| // Copyright 2018 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "dawn/native/d3d12/PlatformFunctionsD3D12.h" | |
| #include <array> | |
| #include <sstream> | |
| #include <string> | |
| #include <utility> | |
| namespace dawn::native::d3d12 { | |
| namespace { | |
| // Extract Version from "10.0.{Version}.0" if possible, otherwise return 0. | |
| uint32_t GetWindowsSDKVersionFromDirectoryName(const char* directoryName) { | |
| constexpr char kPrefix[] = "10.0."; | |
| constexpr char kPostfix[] = ".0"; | |
| constexpr uint32_t kPrefixLen = sizeof(kPrefix) - 1; | |
| constexpr uint32_t kPostfixLen = sizeof(kPostfix) - 1; | |
| const uint32_t directoryNameLen = strlen(directoryName); | |
| if (directoryNameLen < kPrefixLen + kPostfixLen + 1) { | |
| return 0; | |
| } | |
| // Check if directoryName starts with "10.0.". | |
| if (strncmp(directoryName, kPrefix, kPrefixLen) != 0) { | |
| return 0; | |
| } | |
| // Check if directoryName ends with ".0". | |
| if (strncmp(directoryName + (directoryNameLen - kPostfixLen), kPostfix, kPostfixLen) != 0) { | |
| return 0; | |
| } | |
| // Extract Version from "10.0.{Version}.0" and convert Version into an integer. | |
| return atoi(directoryName + kPrefixLen); | |
| } | |
| class ScopedFileHandle final { | |
| public: | |
| explicit ScopedFileHandle(HANDLE handle) : mHandle(handle) {} | |
| ~ScopedFileHandle() { | |
| if (mHandle != INVALID_HANDLE_VALUE) { | |
| DAWN_ASSERT(FindClose(mHandle)); | |
| } | |
| } | |
| HANDLE GetHandle() const { return mHandle; } | |
| private: | |
| HANDLE mHandle; | |
| }; | |
| std::string GetWindowsSDKBasePath() { | |
| const char* kDefaultWindowsSDKPath = "C:\\Program Files (x86)\\Windows Kits\\10\\bin\\*"; | |
| WIN32_FIND_DATAA fileData; | |
| ScopedFileHandle handle(FindFirstFileA(kDefaultWindowsSDKPath, &fileData)); | |
| if (handle.GetHandle() == INVALID_HANDLE_VALUE) { | |
| return ""; | |
| } | |
| uint32_t highestWindowsSDKVersion = 0; | |
| do { | |
| if (!(fileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) { | |
| continue; | |
| } | |
| highestWindowsSDKVersion = std::max( | |
| highestWindowsSDKVersion, GetWindowsSDKVersionFromDirectoryName(fileData.cFileName)); | |
| } while (FindNextFileA(handle.GetHandle(), &fileData)); | |
| if (highestWindowsSDKVersion == 0) { | |
| return ""; | |
| } | |
| // Currently we only support using DXC on x64. | |
| std::ostringstream ostream; | |
| ostream << "C:\\Program Files (x86)\\Windows Kits\\10\\bin\\10.0." << highestWindowsSDKVersion | |
| << ".0\\x64\\"; | |
| return ostream.str(); | |
| } | |
| } // anonymous namespace | |
| PlatformFunctions::PlatformFunctions() = default; | |
| PlatformFunctions::~PlatformFunctions() = default; | |
| MaybeError PlatformFunctions::LoadFunctions() { | |
| DAWN_TRY(Base::LoadFunctions()); | |
| LoadDXCLibraries(); | |
| DAWN_TRY(LoadD3D12()); | |
| DAWN_TRY(LoadD3D11()); | |
| LoadPIXRuntime(); | |
| return {}; | |
| } | |
| MaybeError PlatformFunctions::LoadD3D12() { | |
| #if DAWN_PLATFORM_IS(WINUWP) | |
| d3d12CreateDevice = &D3D12CreateDevice; | |
| d3d12GetDebugInterface = &D3D12GetDebugInterface; | |
| d3d12SerializeRootSignature = &D3D12SerializeRootSignature; | |
| d3d12CreateRootSignatureDeserializer = &D3D12CreateRootSignatureDeserializer; | |
| d3d12SerializeVersionedRootSignature = &D3D12SerializeVersionedRootSignature; | |
| d3d12CreateVersionedRootSignatureDeserializer = &D3D12CreateVersionedRootSignatureDeserializer; | |
| #else | |
| std::string error; | |
| if (!mD3D12Lib.OpenSystemLibrary(L"d3d12.dll", &error) || | |
| !mD3D12Lib.GetProc(&d3d12CreateDevice, "D3D12CreateDevice", &error) || | |
| !mD3D12Lib.GetProc(&d3d12GetDebugInterface, "D3D12GetDebugInterface", &error) || | |
| !mD3D12Lib.GetProc(&d3d12SerializeRootSignature, "D3D12SerializeRootSignature", &error) || | |
| !mD3D12Lib.GetProc(&d3d12CreateRootSignatureDeserializer, | |
