviceLostMessage(ErrorData* error) { | |
| if (mD3d12Device) { | |
| HRESULT result = mD3d12Device->GetDeviceRemovedReason(); | |
| error->AppendBackendMessage("Device removed reason: %s (0x%08X)", | |
| d3d::HRESULTAsString(result), result); | |
| } | |
| } | |
| void Device::DestroyImpl() { | |
| DAWN_ASSERT(GetState() == State::Disconnected); | |
| // TODO(crbug.com/dawn/831): DestroyImpl is called from two places. | |
| // - It may be called if the device is explicitly destroyed with APIDestroy. | |
| // This case is NOT thread-safe and needs proper synchronization with other | |
| // simultaneous uses of the device. | |
| // - It may be called when the last ref to the device is dropped and the device | |
| // is implicitly destroyed. This case is thread-safe because there are no | |
| // other threads using the device since there are no other live refs. | |
| Base::DestroyImpl(); | |
| mZeroBuffer = nullptr; | |
| // Release recycled resource heaps and all other objects waiting for deletion in the resource | |
| // allocation manager. | |
| mResourceAllocatorManager.reset(); | |
| // We need to handle clearing up com object refs that were enqeued after TickImpl | |
| mUsedComObjectRefs->ClearUpTo(std::numeric_limits<ExecutionSerial>::max()); | |
| DAWN_ASSERT(mUsedComObjectRefs->Empty()); | |
| } | |
| MutexProtected<ShaderVisibleDescriptorAllocator>& Device::GetViewShaderVisibleDescriptorAllocator() | |
| const { | |
| return *mViewShaderVisibleDescriptorAllocator.get(); | |
| } | |
| MutexProtected<ShaderVisibleDescriptorAllocator>& | |
| Device::GetSamplerShaderVisibleDescriptorAllocator() const { | |
| return *mSamplerShaderVisibleDescriptorAllocator.get(); | |
| } | |
| MutexProtected<StagingDescriptorAllocator>* Device::GetViewStagingDescriptorAllocator( | |
| uint32_t descriptorCount) const { | |
| DAWN_ASSERT(descriptorCount <= kMaxViewDescriptorsPerBindGroup); | |
| DAWN_ASSERT(descriptorCount > 0); | |
| // This is Log2 of the next power of two, plus 1. | |
| uint32_t allocatorIndex = Log2Ceil(descriptorCount) + 1; | |
| return mViewAllocators[allocatorIndex].get(); | |
| } | |
| MutexProtected<StagingDescriptorAllocator>* Device::GetSamplerStagingDescriptorAllocator( | |
| uint32_t descriptorCount) const { | |
| DAWN_ASSERT(descriptorCount <= kMaxSamplerDescriptorsPerBindGroup); | |
| DAWN_ASSERT(descriptorCount > 0); | |
| // This is Log2 of the next power of two, plus 1. | |
| uint32_t allocatorIndex = Log2Ceil(descriptorCount) + 1; | |
| return mSamplerAllocators[allocatorIndex].get(); | |
| } | |
| MutexProtected<StagingDescriptorAllocator>& Device::GetRenderTargetViewAllocator() const { | |
| return *mRenderTargetViewAllocator.get(); | |
| } | |
| MutexProtected<StagingDescriptorAllocator>& Device::GetDepthStencilViewAllocator() const { | |
| return *mDepthStencilViewAllocator.get(); | |
| } | |
| SamplerHeapCache* Device::GetSamplerHeapCache() { | |
| return mSamplerHeapCache.get(); | |
| } | |
| uint32_t Device::GetOptimalBytesPerRowAlignment() const { | |
| return D3D12_TEXTURE_DATA_PITCH_ALIGNMENT; | |
| } | |
| // TODO(dawn:512): Once we optimize DynamicUploader allocation with offsets we | |
| // should make this return D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512. | |
| // Current implementations would try to allocate additional 511 bytes, | |
| // so we return 1 and let ComputeTextureCopySplits take care of the alignment. | |
| uint64_t Device::GetOptimalBufferToTextureCopyOffsetAlignment() const { | |
| return 1; | |
| } | |
| float Device::GetTimestampPeriodInNS() const { | |
| return mTimestampPeriod; | |
| } | |
| bool Device::ShouldDuplicateNumWorkgroupsForDispatchIndirect( | |
| ComputePipelineBase* computePipeline) const { | |
| return ToBackend(computePipeline)->UsesNumWorkgroups(); | |
| } | |
| void Device::SetLabelImpl() { | |
| SetDebugName(this, mD3d12Device.Get(), "Dawn_Device", GetLabel()); | |
| } | |
| bool Device::MayRequireDuplicationOfIndirectParameters() const { | |
| return true; | |
| } | |
| bool Device::ShouldDuplicateParametersForDrawIndirect( | |
| const RenderPipelineBase* renderPipelineBase) const { | |
| return ToBackend(renderPipelineBase)->UsesVertexOrInstanceIndex(); | |
| } | |
| uint64_t Device::GetBufferCopyOffsetAlignmentForDepthStencil() const { | |
| // On the D3D12 platforms where programmable MSAA is not supported, the source box specifying a | |
| // portion of the depth texture must all be 0, or an error and a device lost will occur, so on | |
| // these platforms the buffer copy offset must be a multiple of 512 when the texture is created | |
| // with D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL. See https://crbug.com/dawn/727 for more | |
| // details. | |
| if (IsToggleEnabled( | |
| Toggle::D3D12UseTempBufferInDepthStencilTextureAndBufferCopyWithNonZeroBufferOffset)) { | |
| return D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT; | |
| } | |
| return DeviceBase::GetBufferCopyOffsetAlignmentForDepthStencil(); | |
| } | |
| ComPtr<IDxcLibrary> Device::GetDxcLibrary() const { | |
| return ToBackend(GetPhysicalDevice())->GetBackend()->GetDxcLibrary(); | |
| } | |
| ComPtr<IDxcCompiler3> Device::GetDxcCompiler() const { | |
| return ToBackend(GetPhysicalDevice())->GetBackend()->GetDxcCompiler(); | |
| } | |
| const PerStage<std::wstring>& Device::GetDxcShaderProfiles() const { | |
| return mDxcShaderProfiles; | |
| } | |
| } // namespace dawn::native::d3d12 |