| "D3D12CreateRootSignatureDeserializer", &error) || | |
| !mD3D12Lib.GetProc(&d3d12SerializeVersionedRootSignature, | |
| "D3D12SerializeVersionedRootSignature", &error) || | |
| !mD3D12Lib.GetProc(&d3d12CreateVersionedRootSignatureDeserializer, | |
| "D3D12CreateVersionedRootSignatureDeserializer", &error)) { | |
| return DAWN_INTERNAL_ERROR(error.c_str()); | |
| } | |
| #endif | |
| return {}; | |
| } | |
| MaybeError PlatformFunctions::LoadD3D11() { | |
| #if DAWN_PLATFORM_IS(WINUWP) | |
| d3d11on12CreateDevice = &D3D11On12CreateDevice; | |
| #else | |
| std::string error; | |
| if (!mD3D11Lib.OpenSystemLibrary(L"d3d11.dll", &error) || | |
| !mD3D11Lib.GetProc(&d3d11on12CreateDevice, "D3D11On12CreateDevice", &error)) { | |
| return DAWN_INTERNAL_ERROR(error.c_str()); | |
| } | |
| #endif | |
| return {}; | |
| } | |
| bool PlatformFunctions::IsPIXEventRuntimeLoaded() const { | |
| return mPIXEventRuntimeLib.Valid(); | |
| } | |
| void PlatformFunctions::LoadPIXRuntime() { | |
| // TODO(dawn:766): | |
| // In UWP PIX should be statically linked WinPixEventRuntime_UAP.lib | |
| // So maybe we should put WinPixEventRuntime as a third party package | |
| // Currently PIX is not going to be loaded in UWP since the following | |
| // mPIXEventRuntimeLib.Open will fail. | |
| if (!mPIXEventRuntimeLib.Open("WinPixEventRuntime.dll") || | |
| !mPIXEventRuntimeLib.GetProc(&pixBeginEventOnCommandList, "PIXBeginEventOnCommandList") || | |
| !mPIXEventRuntimeLib.GetProc(&pixEndEventOnCommandList, "PIXEndEventOnCommandList") || | |
| !mPIXEventRuntimeLib.GetProc(&pixSetMarkerOnCommandList, "PIXSetMarkerOnCommandList")) { | |
| mPIXEventRuntimeLib.Close(); | |
| } | |
| } | |
| void PlatformFunctions::LoadDXCLibraries() { | |
| // TODO(dawn:766) | |
| // Statically linked with dxcompiler.lib in UWP | |
| // currently linked with dxcompiler.lib making CoreApp unable to activate | |
| // LoadDXIL and LoadDXCompiler will fail in UWP, but LoadFunctions() can still be | |
| // successfully executed. | |
| const std::string& windowsSDKBasePath = GetWindowsSDKBasePath(); | |
| LoadDXIL(windowsSDKBasePath); | |
| LoadDXCompiler(windowsSDKBasePath); | |
| } | |
| void PlatformFunctions::LoadDXIL(const std::string& baseWindowsSDKPath) { | |
| constexpr char kDxilDLLName[] = "dxil.dll"; | |
| const std::array kDxilDLLPaths{ | |
| #ifdef DAWN_USE_BUILT_DXC | |
| std::string{kDxilDLLName}, | |
| #else | |
| std::string{kDxilDLLName}, | |
| baseWindowsSDKPath + kDxilDLLName, | |
| #endif | |
| }; | |
| for (const std::string& dxilDLLPath : kDxilDLLPaths) { | |
| if (mDXILLib.Open(dxilDLLPath, nullptr)) { | |
| return; | |
| } | |
| } | |
| DAWN_ASSERT(!mDXILLib.Valid()); | |
| } | |
| void PlatformFunctions::LoadDXCompiler(const std::string& baseWindowsSDKPath) { | |
| // DXIL must be loaded before DXC, otherwise shader signing is unavailable | |
| if (!mDXILLib.Valid()) { | |
| return; | |
| } | |
| constexpr char kDxCompilerDLLName[] = "dxcompiler.dll"; | |
| const std::array kDxCompilerDLLPaths{ | |
| #ifdef DAWN_USE_BUILT_DXC | |
| std::string{kDxCompilerDLLName}, | |
| #else | |
| std::string{kDxCompilerDLLName}, baseWindowsSDKPath + kDxCompilerDLLName | |
| #endif | |
| }; | |
| DynamicLib dxCompilerLib; | |
| for (const std::string& dllName : kDxCompilerDLLPaths) { | |
| if (dxCompilerLib.Open(dllName, nullptr)) { | |
| break; | |
| } | |
| } | |
| if (dxCompilerLib.Valid() && | |
| dxCompilerLib.GetProc(&dxcCreateInstance, "DxcCreateInstance", nullptr)) { | |
| mDXCompilerLib = std::move(dxCompilerLib); | |
| } else { | |
| mDXILLib.Close(); | |
| } | |
| } | |
| // Use Backend::IsDXCAvailable if possible, which also check the DXC is no older than a given | |
| // version | |
| bool PlatformFunctions::IsDXCBinaryAvailable() const { | |
| return mDXILLib.Valid() && mDXCompilerLib.Valid(); | |
| } | |
| } // namespace dawn::native::d3d12 |